rendered paste body//--------------------------------------------------------------------------------------// This shader computes standard transform and lighting//--------------------------------------------------------------------------------------VS_OUTPUT RenderSceneVS( float4 vPos : POSITION, float3 vNormal : NORMAL, float2 vTexCoord0 : TEXCOORD, uniform int nNumLights, uniform bool bTexture, uniform bool bAnimate ){ if( bTexture ) Output.TextureUV = vTexCoord0; /*else Output.TextureUV = 0;*/ //return Output;}