All pastes #38685 Raw Edit

stun fix

public java v1 · immutable
#38685 ·published 2006-01-26 17:21 UTC
rendered paste body
Index: /trunk/L2_Gameserver/java/net/sf/l2j/gameserver/skills/Formulas.java===================================================================--- /trunk/L2_Gameserver/java/net/sf/l2j/gameserver/skills/Formulas.java	(revision 2201)+++ /trunk/L2_Gameserver/java/net/sf/l2j/gameserver/skills/Formulas.java	(working copy)@@ -1139,13 +1139,14 @@ 		{     	case STUN:     		// For normal Stun Attack, with skillType = STUN-		pAtk = player.getPAtk(target);-		pDef = target.getPDef(player);-		pDef = target.calcStat(Stats.STUN_RES,pDef,target,null);-		value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));-		if (pDef > 0 && pAtk > 0)-		    value *= 0.6 * pAtk/pDef;-        	modifier    = 100 * target.getCON()/30;+    		int basechance = 80;+    		int perLevelBonus = 2;+    		pDef = target.calcStat(Stats.STUN_RES,0,target,null);+    		value = 750 * (basechance + perLevelBonus * skill.getLevel());+    		modifier = target.getLevel()*(target.getCON() + pDef);+    		// CHANCE to stun gets no modifier from shots, whatsoever.+    		//stun+damage skills get a modifier in the damage part ONLY.+    		ssmodifier = 1;     		break;     	case CONFUSION:     	case MUTE:@@ -1178,18 +1179,17 @@         	modifier    = 100 * target.getDEX()/30;     		break;     	default:-    		// For normal Stun attack with skillType = PDAM-        	pAtk = (int)skill.getPower();-		pDef = target.getPDef(player);-		pDef = target.calcStat(Stats.STUN_RES,pDef,target,null);-//		value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));-		value = 100 * 100;-		if (pDef > 0 && pAtk > 0)-		    value *= 0.6 * pAtk/pDef;-        	modifier    = 100 * target.getCON()/30;-    		break;+            basechance = 50;+        	perLevelBonus = 1;+        	pDef = target.calcStat(Stats.STUN_RES,0,target,null);+        	value = 750 * (basechance + perLevelBonus * skill.getLevel());+        	modifier = target.getLevel()*(target.getCON() + pDef);+        	//CHANCE to stun gets no modifier from shots, whatsoever.+        	//stun+damage skills get a modifier in the damage part ONLY.+        	ssmodifier = 1;+        	break; 		}-+    		         if (modifier == 0)         {             _log.warning("Name: "+target.getName()+" has bad base stat value. Fix datapack or notify dp ppl");