rendered paste bodyvoid EntityManager::Update(){int speed=5; vector3df pPos = player->pCam->getAbsolutePosition();vector3df aiPos = aient->node->getAbsolutePosition();if(pPos.getDistanceFrom(aiPos) < 500){if(walking == false && setWalkingLoop == true){setWalkingLoop=false;}walking = true;vector3df f = (pPos-aiPos).normalize()*speed;aient->node->setPosition(vector3df(aiPos.X+=f.X, aiPos.Y, aiPos.Z+f.Z));vector3df direction = (pPos - aiPos).getHorizontalAngle(); aient->node->setRotation(vector3df(0,direction.Y+180,direction.Z));}else{if(walking == true && setIdleLoop == true){setIdleLoop=false;}walking = false;if(setIdleLoop != true){aient->node->setFrameLoop(290*100,330*100);setIdleLoop = true;}}if(walking == true && setWalkingLoop == false){aient->node->setFrameLoop(1,25*100);setWalkingLoop = true;}}