# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=85.214.84.96
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=85.214.84.96
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1
# Define internal networks
InternalNetworks=10.0.0.0/8,192.168.0.0/16
# Define optional networks and router IPs
# Format: ip,net/mask;ip,net/mask
OptionalNetworks=