rendered paste body#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
int gl_init(GLvoid) {
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
return 0;
}
int gl_scene_draw(GLvoid) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-1.5f, 0.0f, -6.0f);
glBegin(GL_TRIANGLES);
glVertex3f( 0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, 0.0f);
glEnd();
glTranslatef(3.0f, 0.0f, 0.0f);
glBegin(GL_QUADS);
glVertex3f(-1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f, 1.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glEnd();
return 0;
}
GLvoid gl_scene_scale(GLsizei width, GLsizei height) {
if(height == 0) height = 1;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (WINDOW_WIDTH, WINDOW_HEIGHT);
glutInitWindowPosition (100, 100);
glutCreateWindow(argv[0]);
gl_init();
glutDisplayFunc(gl_scene_draw);
glutReshapeFunc(gl_scene_scale);
glutMainLoop();
return 0;
}