The Metanet Coliseum.
Each player starts off by choosing a character and an Element.
You can pick any character at all, as long as they exist (well, as long as they have a wiki article.)
The Elements work as follows:
Earth > Lightning > Water > Fire > Grass > Earth
You may pick one Element.
You then pick either Speed, Technique or Power.
Speed means you will be able to use your Power/Super Power more often.
Technique is interesting. Isn't as easy to use as Speed.
Power is the hard hitting choice. It takes a lot of Anger to get the Power/Super Power going, but once you do,
insane damage will follow.
You start off with a regular sword, an anger meter with 0 Anger, 30 LP, 0 Gold and the ablility to attack and heal.
Your objective is to kill all of the other players by reducing their LP (Life Points) to 0.
When a player is killed, they become dead and have -10 LP. If a dead player is healed to positive LP, they
become the undead and instantly have 10 LP.
If you kill an undead, they are out of the game permanently.
Powers/Super Powers:
The powers (after we choose them for you depending on your character) work like this:
Example:
aaaAAAA
The first three a's represent your power. When you have 3 Anger, you may use the Power.
To use your Super Power, you need to have 7 Anger (in this example) aaaAAAA. Using the Super Power would
cost you 7 A.
However, you could use your Power twice, instead,
Rules/Conditions/Regulations:
You must attack and heal every turn.
Healing heals 1 LP of LP.
-Each turn each player may attack one other player. If your element is effective against another element (a
water player attacks a fire player etc), you do an extra 1 damage.
-If you heal someone with an Element superior to yours, they are healed by 1 extra LP (applied after the actual
heal has resolved).
-A normal attack does 2 LP of damage.
-The A limit is 20.
-You may use your power and/super power as many times as you want in a turn, provided you have enough A.
-You cannot attack a dead player. A dead player may not take any actions.
-Every turn/round, you are given the ability to attack and heal, buy powerups, use your Power and or Super
Power etc.
-Gold is your currency. You buy things with them.
-Killing a player (not the undead) earns you 30 gold
-You get 5 gold per round, provided you make an action that round.
-Killing an undead earns you 10 coins and 1HP.
-The undead, if revived and there is no product for them to be assigned to, cannot make any actions, until the
product is revived. They can however, collect coins.
-If you upgrade a weapon, you lose the previous effects of the weapon.
-AT THE END of everyturn, the amount of hits you recieve * 5 is the amount of coins you get that round from the
attacks.
-You get 1 A per attack against you.
-The Undead cannot revive players to the state Undead.
-You can sell your items and weapons for some coins.
-If you don't have a weapon (bare fist), you can only every do 1 damage from an attack, regardless of Element.
-Do 5 damage in a turn, get 5 extra coins. Do 10 damage, get an extra 10 coins. The amount of damage you deal
in a round (over 5) = the amount of bonus coins your recieve. The maximum you can recieve through this bonus
is 30 coins. You recieve this bonus the moment you do the damage.
-All items can be used on other players (unless specified otherwise.)
-Inactiveness is an extreme sin in this game, you take double the damage from any attack if you are inactive for
more than 1 round. (Consecutively.)
-Editing your posts is a no-no. I will go so far as to completely disregard your action if any suspicious editing
happens.
-Rules will and can be edited at any time.
Buying and Selling:
Armoury:
The Armoury is only avaliable every 3 turns for 1 turn.
-You can upgrade your sword here.
-Selling your weapon earns you half the amount of coins that you bought the sword for.
-The sword you start with is worth 10 coins.
Upgrades:
Mug Shot: For the next 2 turns the normal attack damage you do is also converted into coins. You get this
upgrade onto your weapon by giving in one of weapons (the one being upgraded) for a turn and by paying 10
coins.
-Ki Power. Sell a weapon for half price to get this upgrade. You Bare Fist attacks do double damage.
-Elemental Sword Upgrades. If your Element is fire, you get a fire sword. If your Element is earth, you get an
earth sword. Having this upgrade allows you to do +2 extra damage (instead of 1) against people with an
inferior Element. This upgrade also allows you to have 2 Elements in your possession, if you buy an Elemental
Force Orb. (You cannot double up an Element.) 20 Gold.
-Twin Swords: This upgrade gives you two swords, and you can attack twice in a turn. (If you upgrade this you'll
lose the ability to hold two swords.) 40 Gold.
-Tornado Spear: If the player equipped with this upgrade does more than 3 damage with a normal attack, then
that player hit by over 3 damage cannot attack and heal this turn. (If the player has already attacked this turn,
then they skip their attack and heal next turn.) 60 Gold.
-Blood Sword: You recover a quarter of the damage you do. (Not just including attacks.) 70 Gold.
-Meta Sword: You gain an Anger point for every attack made when having this sword equipped. 100 Gold.
Power ups/Items:
Elemental Force Items:
-Fire Orb: Changes your element to Fire and adds 1 damage to all of your attacks for 2 turns , it then reverts
back to your original element afterwards.
-Water Orb: Changes your element to Water and minuses 1 damage off all attacks against you for 2 turns , it then
reverts back to your original element afterwards.
-Lightining Orb: Changes your element to Lightning and you do +3 damage on your normal attack for 1 turn , it
then reverts back to your original element afterwards.
-Earth Orb: Changes your element to Earth and everytime you do less than 10 damage (per turn), you gain 2 HP
this effect lasts for 2 turns, it then reverts back to your original element afterwards.
-Grass Orb: Changes your element to grass, and take 1HP off any damage done to you, and add it to damage
you inflict, +1. For one turn.
All Orbs cost 20 Gold.
Stealing Items:
-Drain: Drain an amount of MP from a player equal to the amount of damage you have done from a normal
attack this turn. 60 Gold
- Soul stealer: Steal an amount of HP from a player equal to the amount of damage you did to that player from a
normal attack this turn. 40 Gold.
-Catharsis: Steal 6 A from a player fro 80 Gold.
Undead Revival:
(All of these items can only be used by the Undead.)
-Zombie Force: Adds 1 attack to your normal attack: 10 Gold.
-Kamikaze Zombie: An Undead sacrifices all of its HP to inflict damage onto 1 enemy. (HP sacrificed - 3 *2 =
amount of damage done.) 35 Gold.
-Undead Regeneration: Recover 1 HP. Cost 10 Gold.
-Darkness Claw: The Undead normal attack adds 3 damage onto your normal attack. Cost: 40 Gold.
Healing Items:
- Potion: Recover 2 HP. 10 Gold.
- Super Potion: Recover 10 HP 40 Gold.
-Regen Potion: Recover 2 HP per turn for the next 3 turns: 20 Gold.
-Resurrection: Revive a player to the Undead state. 40 Coins.
Anger Increasing Items:
-Anger Pill: Increase your Anger by 2. 30 Gold.
-Rage Tablet: Increase your Anger by 7 for 70 Gold.
Damaging Items:
Interdimensional Rocket: 2 LP damage to 1 player. 30 Gold.
Kamehameha: 6 LP of damage to 1 player. 60 Gold.
Dye-know-might: 1 LP damage to all players. 40 Gold.
Support Items:
Indignation Howl: Increase your attack by 1 for 3 turns. 40 Gold.
Healing Staff: Increase your healing ablility by 2 for 3 turns. 40 Gold.