Someone
public text v1 · immutable world=self.mapa_iso
## TILE_ANCHO=world.tile_size
## TILE_ALTO=world.tile_size/2
TILE_ANCHO=60
TILE_ALTO=30
if e.type == pygame.MOUSEBUTTONDOWN and e.button == 1:
self.a = e.pos
elif e.type == pygame.MOUSEBUTTONDOWN and e.button == 3:
mx,my = pygame.mouse.get_pos()
mx += world.globex
my += world.globey
x0 = mx - (TILE_ANCHO/2)
y0 = my
x = y0 + (x0 / 2)
y = y0 - (x0 / 2)
x /= TILE_ALTO
y /= TILE_ALTO
x -= 4
y += 5
print 'TILE POS', x,y