rendered paste bodyIndex: Y:/source/trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/instancemanager/TownManager.java
===================================================================
--- Y:/source/trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/instancemanager/TownManager.java (revision 636)
+++ Y:/source/trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/instancemanager/TownManager.java (working copy)
@@ -119,6 +119,8 @@
return getTown(14); // Rune
case 15:
return getTown(13); // Goddard
+ case 18:
+ return getTown(17); // crator
}
return getTown(16); // Default to floran
Index: Y:/source/trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java
===================================================================
--- Y:/source/trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java (revision 636)
+++ Y:/source/trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/datatables/MapRegionTable.java (working copy)
@@ -223,6 +223,7 @@
case 14: nearestTown = "Rune Castle Town"; break;
case 15: nearestTown = "Goddard"; break;
case 16: nearestTown = "Shuttgart"; break; ////TODO@ (Check mapregion table)[Luno]
+ case 18: nearestTown = "Crator"; break;
default: nearestTown = "Aden Castle Town"; break;
}