All pastes #391389 Raw Edit

Cody Brocious

public c v1 · immutable
·published 2007-03-12 02:58 UTC
rendered paste body
//--------------------------------------------------------------------------------------// This shader computes standard transform and lighting//--------------------------------------------------------------------------------------VS_OUTPUT RenderSceneVS( float4 vPos : POSITION,                         float3 vNormal : NORMAL,                         float2 vTexCoord0 : TEXCOORD,                         uniform int nNumLights,                         uniform bool bTexture,                         uniform bool bAnimate ){    if( bTexture )         Output.TextureUV = vTexCoord0;    /*else        Output.TextureUV = 0;*/        //return Output;}