First Event:
Page 1, Trigger: Player Touch
Set Move Route: Player
:$>Wait: 20 Frames
Show Animation: Player, [Skill Use]
Wait: 20 Frames
Control Switches:[0605:ook!]=ON
Page 2, Conditions: Switch:[0605:ook!]is ON Trigger: Action Button
Text: TILE INSPECTED!
Control Switches:[0606:ook2!]=ON
Page 3, Conditions: Switch:[0606:ook!]is ON
(Keeps you from being able to inspect the tile over and over)
Second Event: (I have it on the tile just below the first one)
Page 1: Conditions: Switch:[0605:ook!]is ON Trigger: Parallel Process
Wait: 30 frames
Control Switches:[0605:ook!]=OFF
Page 2: Conditions: Switch:[0605:ook2!]is ON
Stops Resetting the tile if it has been inspected.