Unnamed
public text v1 · immutableinline IAnimatedMeshSceneNode* addEnemy(int id, c8* name, c8* tex) {
scene::IAnimatedMesh* mesh = scenemgr->getMesh( name );
scene::IAnimatedMeshSceneNode* node = scenemgr->addAnimatedMeshSceneNode( mesh );
node->setID(id);
@@ Enemy enmy;
enemy_states.push_back(1); // Attak mode!
enemy_nodes.push_back(node);
enemies.push_back(enmy);
return node;
}