Something
public text v1 · immutable #region IDisposable Members
bool disposed = false;
protected void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
// Free managed resources
}
// Free unmanaged resources
disposed = true;
}
}
public void IDisposable.Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~PenaltyBasedFloodController()
{
Dispose(false);
}
#endregion