rendered paste body# BZFlag client: saved world on Sat May 27 12:03:04 2006
options
-j
+r
-ms 10
-set _dc0 red
-set _dc1 "green 0.50"
-set _dc2 "blue 0.75"
-set _dc3 "purple 0.50 @ 2"
-set _dcGB "1 1 1 0 @ 5"
-set _dcRB "0 1 0 1 @ 1.0"
-set _worldSize 800.000000
end
dynamicColor
name _dc0
variable _dc0
varTiming 0
end
dynamicColor
name _dc1
variable _dc1
end
dynamicColor
name _dc2
variable _dc2
varUseAlpha _dc2
varTiming 2
end
dynamicColor
name _dc3
variable _dc3
varUseAlpha _dc3
varTiming 3
end
dynamicColor
name _dcRB
variable _dcRB
varTiming 0
end
dynamicColor
name _dcGB
variable _dcGB
varUseAlpha _dcGB
varTiming 4
end
dynamicColor
name LinkMaterial
red limits 0 0.25
red sinusoid 2 0 1
green limits 0 0.25
green sinusoid 2 0.666667 1
blue limits 0 0.25
blue sinusoid 2 1.33333 1
alpha limits 0.75 0.75
end
textureMatrix
name top
fixedscale 1.666 1.666
end
textureMatrix
name LinkMaterial
shift 0 -0.05
end
material
dyncol _dc0
addtexture mesh
end
material
dyncol _dc1
addtexture mesh
end
material
dyncol _dc2
groupAlpha
addtexture mesh
end
material
dyncol _dc3
groupAlpha
addtexture mesh
end
material
dyncol _dcRB
groupAlpha
addtexture skins/red/basetop.png
texmat top
end
material
dyncol _dcRB
groupAlpha
addtexture skins/red/basetop.png
end
material
dyncol _dcRB
groupAlpha
addtexture skins/red/basewall.png
end
material
dyncol _dcGB
groupAlpha
addtexture skins/green/basetop.png
texmat top
end
material
dyncol _dcGB
groupAlpha
addtexture skins/green/basetop.png
end
material
dyncol _dcGB
groupAlpha
addtexture skins/green/basewall.png
end
material
name GroundMaterial
diffuse 0.5 0.5 0.5 1
addtexture http://trepan.bzflag.bz/noshow/concrete.png
end
material
name LinkMaterial
dyncol LinkMaterial
diffuse 0 0 0 0.5
nolighting
addtexture telelink
texmat LinkMaterial
end
arc
position 200 75 0
size 10 10 10
rotation 0
angle 360
ratio 1
divisions 32
texsize -8 -8 -8 -8
top matref 0
bottom matref 0
inside matref 0
outside matref 0
startside matref 0
endside matref 0
smoothBounce
end
arc
position 200 25 0
size 10 10 10
rotation 0
angle 360
ratio 1
divisions 32
texsize -8 -8 -8 -8
top matref 1
bottom matref 1
inside matref 1
outside matref 1
startside matref 1
endside matref 1
smoothBounce
end
arc
position 200 -25 0
size 10 10 10
rotation 0
angle 360
ratio 1
divisions 32
texsize -8 -8 -8 -8
top matref 2
bottom matref 2
inside matref 2
outside matref 2
startside matref 2
endside matref 2
smoothBounce
end
arc
position 200 -75 0
size 10 10 10
rotation 0
angle 360
ratio 1
divisions 32
texsize -8 -8 -8 -8
top matref 3
bottom matref 3
inside matref 3
outside matref 3
startside matref 3
endside matref 3
smoothBounce
end
arc
position -200 0 0
size 10 10 10
rotation 0
angle 360
ratio 1
divisions 32
texsize 1 1 1 1
top matref 4
bottom matref 5
inside matref 5
outside matref 6
startside matref 5
endside matref 5
smoothBounce
end
arc
position -200 0 0
size 10 10 10
rotation 0
angle 360
ratio 1
divisions 32
texsize 1 1 1 1
top matref 7
bottom matref 8
inside matref 8
outside matref 9
startside matref 8
endside matref 8
smoothBounce
driveThrough
shootThrough
end