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#380970
Grawl - Gnoll Longbowman
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.8 | Agi: 22 + 3.0 | Int: 15 + 1.2
Damage: 40 - 51 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.59
Attack Speed: 1.39 | Armor: 2.1
Outcast, thrown away by his tribe, Grawl tries to make up for his living fighting alongside with Sentinel. He is famous for his tracking abilities and ability to hunt even the most clever beasts in Lordaeron. Recently, Grawl found out that he enjoys killing humanoids over forest beasts.
Trap (T)
Gwarl hides for a set amount of time, awaiting his prey. When a unit comes into Gwarl's range, she is struck for some time and takes ambush damage equal to hero attack damage and additional ambush damage.
Level 1 - Deals 90 additional ambush damage, stuns for 1.5 second
Level 2 - Deals 150 additional ambush damage, stuns for 2 seconds
Level 3 - Deals 210 additional ambush damage, stuns for 2.5 seconds
Level 4 - Deals 270 additional ambush damage, stuns for 3 seconds
AoE - 200 Cast time - 4/3/2/1 second
Duration: 10/15/20/25 seconds
Mana Cost: 80/120/140/150
Cooldown: 50/40/30/20 seconds
Spike Trap (P)
Gwarl leaves spike traps on his path, hoping for enemy units to get caught by them and have their movement speed decreased.
Level 1 - 6% slow
Level 2 - 12% slow
Level 3 - 18% slow
Level 4 - 24% slow
AoE of spikes : 150
Spikes life-time : 1.5/2/2.5/3
Slow duration : 2 seconds on all levels, doesn't stack with other spikes
Mana Cost: 100/100/100/100
Cooldown: 20 seconds
Flurry (F)
Gwarl releases several arrows on enemies around him.
Level 1 - 2 enemies hit
Level 2 - 3 enemies hit
Level 3 - 4 enemies hit
Level 4 - 5 enemies hit
Mana cost: 40
AoE: 600
Cooldown: 2 seconds
Disarming Blow
Gwarl delivers his arrow into arm of enemy, disarming him, making him unable to attack for some time.
Level 1 - 4 seconds
Level 2 - 6 seconds
Level 3 - 8 seconds
Mana Cost: 120/130/140/150
Cooldown: 100 seconds
General strategy:
he is considered a support hero, with very good escape mechanism. His trap is a very powerful stun, allowing him for mid-game kills. Late-game, his ulti is very useful for the team, taking one carry hero out of combat for a brief time.