#=======================================
# ** Scene_Quests
# ** Created by coolmariners98
#------------------------------------------------------------------------------
# Please do not copy and distribute claiming to have created this.
# I would like full credit, even though this script is kind of crappy.
#=======================================
class Scene_Quests
attr_accessor :reputation # reputation of character
attr_accessor :tax_change # the difference in prices with tax
attr_accessor :qupdate # for the quest script
# * Object Initialization
def initialize(quest_index = 0)
@quest_index = quest_index
if $qdata == nil
$qdata = Quest_Data.new
end
end
def main
# creates the quest window based upon how many totalquests
questwin = [] # temp array
for i in 0...$qdata.totalquests # for loop makes menu
eval "questwin.push($qdata.questname[i])"
end
@command_window = Window_Qmand.new(160, questwin) # actually makes window
@command_window.index = @quest_index
# while loop determines what to show
tmp = 1
tmp2 = 10
tmp3 = 0
$qdata.totalcompleted = 0
$qdata.totalfound = 0
$qdata.moneyearned = 0
$qdata.expearned = 0
$qdata.rpearned = 0
while (tmp3 < $qdata.totalquests)
if $qdata.showdisabledquests == true and $game_system.qupdate[tmp] == false
@command_window.disable_item(tmp3)
elsif $game_system.qupdate[tmp] == false
@command_window.delete_item(tmp3)
else
$qdata.totalfound += 1
end
if $game_system.qupdate[tmp2] == true
@command_window.finished(tmp3)
$qdata.moneyearned += $qdata.goldreward[tmp3]
$qdata.expearned += $qdata.expreward[tmp3]
$qdata.rpearned += $qdata.rpreward[tmp3]
$qdata.totalcompleted += 1
end
tmp += 10
tmp2 += 10
tmp3 +=1
end
# while loop determines if all are accessible
if $qdata.shownondisabledquests == true
int = 1
max = (($qdata.totalquests * 10) - 9) + 1
while int < max
$game_system.qupdate[int] = true
int += 10
end
end
# Make quest status window
@qs_window = Quest_Status.new
@qs_window.x = 160
@qs_window.y = 0
# Determine PreQuest Number
preq = 2
temp = 1
query = false
if $qdata.totalfound != $qdata.totalcompleted
$qdata.whichprequest = 0
elsif $qdata.totalfound == $qdata.totalquests
$qdata.whichprequest = 1
else
while (query == false)
if $game_system.qupdate[temp] == false
$qdata.whichprequest = preq
query = true
else
temp += 10
preq += 1
end
end
end
# Make quest info window
@qi_window = Quest_Info.new
@qi_window.x = 360
@qi_window.y = 0
# Make quest window
@status_window = Quest.new
@status_window.x = 160
@status_window.y = 180
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
end
Graphics.freeze
# Dispose of windows
@command_window.dispose
@status_window.dispose
@qs_window.dispose
@qi_window.dispose
end
def update
@command_window.update
@status_window.update
if @command_window.active
update_command
return
end
if @status_window.active
update_status
return
end
end
#--------------------------------------------------------------------------
# * Frame Update (when command window is active)
#--------------------------------------------------------------------------
def update_command
# If B button was pressed
if Input.trigger?(Input::B)
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to map screen
$scene = Scene_Map.new
return
end
# If C button was pressed
if Input.trigger?(Input::C)
index = @command_window.index
#pattern on switch is index * 10 + 1
if $game_system.qupdate[index * 10 + 1] == false
$game_system.se_play($data_system.buzzer_se)
return
else
$qdata.whichquest = index
$game_system.se_play($data_system.decision_se)
@status_window.dispose
@status_window = Quest.new
@status_window.x = 160
@status_window.y = 180
@status_window.update
end
return
end
end
end
#=======================================
# ** Quest_Status
# ** Created by coolmariners98
#------------------------------------------------------------------------------
# This displays what has been done so far in your quests (upper middle window)
#=======================================
class Quest_Status < Window_Base
def initialize
super(0, 0, 200, 180)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
def refresh
self.contents.clear
self.contents.font.color = system_color
self.contents.draw_text(4, 0, 150, 32, "Total Quests: " + $qdata.totalquests.to_s)
self.contents.font.color = normal_color
self.contents.draw_text(4, 20, 150, 32, "Quests Found: " + $qdata.totalfound.to_s)
self.contents.font.color = system_color
self.contents.draw_text(4, 40, 150, 32, "Total Completed: " + $qdata.totalcompleted.to_s)
self.contents.font.color = normal_color
self.contents.draw_text(4, 80, 150, 32, "Money Earned: " + $qdata.moneyearned.to_s)
self.contents.font.color = system_color
self.contents.draw_text(4, 100, 150, 32, "Exp Earned: " + $qdata.expearned.to_s)
self.contents.font.color = normal_color
self.contents.draw_text(4, 120, 150, 32, "AP Earned: " + $qdata.rpearned.to_s)
end
end
#=======================================
# ** Quest_Info
# ** Created by coolmariners98
#------------------------------------------------------------------------------
# This displays all the quest information in the upper right window
#=======================================
class Quest_Info < Window_Base
def initialize
super(0, 0, 280, 180)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
def refresh
self.contents.clear
self.contents.font.color = system_color
self.contents.draw_text(4, 0, 250, 32, "Where To Go")
self.contents.font.color = normal_color
self.contents.draw_text(4, 40, 250, 32, $qdata.preinfo[($qdata.whichprequest * 4)])
self.contents.draw_text(4, 60, 250, 32, $qdata.preinfo[(($qdata.whichprequest * 4) + 1)])
self.contents.draw_text(4, 80, 250, 32, $qdata.preinfo[(($qdata.whichprequest * 4) + 2)])
self.contents.draw_text(4, 100, 250, 32, $qdata.preinfo[(($qdata.whichprequest * 4) + 3)])
end
end
#=======================================
# ** Quest
# ** Created by coolmariners98
#------------------------------------------------------------------------------
# This displays all the quest information in the bottom right window
#=======================================
class Quest < Window_Base
def initialize
super(0, 0, 480, 300)
self.contents = Bitmap.new(width - 32, height - 32)
refresh
end
def refresh
self.contents.clear
if $qdata.totalfound != 0
bitmap = RPG::Cache.character($qdata.charsprite[$qdata.whichquest], 0)
cw = bitmap.width / 4
ch = bitmap.height / 4
src_rect = Rect.new(0, 0, cw, ch)
self.contents.blt(4, 16, bitmap, src_rect)
self.contents.font.color = system_color
self.contents.draw_text(50, 0, 385, 45, "Name: " + $qdata.charname[$qdata.whichquest])
self.contents.font.color = normal_color
self.contents.draw_text(50, 0, 385, 80, "Location: " + $qdata.location[$qdata.whichquest])
self.contents.font.color = system_color
self.contents.draw_text(50, 0, 385, 115, "Reward: " + $qdata.textreward[$qdata.whichquest])
self.contents.font.color = normal_color
self.contents.draw_text(0, 0, 435, 175, "Quest Objectives:")
temp = $qdata.whichquest
script = (temp * 8)
easy = 0
switch = 2
while (switch < 10)
if $game_system.qupdate[switch] == true
self.contents.font.color = disabled_color
self.contents.draw_text(0, 0, 435, 210 + (easy * 35), $qdata.objs[script])
else
self.contents.font.color = normal_color
self.contents.draw_text(0, 0, 435, 210 + (easy * 35), $qdata.objs[script])
end
easy += 1
script += 1
switch += 1
end
end
end
end
#=======================================
# ** Window_Qmand
# ** Created by coolmariners98
#------------------------------------------------------------------------------
# This displays all the quest information in the bottom right window
#=======================================
class Window_Qmand < Window_Selectable
def initialize(width, commands)
super(0, 0, width, 480)
@item_max = commands.size
@commands = commands
self.contents = Bitmap.new(width - 32, @item_max * 32)
refresh
self.index = 0
end
def refresh
self.contents.clear
for i in 0...@item_max
draw_item(i, normal_color)
end
end
def draw_item(index, color)
self.contents.font.color = color
rect = Rect.new(4, 32 * index, self.contents.width - 8, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, @commands[index])
end
def disable_item(index)
draw_item(index, disabled_color)
end
def delete_item(index)
rect = Rect.new(4, 32 * index, self.contents.width - 8, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
end
def finished(index)
draw_item(index, system_color)
end
end
class Game_System
attr_accessor :reputation
attr_accessor :qupdate # for the quest script
alias qinitialize initialize
def initialize
qinitialize
@qupdate = []
for i in 0...5000
@qupdate[i] = false
end
end
end
class Quest_Data
attr_accessor :totalquests
attr_accessor :totalfound
attr_accessor :moneyearned
attr_accessor :expearned
attr_accessor :apearned
attr_accessor :totalcompleted
attr_accessor :showdisabledquests
attr_accessor :shownondisabledquests
attr_accessor :preinfo
attr_accessor :charsprite
attr_accessor :questname
attr_accessor :charname
attr_accessor :location
attr_accessor :textreward
attr_accessor :goldreward
attr_accessor :expreward
attr_accessor :rpreward
attr_accessor :objs
attr_accessor :whichquest
attr_accessor :whichprequest
alias datainitialize initialize
def initialize
datainitialize
@preinfo = []
@charsprite = []
@questname = []
@charname = []
@location = []
@textreward = []
@goldreward = []
@expreward = []
@rpreward = []
@objs = []
@totalfound = 0
@moneyearned = 0
@expearned = 0
@apearned = 0
@totalcompleted = 0
@whichquest = 0
@whichprequest = 0
# =========================
end
end
#=====================
# Quests
#=====================
module QUESTS
# Quests Total
TOTAL = 15
# Quest in Process message;
PROCESS = "Finish the current quest"
# All Quests is completed;
COMPLETED = "All quests completed!!"
end
class Quest_Data
alias quests initialize
def initialize
quests
# kinda big things
@showdisabledquests = true # displays all the quests, but they are disabled
@shownondisabledquests = false # makes all quests accessible
@totalquests = QUESTS::TOTAL # initialize the total number of quests you created
@preinfo.push(QUESTS::PROCESS) # info message for quest in progress
@preinfo.push(" ")
@preinfo.push(" ")
@preinfo.push(" ")
@preinfo.push(QUESTS::COMPLETED) # info message for all quests done
@preinfo.push(" ")
@preinfo.push(" ")
@preinfo.push(" ")
# Quest 1 information
@preinfo.push("You should probably go and talk") # info that will show
@preinfo.push("to that strange looking lancer at") # in the "Where to Go?"
@preinfo.push("the top-right portion of the screen") # window prior to quest
@preinfo.push(" ")
@questname.push("Greeting") # the name of quest
@charsprite.push("009-Lancer01") # the name of the character sprite
@charname.push("Sir Lancelot") # the name of the character who gave the quest
@location.push("World Map") # the location of quest
@textreward.push("1000 Gold and 200 Experience") # the text representation of the reward
@goldreward[0] = 1000 # the actual amount of gold reward
@expreward[0] = 0 # the actual amount of exp reward
@apreward[0] = 200 # the actual amount of ap reward
@objs.push(" - You must go and find the chicken") # quest objective 1
@objs.push(" - You must give the chicken to the clown") # quest objective 2
@objs.push(" - You must go and find the dog") # quest objective 3
@objs.push(" - You much give the dog to the other clown") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 2 information
@preinfo.push("I think you are done until later") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[1] = 0 # the actual amount of gold reward
@expreward[1] = 0 # the actual amount of exp reward
@apreward[1] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 3 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[2] = 0 # the actual amount of gold reward
@expreward[2] = 0 # the actual amount of exp reward
@apreward[2] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 4 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[3] = 0 # the actual amount of gold reward
@expreward[3] = 0 # the actual amount of exp reward
@apreward[3] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 5 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[4] = 0 # the actual amount of gold reward
@expreward[4] = 0 # the actual amount of exp reward
@apreward[4] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 6 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[5] = 0 # the actual amount of gold reward
@expreward[5] = 0 # the actual amount of exp reward
@apreward[5] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 7 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[6] = 0 # the actual amount of gold reward
@expreward[6] = 0 # the actual amount of exp reward
@apreward[6] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 8 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[7] = 0 # the actual amount of gold reward
@expreward[7] = 0 # the actual amount of exp reward
@apreward[7] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 9 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[8] = 0 # the actual amount of gold reward
@expreward[8] = 0 # the actual amount of exp reward
@apreward[8] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 10 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[9] = 0 # the actual amount of gold reward
@expreward[9] = 0 # the actual amount of exp reward
@apreward[9] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 11 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[10] = 0 # the actual amount of gold reward
@expreward[10] = 0 # the actual amount of exp reward
@apreward[10] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 12 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[11] = 0 # the actual amount of gold reward
@expreward[11] = 0 # the actual amount of exp reward
@apreward[11] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 13 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[12] = 0 # the actual amount of gold reward
@expreward[12] = 0 # the actual amount of exp reward
@apreward[12] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 14 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[13] = 0 # the actual amount of gold reward
@expreward[13] = 0 # the actual amount of exp reward
@apreward[13] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
# Quest 15 information
@preinfo.push(" ") # info that will show
@preinfo.push(" ") # in the "Where to Go?"
@preinfo.push(" ") # window prior to quest
@preinfo.push(" ")
@questname.push("Just a filler") # the name of quest
@charsprite.push(" ") # the name of the character sprite
@charname.push(" ") # the name of the character who gave the quest
@location.push(" ") # the location of quest
@textreward.push(" ") # the text representation of the reward
@goldreward[14] = 0 # the actual amount of gold reward
@expreward[14] = 0 # the actual amount of exp reward
@apreward[14] = 0 # the actual amount of ap reward
@objs.push(" ") # quest objective 1
@objs.push(" ") # quest objective 2
@objs.push(" ") # quest objective 3
@objs.push(" ") # quest objective 4
@objs.push(" ") # quest objective 5
@objs.push(" ") # quest objective 6
@objs.push(" ") # quest objective 7
@objs.push(" ") # quest objective 8
end
end