rendered paste body#include "game.h"
int main( int argc, char* args[] )
{
//Init function
if (init_SDL() == 0)
return 1;
srand(time(NULL));
//Sets client
Open_socket("82.128.221.79",1234, Server);
SDL_WM_SetCaption( "Sneek Peek (c) Mirchiss - Waiting for players - Client", NULL);
SDLNet_TCP_Recv(Server, temphold, MAXLEN);
Razor_war();
return 0;
}
TCPsocket Server;
TCPsocket Client[3];
char temphold[256];
int MAXLEN = 256;
int Open_socket(string IP,int Port,TCPsocket Socket )
{
IPaddress Server_IP;
//Sets up connecting to server
SDLNet_ResolveHost(&Server_IP, IP.c_str(), 1234);
Socket=SDLNet_TCP_Open(&Server_IP);
}