rendered paste body switch ( weapon->status ) {
case WP_READY:
gameLocal.mpGame.AddChatLine( "rdyn\n");
break;
case WP_OUTOFAMMO:
gameLocal.mpGame.AddChatLine( "noammo\n");
break;
case WP_RELOAD:
gameLocal.mpGame.AddChatLine( "reloadin\n");
break;
case WP_HOLSTERED:
gameLocal.mpGame.AddChatLine( "holstered\n");
break;
case WP_RISING:
gameLocal.mpGame.AddChatLine( "rising\n");
break;
case WP_LOWERING:
gameLocal.mpGame.AddChatLine( "lowering\n");
break;
default: {
gameLocal.mpGame.AddChatLine( "PIECE OF CRAP :(\n");
return;
}
}