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#381192
//! Do AIvoid DoAI() {for(int i=0; i<50; i++) { // for every ally for(int x=0; x<50; x++) { // for every enemy if(allies[i]->getAbsolutePosition().getDistanceFrom(enemies[x]->getAbsoultePosition) < 10) { // theyre in range if(ally_states[i] == 1) // Attack allies[i].attack() if(ally_states[1] == 2) // Retreat allies[i].retreat() } }}for(int i=0; i<50; i++) { // for every enemy for(int x=0; x<50; x++) { // for every ally if(enemies[i]->getAbsolutePosition().getDistanceFrom(allies[x]->getAbsoultePosition) < 10) { // theyre in range if(ally_states[i] == 1) // Attack enemies[i].attack() if(ally_states[1] == 2) // Retreat enemies[i].retreat() } }}//! end}