rendered paste body_me = _this select 0 ;
sleep 2;
_a=0;
publicvariable dropfinished;
dropfinished = 0;
for [{_i=0},{_i<1},{_i=_i}] do {
pos = getpos _me;
publicvariable "pos";
if ((player in _me ) && ( _me isKindOf "AIR") && (player == driver _me) && ((pos select 2) > 3 )) then {
_a=1;
};
if ((_a == 1) && ((round(pos select 2)) == 0 )) then {
_a= 0;
myaction = _me addAction ["droptbikes", "bikedrop.sqf"];
};
if ((dropfinished == 1) || ((round(pos select 2)) > 4 )) then {
_me removeAction myaction;
if (dropfinished == 1) then { _i = 1;};
};
sleep 0.3;
};