1,background players
visible = 1
type = rotrect
color = 10,10,10,100
rot = 0
w = 500
y = 150
x = 5
name = background players
h = 100
texturename =
2,Timer
visible = 1
type = text
color = 0,100,255,255
text = %time%
xalign = 0
y = 713
x = 238
name = Timer
font = LCD36
3,date
visible = 1
type = text
color = 0,100,255,255
text = %weekday%/%month%/%day%
xalign = 0
y = 715
x = 351
name = date
font = LCD36
4,p1
visible = 1
type = text
color = 255,255,255,255
text = %p1% %pping1% %pid1%
xalign = 0
y = 100
x = 10
name = p1
font = LCD18
5,p2
visible = 1
type = text
color = 255,255,255,255
text = %p2% %pping2% %pid2%
xalign = 0
y = 110
x = 10
name = p2
font = LCD18
6,p3
visible = 1
type = text
color = 255,255,255,255
text = %p3% %pping3% %pid3%
xalign = 0
y = 120
x = 10
name = p3
font = LCD18
7,p4
visible = 1
type = text
color = 255,255,255,255
text = %p4% %pping4% %pid4%
xalign = 0
y = 130
x = 10
name = p4
font = LCD18
8,p5
visible = 1
type = text
color = 255,255,255,255
text = %p5% %pping5% %pid5%
xalign = 0
y = 140
x = 10
name = p5
font = LCD18
9,p6
visible = 1
type = text
color = 255,255,255,255
text = %p6% %pping6% %pid6%
xalign = 0
y = 150
x = 10
name = p6
font = LCD18
10,Untitled text
visible = 1
type = text
color = 0,100,255,255
text = %hour%:%minute%:%second% %ampm%
xalign = 0
y = 682
x = 238
name = Untitled text
font = LCD36
11,Untitled rect
visible = 1
type = rect
color = 0,0,%teamcolor.b%,50 + ( 50 sin ( %time% * 2 % %pi% ) )
w = 400
y = 668
x = 235
name = Untitled rect
h = 100
texturename =