rendered paste bodyscenemgr->loadScene("../media/basement.irr");
scene::IAnimatedMesh* q3levelmesh = scenemgr->getMesh("../media/basement.dae");
scene::ISceneNode* q3node = 0;
ITriangleSelector* selector = 0;
q3node = scenemgr->getSceneNodeFromName("basement");
if(q3node)
selector = scenemgr->createOctTreeTriangleSelector(q3levelmesh->getMesh(0), q3node, 128);
q3node->setTriangleSelector(selector);
ICameraSceneNode* camera = scenemgr->addCameraSceneNodeFPS();
camera->setPosition(vector3df(0,175,0));
ISceneNodeAnimator* anim = scenemgr->createCollisionResponseAnimator(
selector, camera, vector3df(30,50,30), vector3df(0,-3,0), vector3df(0,50,0));
camera->addAnimator(anim);
anim->drop();