rendered paste bodyclass Screen:
screen=None
background=None
def __init__(self,reactor=None):
print '[%s] Screen created.'%stamp()
pygame.init()
self.screen=pygame.display.set_mode((200,200))
pygame.display.set_caption('PyBYOND')
self.background=pygame.surface.Surface(self.screen.get_size())
self.background.convert()
self.background.fill((150,150,150))
def initializeDraw():
reactor.callInThread(self.draw)
reactor.callWhenRunning(initializeDraw)
def draw(self):
clock=pygame.time.Clock()
while True:
clock.tick(10)
self.screen.blit(self.background,(0,0))
pygame.display.flip()