Something
public text v1 · immutablefunction gm_ops_cmd(LuaAI, player,args,type)
If args == "EMOTE_ONESHOT_BOW" then
If (Player:GetSecurity()>2) then
LuaAI:GetCreature():HandleEmoteCommand(EMOTE_ONESHOT_BOW)
end
endfunction gm_ops_cmd(LuaAI, player,args,type)
If args == "EMOTE_ONESHOT_BOW" then
If (Player:GetSecurity()>2) then
LuaAI:GetCreature():HandleEmoteCommand(EMOTE_ONESHOT_BOW)
end
end