All pastes #390745 Raw Edit

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public text v1 · immutable
·published 2007-03-11 17:28 UTC
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#include "include/irrlicht.h"
/*

     Some program =P
    Copyright (C) 2007 <name of author>

    This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

*/

/* forward ref's */
IrrlichtDevice *device;
video::IVideoDriver* driver;
scene::ISceneManager* scenemgr;

/* functions here */

ISceneNode* m3_modelload {

 IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
 AnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
 ~mesh;
 return node;

}
scene::ISceneNode* m3_setpos(ISceneNode* n, float x, float y, float z) {

 core::vector3df v; = //n->getPosition();
 v.X = x
 v.Y = y
 v.Z = z
 
 n->setPosition(v);
 ~v;
 return n;
}
scene::ISceneNode* m3_setrot(ISceneNode* n, float x, float y, float z) {

 core::vector3df v; = //n->getRotation();
 v.X = x
 v.Y = y
 v.Z = z
 
 n->setRotation(v);
 ~v;
 return n;
}
void m3_playanim(ISceneNode* node) {
 node->setFrameLoop(1,30*100);
 node->setAnimationSpeed(30*100);
}
// Start MAIN
int main() {    
       device = createDevice(video::EDT_OPENGL, core::dimension2d<s32>(640,480));
        driver = device->getVideoDriver();
        scenemgr = device->getSceneManager();
 
 // load a model
 ISceneNode* mesh = m3_modelload ("model.x");

 // rotate it
 m3_setrotation (mesh, 15, 15, 15);
 
 // add a camera
 cam = scenemgr->addCameraSceneNodeFPS();

 // position our model
 m3_setpos (mesh, 0, 0, 13);

 // now animate it
 m3_playanim (mesh);
 
 while (device->run()) {
 }
}