rendered paste body#include <a_samp>
#define CAR_PHONE_RING 20600 // drive by //drive by
#define CHECKPOINT_driveby 1 //drive by
#define CHECKPOINT_driveby2 2 //drive by
#define CHECKPOINT_drivebystart 3 // drive by
#define COLOR_GREEN 0x33AA33AA //driveby
#define COLOR_RED 0xAA3333AA // driveby
new gPlayerCheckpointStatus[MAX_PLAYERS]; //drive by
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
////////////////////////////////////////////////////
///////////////////////////////////////////////////
public IsPlayerInCube(playerid, xmin, ymin, zmin, xmax, ymax, zmax) {
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if( x > xmin && y > ymin && z > zmin && x < xmax && y < ymax && z < zmax) return 1;
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
switch (gPlayerCheckpointStatus[playerid])
{
case CHECKPOINT_drivebystart: {
SetPlayerCheckpoint(playerid,2377.4026,-1908.9188,12.9885,5);
SendClientMessage(playerid,0x33AA33AA,"As you are about to walk into oj locs house");
SendClientMessage(playerid,0x33AA33AA,"your homies say they are hungry,so now you and your homies");
SendClientMessage(playerid,0x33AA33AA,"Are on the way to Clucken Bell");
}
case CHECKPOINT_driveby: {
PlayerPlaySound(playerid, 20600, 2377.4026,-1908.9188,12.9885);
SendClientMessage(playerid,0x33AA33AA,"Sweet: Man you need to hual ass over to the grove!");
SendClientMessage(playerid,0xAA3333AA,"Sweet: Ballas are Rolling!!");
SetTimer("kill",2000,1);
SetPlayerCheckpoint(playerid,2377.4026,-1908.9188,12.9885,5);
}
case CHECKPOINT_driveby2: {
KillTimer(1);
SendClientMessage(playerid,0xAA3333AA,"Sweet: Good Job man we Cleaned those Mo fukas out!");
GivePlayerMoney(playerid, 200);
}
}
return 1;
}
public kill(playerid)
{
SetPlayerHealth(playerid, 0.0);
}
public drivebystart(playerid)
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if(IsPlayerInCube(playerid,2343,1663,0,2508,1933,20))
{
gPlayerCheckpointStatus[i] = CHECKPOINT_drivebystart;
SetPlayerCheckpoint(i,2486.5706,-1646.4824,14.0703,5);
}
else
{
DisablePlayerCheckpoint(i);
}
}
}
}
public driveby(playerid)
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if(IsPlayerInCube(playerid,2343,1663,0,2508,1933,20))
{
gPlayerCheckpointStatus[i] = CHECKPOINT_driveby;
SetPlayerCheckpoint(i,2377.4026,-1908.9188,12.9885,5);
}
else
{
DisablePlayerCheckpoint(i);
}
}
}
}
public driveby2(playerid)
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if(IsPlayerInCube(playerid,2343,1663,0,2508,1933,20))
{
gPlayerCheckpointStatus[i] = CHECKPOINT_driveby2;
SetPlayerCheckpoint(i,2487.2593,-1666.7709,13.0814,5);
}
else
{
DisablePlayerCheckpoint(i);
}
}
}
}
////////////////////////////////////////////////////
///////////////////////////////////////////////////
public OnGameModeInit()
{
print("GameModeInit()"); // drive by
SetTimer("driveby", 100,1); // drive by
SetTimer("drivebystart", 100,1); // drive by
SetTimer("driveby2", 100,1); // drive by
SetTimer("kill", 20000,1); // drive by
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
public OnPlayerText(playerid)
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/mycommand", true)==0)
{
/* Do something here */
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}