rendered paste body#include <Irrlicht.h>
using namespace irr;
using namespace scene;
using namespace video;
using namespace gui;
using namespace core;
using namespace io;
int main()
{
IrrlichtDevice* dvc = createDevice(EDT_DIRECT3D9);
IVideoDriver* drv = dvc->getVideoDriver();
ISceneManager* scenemgr = dvc->getSceneManager();
scenemgr->loadScene("basement.irr");
IAnimatedMesh* q3levelmesh = scenemgr->getMesh("basement.dae");
scene::ISceneNode* q3node = 0;
ITriangleSelector* selector = 0;
q3node = scenemgr->getSceneNodeFromName("basement");
selector = scenemgr->createOctTreeTriangleSelector(q3levelmesh->getMesh(0), q3node, 128);
q3node->setTriangleSelector(selector);
ICameraSceneNode* camera = scenemgr->addCameraSceneNodeFPS();
camera->setPosition(vector3df(0,175,0));
ISceneNodeAnimator* anim = scenemgr->createCollisionResponseAnimator(
selector, camera, vector3df(30,50,30), vector3df(0,-3,0), vector3df(0,50,0));
camera->addAnimator(anim);
anim->drop();
while(dvc->run())
{
drv->beginScene(true,true,SColor(0,0,0,0));
scenemgr->drawAll();
drv->endScene();
}
dvc->drop();
return 0;
}