Unnamed
public text v1 · immutablescene::ISceneNode* m3_setpos(ISceneNode* n, vector3df pos) {
n->setPosition(pos);
}
to use that the user would have to use:
v = theirnode->getPosition();
v.X = 0.001f
SetPos (theirnode,v)
but with my way they do:
SetPos (theirnode,1,0.001f);