All pastes #389713 Raw Edit

Someone

public text v1 · immutable
·published 2007-03-10 22:17 UTC
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#=======================================
# ** Scene_Quests
# ** Created by coolmariners98
#------------------------------------------------------------------------------
#  Please do not copy and distribute claiming to have created this.
#  I would like full credit, even though this script is kind of crappy.
#=======================================
class Scene_Quests
  attr_accessor :reputation              # reputation of character
  attr_accessor :tax_change              # the difference in prices with tax
  attr_accessor :qupdate                 # for the quest script
  # * Object Initialization
  def initialize(quest_index = 0)
    @quest_index = quest_index
    if $qdata == nil
      $qdata = Quest_Data.new
    end
  end
  def main
    # creates the quest window based upon how many totalquests
    questwin = [] # temp array
    for i in 0...$qdata.totalquests # for loop makes menu
      eval "questwin.push($qdata.questname[i])"
    end
    @command_window = Window_Qmand.new(160, questwin) # actually makes window
    @command_window.index = @quest_index
    
    # while loop determines what to show
    tmp = 1
    tmp2 = 10
    tmp3 = 0
    $qdata.totalcompleted = 0
    $qdata.totalfound = 0
    $qdata.moneyearned = 0
    $qdata.expearned = 0
    $qdata.rpearned = 0
    while (tmp3 < $qdata.totalquests)
      if $qdata.showdisabledquests == true and $game_system.qupdate[tmp] == false
        @command_window.disable_item(tmp3)
      elsif $game_system.qupdate[tmp] == false
        @command_window.delete_item(tmp3)
      else
        $qdata.totalfound += 1
      end
      if $game_system.qupdate[tmp2] == true
        @command_window.finished(tmp3)
        $qdata.moneyearned += $qdata.goldreward[tmp3]
        $qdata.expearned += $qdata.expreward[tmp3]
        $qdata.rpearned += $qdata.rpreward[tmp3]
        $qdata.totalcompleted += 1
      end
      tmp += 10
      tmp2 += 10
      tmp3 +=1
    end
    
    # while loop determines if all are accessible
    if $qdata.shownondisabledquests == true
      int = 1
      max = (($qdata.totalquests * 10) - 9) + 1
      while int < max
        $game_system.qupdate[int] = true
        int += 10
      end
    end
      
    # Make quest status window
    @qs_window = Quest_Status.new
    @qs_window.x = 160
    @qs_window.y = 0

    # Determine PreQuest Number
    preq = 2
    temp = 1
    query = false
    if $qdata.totalfound != $qdata.totalcompleted
      $qdata.whichprequest = 0
    elsif $qdata.totalfound == $qdata.totalquests
      $qdata.whichprequest = 1
    else
      while (query == false)
        if $game_system.qupdate[temp] == false
          $qdata.whichprequest = preq
          query = true
        else
          temp += 10
          preq += 1
        end
      end
    end

    # Make quest info window
    @qi_window = Quest_Info.new
    @qi_window.x = 360
    @qi_window.y = 0
      
    # Make quest window
    @status_window = Quest.new
    @status_window.x = 160
    @status_window.y = 180
    Graphics.transition
    # Main loop
    loop do
      # Update game screen
      Graphics.update
      # Update input information
      Input.update
      # Frame update
      update
      # Abort loop if screen is changed
      if $scene != self
        break
      end
    end
    Graphics.freeze
    # Dispose of windows
    @command_window.dispose
    @status_window.dispose
    @qs_window.dispose
    @qi_window.dispose
  end
  def update
    @command_window.update
    @status_window.update
    if @command_window.active
      update_command
      return
    end
    if @status_window.active
      update_status
      return
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update (when command window is active)
  #--------------------------------------------------------------------------
  def update_command
    # If B button was pressed
    if Input.trigger?(Input::B)
      # Play cancel SE
      $game_system.se_play($data_system.cancel_se)
      # Switch to map screen
      $scene = Scene_Map.new
      return
    end
    # If C button was pressed
    if Input.trigger?(Input::C)
      index = @command_window.index
      #pattern on switch is index * 10 + 1
      if $game_system.qupdate[index * 10 + 1] == false
        $game_system.se_play($data_system.buzzer_se)
        return
      else
        $qdata.whichquest = index
        $game_system.se_play($data_system.decision_se)        
        @status_window.dispose
        @status_window = Quest.new
        @status_window.x = 160
        @status_window.y = 180
        @status_window.update 
      end
      return
    end
  end
end

#=======================================
# ** Quest_Status
# ** Created by coolmariners98
#------------------------------------------------------------------------------
#  This displays what has been done so far in your quests (upper middle window)
#=======================================
class Quest_Status < Window_Base
  def initialize
    super(0, 0, 200, 180)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
  end
  def refresh
    self.contents.clear
    self.contents.font.color = system_color
    self.contents.draw_text(4, 0, 150, 32, "Total Quests: " + $qdata.totalquests.to_s)
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 20, 150, 32, "Quests Found: " + $qdata.totalfound.to_s)
    self.contents.font.color = system_color
    self.contents.draw_text(4, 40, 150, 32, "Total Completed: " + $qdata.totalcompleted.to_s)
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 80, 150, 32, "Money Earned: " + $qdata.moneyearned.to_s)
    self.contents.font.color = system_color
    self.contents.draw_text(4, 100, 150, 32, "Exp Earned: " + $qdata.expearned.to_s)
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 120, 150, 32, "AP Earned: " + $qdata.rpearned.to_s)
  end
end

#=======================================
# ** Quest_Info
# ** Created by coolmariners98
#------------------------------------------------------------------------------
#  This displays all the quest information in the upper right window
#=======================================
class Quest_Info < Window_Base
  def initialize
    super(0, 0, 280, 180)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
  end
  def refresh
    self.contents.clear
    self.contents.font.color = system_color
    self.contents.draw_text(4, 0, 250, 32, "Where To Go")
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 40, 250, 32, $qdata.preinfo[($qdata.whichprequest * 4)])
    self.contents.draw_text(4, 60, 250, 32, $qdata.preinfo[(($qdata.whichprequest * 4) + 1)])
    self.contents.draw_text(4, 80, 250, 32, $qdata.preinfo[(($qdata.whichprequest * 4) + 2)])
    self.contents.draw_text(4, 100, 250, 32, $qdata.preinfo[(($qdata.whichprequest * 4) + 3)])
  end
end

#=======================================
# ** Quest
# ** Created by coolmariners98
#------------------------------------------------------------------------------
#  This displays all the quest information in the bottom right window
#=======================================
class Quest < Window_Base
  def initialize
    super(0, 0, 480, 300)
    self.contents = Bitmap.new(width - 32, height - 32)
    refresh
  end
  def refresh
    self.contents.clear
    if $qdata.totalfound != 0
     bitmap = RPG::Cache.character($qdata.charsprite[$qdata.whichquest], 0)
     cw = bitmap.width / 4
     ch = bitmap.height / 4
     src_rect = Rect.new(0, 0, cw, ch)
     self.contents.blt(4, 16, bitmap, src_rect)
     self.contents.font.color = system_color
     self.contents.draw_text(50, 0, 385, 45, "Name: " + $qdata.charname[$qdata.whichquest])
     self.contents.font.color = normal_color
     self.contents.draw_text(50, 0, 385, 80, "Location: " + $qdata.location[$qdata.whichquest])
     self.contents.font.color = system_color
     self.contents.draw_text(50, 0, 385, 115, "Reward: " + $qdata.textreward[$qdata.whichquest])
     self.contents.font.color = normal_color
     self.contents.draw_text(0, 0, 435, 175, "Quest Objectives:")
     temp = $qdata.whichquest
     script = (temp * 8)
     easy = 0
     switch = 2
     while (switch < 10)
       if $game_system.qupdate[switch] == true
         self.contents.font.color = disabled_color
         self.contents.draw_text(0, 0, 435, 210 + (easy * 35), $qdata.objs[script])
       else
         self.contents.font.color = normal_color
         self.contents.draw_text(0, 0, 435, 210 + (easy * 35), $qdata.objs[script])
       end
       easy += 1
       script += 1
       switch += 1
     end
    end
  end
end
#=======================================
# ** Window_Qmand
# ** Created by coolmariners98
#------------------------------------------------------------------------------
#  This displays all the quest information in the bottom right window
#=======================================
class Window_Qmand < Window_Selectable
  def initialize(width, commands)
    super(0, 0, width, 480)
    @item_max = commands.size
    @commands = commands
    self.contents = Bitmap.new(width - 32, @item_max * 32)
    refresh
    self.index = 0
  end
  def refresh
    self.contents.clear
    for i in 0...@item_max
      draw_item(i, normal_color)
    end
  end
  def draw_item(index, color)
    self.contents.font.color = color
    rect = Rect.new(4, 32 * index, self.contents.width - 8, 32)
    self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    self.contents.draw_text(rect, @commands[index])
  end
  def disable_item(index)
    draw_item(index, disabled_color)
  end
  def delete_item(index)
    rect = Rect.new(4, 32 * index, self.contents.width - 8, 32)
    self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
  end
  def finished(index)
    draw_item(index, system_color)
  end
end

class Game_System
  attr_accessor :reputation
  attr_accessor :qupdate                 # for the quest script
  alias qinitialize initialize
  def initialize
    qinitialize
    @qupdate = []
    for i in 0...5000
      @qupdate[i] = false
    end
  end
end  
class Quest_Data
  attr_accessor :totalquests 
  attr_accessor :totalfound 
  attr_accessor :moneyearned
  attr_accessor :expearned
  attr_accessor :apearned
  attr_accessor :totalcompleted
  attr_accessor :showdisabledquests
  attr_accessor :shownondisabledquests
  attr_accessor :preinfo
  attr_accessor :charsprite
  attr_accessor :questname
  attr_accessor :charname
  attr_accessor :location 
  attr_accessor :textreward 
  attr_accessor :goldreward
  attr_accessor :expreward 
  attr_accessor :rpreward 
  attr_accessor :objs
  attr_accessor :whichquest
  attr_accessor :whichprequest
  alias datainitialize initialize
  def initialize
    datainitialize
    @preinfo = []
    @charsprite = []
    @questname = []
    @charname = []
    @location = []
    @textreward = []
    @goldreward = []
    @expreward = []
    @rpreward = []
    @objs = []
    @totalfound = 0
    @moneyearned = 0
    @expearned = 0
    @apearned = 0
    @totalcompleted = 0
    @whichquest = 0
    @whichprequest = 0
    # =========================
    end
  end
  
    #=====================
    # Quests
    #=====================
    
    module QUESTS
  # Quests Total
  TOTAL = 15
  # Quest in Process message;
  PROCESS = "Finish the current quest"
  # All Quests is completed;
  COMPLETED = "All quests completed!!"
    end
    
    class Quest_Data
      alias quests initialize
      def initialize
      quests
      
    # kinda big things
    @showdisabledquests = true # displays all the quests, but they are disabled
    @shownondisabledquests = false # makes all quests accessible
    @totalquests = QUESTS::TOTAL # initialize the total number of quests you created
    @preinfo.push(QUESTS::PROCESS) # info message for quest in progress
    @preinfo.push(" ")
    @preinfo.push(" ")
    @preinfo.push(" ")
    @preinfo.push(QUESTS::COMPLETED) # info message for all quests done
    @preinfo.push(" ")
    @preinfo.push(" ")
    @preinfo.push(" ")
    
    # Quest 1 information
    @preinfo.push("You should probably go and talk") # info that will show  
    @preinfo.push("to that strange looking lancer at") # in the "Where to Go?"
    @preinfo.push("the top-right portion of the screen") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Greeting") # the name of quest
    @charsprite.push("009-Lancer01") # the name of the character sprite
    @charname.push("Sir Lancelot") # the name of the character who gave the quest
    @location.push("World Map") # the location of quest
    @textreward.push("1000 Gold and 200 Experience") # the text representation of the reward
    @goldreward[0] = 1000 # the actual amount of gold reward
    @expreward[0] = 0 # the actual amount of exp reward
    @apreward[0] = 200 # the actual amount of ap reward
    @objs.push("   - You must go and find the chicken") # quest objective 1
    @objs.push("   - You must give the chicken to the clown") # quest objective 2
    @objs.push("   - You must go and find the dog") # quest objective 3
    @objs.push("   - You much give the dog to the other clown") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 2 information
    @preinfo.push("I think you are done until later") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[1] = 0 # the actual amount of gold reward
    @expreward[1] = 0 # the actual amount of exp reward
    @apreward[1] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 3 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[2] = 0 # the actual amount of gold reward
    @expreward[2] = 0 # the actual amount of exp reward
    @apreward[2] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 4 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[3] = 0 # the actual amount of gold reward
    @expreward[3] = 0 # the actual amount of exp reward
    @apreward[3] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 5 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[4] = 0 # the actual amount of gold reward
    @expreward[4] = 0 # the actual amount of exp reward
    @apreward[4] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 6 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[5] = 0 # the actual amount of gold reward
    @expreward[5] = 0 # the actual amount of exp reward
    @apreward[5] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 7 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[6] = 0 # the actual amount of gold reward
    @expreward[6] = 0 # the actual amount of exp reward
    @apreward[6] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 8 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[7] = 0 # the actual amount of gold reward
    @expreward[7] = 0 # the actual amount of exp reward
    @apreward[7] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 9 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[8] = 0 # the actual amount of gold reward
    @expreward[8] = 0 # the actual amount of exp reward
    @apreward[8] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 10 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[9] = 0 # the actual amount of gold reward
    @expreward[9] = 0 # the actual amount of exp reward
    @apreward[9] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8

    # Quest 11 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[10] = 0 # the actual amount of gold reward
    @expreward[10] = 0 # the actual amount of exp reward
    @apreward[10] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 12 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[11] = 0 # the actual amount of gold reward
    @expreward[11] = 0 # the actual amount of exp reward
    @apreward[11] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 13 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[12] = 0 # the actual amount of gold reward
    @expreward[12] = 0 # the actual amount of exp reward
    @apreward[12] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 14 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[13] = 0 # the actual amount of gold reward
    @expreward[13] = 0 # the actual amount of exp reward
    @apreward[13] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
    
    # Quest 15 information
    @preinfo.push(" ") # info that will show  
    @preinfo.push(" ") # in the "Where to Go?"
    @preinfo.push(" ") # window prior to quest
    @preinfo.push(" ")
    @questname.push("Just a filler") # the name of quest
    @charsprite.push(" ") # the name of the character sprite
    @charname.push(" ") # the name of the character who gave the quest
    @location.push(" ") # the location of quest
    @textreward.push(" ") # the text representation of the reward
    @goldreward[14] = 0 # the actual amount of gold reward
    @expreward[14] = 0 # the actual amount of exp reward
    @apreward[14] = 0 # the actual amount of ap reward
    @objs.push(" ") # quest objective 1
    @objs.push(" ") # quest objective 2
    @objs.push(" ") # quest objective 3
    @objs.push(" ") # quest objective 4
    @objs.push(" ") # quest objective 5
    @objs.push(" ") # quest objective 6
    @objs.push(" ") # quest objective 7
    @objs.push(" ") # quest objective 8
  end
end