All pastes #394206 Raw Edit

Miscellany

public text v1 · immutable
·published 2007-03-14 03:18 UTC
rendered paste body
inline IAnimatedMeshSceneNode* addEnemy(int id, c8* name, c8* tex) {
  scene::IAnimatedMesh* mesh = scenemgr->getMesh( name );
 scene::IAnimatedMeshSceneNode* node = scenemgr->addAnimatedMeshSceneNode( mesh );
 node->setID(id);

 Enemy enmy;

         enemy_states.push_back(1); // Attak mode!
        enemy_nodes.push_back(node);
        enemies.push_back(enmy);
  

 return node;
}