rendered paste body//--------------------------------------------------------------------------------------// File: Tutorial02.fx//// Copyright (c) Microsoft Corporation. All rights reserved.//--------------------------------------------------------------------------------------//--------------------------------------------------------------------------------------// Vertex Shader//--------------------------------------------------------------------------------------float4 VS( float4 Pos : POSITION ) : SV_POSITION{ return Pos;}//--------------------------------------------------------------------------------------// Pixel Shader//--------------------------------------------------------------------------------------float4 PS( float4 Pos : SV_POSITION ) : SV_Target{ return float4( 1.0f, 1.0f, 0.0f, 1.0f ); // Yellow, with Alpha = 1}//--------------------------------------------------------------------------------------technique10 Render{ pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); }}