rendered paste bodyif(strcmp(cmdtext, "/sv", true) == 0){new playername[MAX_PLAYER_NAME];new string[256];new Float:x,Float:y,Float:z;new Float:ang;GetPlayerName(playerid, playername, MAX_PLAYER_NAME); if (dini_Exists(udb_encode(playername))) { if (logged[playerid] == 1) { dini_IntSet(udb_encode(playername),"money",GetPlayerMoney(playerid)); dini_IntSet(udb_encode(playername),"score",GetPlayerScore(playerid)); if (GetPlayerState(playerid) != PLAYER_STATE_NONE && GetPlayerState(playerid) != PLAYER_STATE_WASTED) { GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid,ang); dini_FloatSet(udb_encode(playername),"x",x); dini_FloatSet(udb_encode(playername),"y",y); dini_FloatSet(udb_encode(playername),"z",z); dini_FloatSet(udb_encode(playername),"a",ang); } if(IsPlayerInAnyInterior(playerid)) { new Interior = GetPlayerInterior(playerid); dini_IntSet(udb_encode(playername),"i",Interior); } format(string,sizeof(string),"* Zapisano: Pozycja: X: %f,Y: %f,Z: %f, A: %f, Interior:%d Kasa:$%d Punkty:%d",x,y,z,ang,GetPlayerInterior(playerid),GetPlayerMoney(playerid),GetPlayerScore(playerid)); SendClientMessage(playerid,COLOR_GREY,string); } else { format(string, sizeof(string), "* %s musisz być zalogowany by zapisać stan gry!", playername); SendClientMessage(playerid, COLOR_RED, string); } } else { format(string, sizeof(string), "* %s nie ma takiego konta.", playername); SendClientMessage(playerid, COLOR_RED, string); } return 1;}