rendered paste body member NeedBerserkerStance()
{
if !${Me.Buff[Berserker Stance](exists)} && if !${Me.Action[Berserker Stance](exists)}
{
return TRUE
}
return FALSE
}
method BerserkerStance()
{
if if !${Me.Buff[Berserker Stance](exists)} && if !${Me.Action[Berserker Stance](exists)}
{
This:CastInstantSpell[Berserker Stance]
}
}
;; IN ROUTINE/OTHER MEMBER/METHOD
; Berserker Rage
else
{
This:SetStatus["BerserkerStance"]
This:CastInstantSpell[Berserker Rage]
This:SetStatus["BattleStance"]
return
}