All pastes #38388 Raw Edit

Stuff

public javascript v1 · immutable
#38388 ·published 2006-01-24 17:51 UTC
rendered paste body
---- GAME server ---------------# Bind ip of the gameserver, use * to bind on all available IPsGameserverHostname=*GameserverPort=7777# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# If this ip is resolvable by Login just leave *ExternalHostname=*# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname# If this ip is resolvable by Login just leave *InternalHostname=127.0.0.1# Bind ip of the loginserver, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106LoginTryBeforeBan=20# The Loginserver host and portLoginPort=9014LoginHost=127.0.0.1# This is the server id that the gameserver will request (i.e. 0 is Bartz)RequestServerID=0# If set to true, the login will give an other id to the server  if the requested id is allready reservedAcceptAlternateID = False---- LOGIN server ---------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=217.146.93.15# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1# Bind ip of the loginserver, use * to bind on all available IPsLoginserverHostname=217.146.93.15LoginserverPort=2106LoginTryBeforeBan=20# The port on which login will listen for GameServersLoginPort=9014# If set to true any GameServer can register on your login's free slotsAcceptNewGameServer=False# If false, the licence (after the login) will not be shownShowLicence = False