All pastes #382430 Raw Edit

Miscellany

public cpp v1 · immutable
·published 2007-03-05 17:17 UTC
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#ifndef HOPPER_H#define HOPPER_H/** Represents a hopper.  The system contains four of these, two at the  * bottom, and two at the top. */#include "alarm.h"#include "usb_port.h"#include <string>using namespace std;class Hopper // FIXME Derive from LogicBoardDevice?{ public:  /// FIXME Would it be better to pass a reference to LogicBoard?  /// Otherwise when we construct LogicBoardDevices, we need to pass the   /// correct UsbPort subtype every time.  /// FIXME Is it correct to pass a pointer rather than reference?  Hopper(string, string, UsbPort*);  //Hopper(string,string);  bool get_alarm();  unsigned char get_level(unsigned char);  void get_status(unsigned char); // usbio_hopper_status   private:  enum heights{top, bottom};  enum sides{left, right};    bool alarm;  int coins;  // FIXME From legacy code:  //#define HOPPER_LOWER_LEFT       1  //#define HOPPER_LOWER_RIGHT      0  //#define HOPPER_UPPER_RIGHT      2  //#define HOPPER_UPPER_LEFT       3  UsbPort* usbport;  int legacy_num;    int lift_coin_count; // From GAME_DATA, what is it?  bool low;  string height; // e.g. "top", "bottom"  string side; // e.g. "right", "left"}};#endif