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The Metanet Coliseum.

Each player starts off by choosing a character and an Element. 

You can pick any character at all, as long as they exist (well, as long as they have a wiki article.)

The Elements work as follows: 

Earth > Lightning > Water > Fire > Grass > Earth  

You may pick one Element. 

You then pick either Speed, Technique or Power. 

Speed means you will be able to use your Power/Super Power more often. 

Technique is interesting. Isn't as easy to use as Speed.

Power is the hard hitting choice. It takes a lot of Anger to get the Power/Super Power going, but once you do, 

insane damage will follow. 


You start off with a regular sword, an anger meter with 0 Anger, 30 LP, 0 Gold and the ablility to attack and heal. 

Your objective is to kill all of the other players by reducing their LP (Life Points) to 0.

When a player is killed, they become dead and have -10 LP. If a dead player is healed to positive LP, they 

become the undead and instantly have 10 LP. 

If you kill an undead, they are out of the game permanently. 


Powers/Super Powers: 

The powers (after we choose them for you depending on your character) work like this: 

Example: 

aaaAAAA

The first three a's represent your power. When you have 3 Anger, you may use the Power. 

To use your Super Power, you need to have 7 Anger (in this example) aaaAAAA. Using the Super Power would 

cost you 7 A. 

However, you could use your Power twice, instead,


Rules/Conditions/Regulations: 

You must attack and heal every turn.
Healing heals 1 LP of LP.
-Each turn each player may attack one other player. If your element is effective against another element (a 

water player attacks a fire player etc), you do an extra 1 damage. 
-If you heal someone with an Element superior to yours, they are healed by 1 extra LP (applied after the actual 

heal has resolved). 
-A normal attack does 2 LP of damage.  
-The A limit is 20.
-You may use your power and/super power as many times as you want in a turn, provided you have enough A.
-You cannot attack a dead player. A dead player may not take any actions. 
-Every turn/round, you are given the ability to attack and heal, buy powerups, use your Power and or Super 

Power etc.
-Gold is your currency. You buy things with them.  
-Killing a player (not the undead) earns you 30 gold
-You get 5 gold per round,  provided you make an action that round. 
-Killing an undead earns you 10 coins and 1HP.
-The undead, if revived and there is no product for them to be assigned to, cannot make any actions, until the 

product is revived. They can however, collect coins. 
-If you upgrade a weapon, you lose the previous effects of the weapon. 
-AT THE END of everyturn, the amount of hits you recieve * 5 is the amount of coins you get that round from the 

attacks.
-You get 1 A per attack against you. 
-The Undead cannot revive players to the state Undead.
-You can sell your items and weapons for some coins.
-If you don't have a weapon (bare fist), you can only every do 1 damage from an attack, regardless of Element. 
-Do 5 damage in a turn, get 5 extra coins. Do 10 damage, get an extra 10 coins. The amount of damage you deal 

in a round (over 5) = the amount of bonus coins your recieve. The maximum you can recieve through this bonus 

is  30 coins. You recieve this bonus the moment you do the damage.
-All items can be used on other players (unless specified otherwise.)
-Inactiveness is an extreme sin in this game, you take double the damage from any attack if you are inactive for 

more than 1 round. (Consecutively.)
-Editing your posts is a no-no. I will go so far as to completely disregard your action if any suspicious editing 

happens. 



-Rules will and can be edited at any time.

Buying and Selling: 

Armoury: 

The Armoury is only avaliable every 3 turns for 1 turn. 

-You can upgrade your sword here. 
-Selling your weapon earns you half the amount of coins that you bought the sword for. 
-The sword you start with is worth 10 coins.

Upgrades: 

Mug Shot: For the next 2 turns the normal attack damage you do is also converted into coins. You get this 

upgrade onto your weapon by giving in one of weapons (the one being upgraded) for a turn and by paying 10 

coins. 
-Ki Power. Sell a weapon for half price to get this upgrade. You Bare Fist attacks do double damage. 
-Elemental Sword Upgrades. If your Element is fire, you get a fire sword. If your Element is earth, you get an 

earth sword. Having this upgrade allows you to do +2 extra damage (instead of 1) against people with an 

inferior Element. This upgrade also allows you to have 2 Elements in your possession, if you buy an Elemental 

Force Orb. (You cannot double up an Element.) 20 Gold. 
-Twin Swords: This upgrade gives you two swords, and you can attack twice in a turn. (If you upgrade this you'll 

lose the ability to hold two swords.) 40 Gold.
-Tornado Spear: If the player equipped with this upgrade does more than 3 damage with a normal attack, then 

that player hit by over 3 damage cannot attack and heal this turn. (If the player has already attacked this turn, 

then they skip their attack and heal next turn.) 60 Gold. 
-Blood Sword: You recover a quarter of the damage you do. (Not just including attacks.) 70 Gold. 
-Meta Sword: You gain an Anger point for every attack made when having this sword equipped. 100 Gold. 


Power ups/Items: 

Elemental Force Items: 
-Fire Orb: Changes your element to Fire  and adds 1 damage to all of your attacks  for 2 turns , it then reverts 

back to your original element afterwards. 
-Water Orb: Changes your element to Water and minuses 1 damage off all attacks against you for 2 turns , it then 

reverts back to your original element afterwards.
-Lightining Orb: Changes your element to Lightning and you do +3 damage on your normal attack  for 1 turn , it 

then reverts back to your original element afterwards.
-Earth Orb: Changes your element to Earth and everytime you do less than 10 damage (per turn), you gain 2 HP 

this effect lasts for 2 turns, it then reverts back to your original element afterwards.
-Grass Orb: Changes your element to grass, and take 1HP off any damage done to you, and add it to damage 

you inflict, +1. For one turn.
       All Orbs cost 20 Gold.

Stealing Items: 
-Drain: Drain an amount of MP from a player equal to the amount of damage you have done from a normal 

attack this turn. 60 Gold
- Soul stealer: Steal an amount of HP from a player equal to the amount of damage you did to that player from a 

normal attack this turn. 40 Gold.
-Catharsis: Steal 6 A from a player fro 80 Gold.

Undead Revival: 
    (All of these items can only be used by the Undead.)
-Zombie Force: Adds 1 attack to your normal attack: 10 Gold. 
-Kamikaze Zombie: An Undead sacrifices all of its HP to inflict damage onto 1 enemy. (HP sacrificed - 3 *2 = 

amount of damage done.) 35 Gold. 
-Undead Regeneration: Recover 1 HP. Cost 10 Gold. 
-Darkness Claw: The Undead normal attack adds 3 damage onto your normal attack. Cost: 40 Gold.

Healing Items: 

- Potion: Recover 2 HP.  10 Gold.
- Super Potion: Recover 10 HP  40 Gold.
-Regen Potion:  Recover 2 HP per turn for the next 3 turns: 20 Gold.  
-Resurrection: Revive a player to the Undead state. 40 Coins. 

Anger Increasing Items: 

-Anger Pill: Increase your  Anger by 2.  30 Gold. 
-Rage Tablet: Increase your Anger by 7 for 70 Gold. 


Damaging Items: 

Interdimensional Rocket: 2 LP damage to 1 player. 30 Gold.
Kamehameha: 6 LP of damage to 1 player. 60 Gold. 
Dye-know-might: 1 LP damage to all players. 40 Gold. 

Support Items: 

Indignation Howl: Increase your attack by 1 for 3 turns. 40 Gold. 
Healing Staff: Increase your healing ablility by 2 for 3 turns. 40 Gold.