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·published 2007-03-04 14:41 UTC
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Grawl - Gnoll Longbowman 



Range: 600 | Move Speed: 300 
Primary: AGI 
Str: 17 + 1.8 | Agi: 22 + 3.0 | Int: 15 + 1.2 
Damage: 40 - 51 | HP: 473 | Mana: 195 
HP Regen: 0.76 | Mana Regen: 0.59 
Attack Speed: 1.39 | Armor: 2.1 

Outcast, thrown away by his tribe, Grawl tries to make up for his living fighting alongside with Sentinel. He is famous for his tracking abilities and ability to hunt even the most clever beasts in Lordaeron. Recently, Grawl found out that he enjoys killing humanoids over forest beasts. 

Trap (T) 
Gwarl hides for a set amount of time, awaiting his prey. When a unit comes into Gwarl's range, she is struck for some time and takes ambush damage equal to hero attack damage and additional ambush damage. 

Level 1 - Deals 90 additional ambush damage, stuns for 1.5 second 
Level 2 - Deals 150 additional ambush damage, stuns for 2 seconds 
Level 3 - Deals 210 additional ambush damage, stuns for 2.5 seconds 
Level 4 - Deals 270 additional ambush damage, stuns for 3 seconds 
AoE - 200 Cast time - 4/3/2/1 second 
Duration: 10/15/20/25 seconds 
Mana Cost: 80/120/140/150 
Cooldown: 50/40/30/20 seconds 

Spike Trap (P) 

Gwarl leaves spike traps on his path, hoping for enemy units to get caught by them and have their movement speed decreased. 

Level 1 - 6% slow 
Level 2 - 12% slow 
Level 3 - 18% slow 
Level 4 - 24% slow 
AoE of spikes : 150 
Spikes life-time : 1.5/2/2.5/3 
Slow duration : 2 seconds on all levels, doesn't stack with other spikes 
Mana Cost: 100/100/100/100 
Cooldown: 20 seconds 

Flurry (F) 
Gwarl releases several arrows on enemies around him. 

Level 1 - 2 enemies hit 
Level 2 - 3 enemies hit 
Level 3 - 4 enemies hit 
Level 4 - 5 enemies hit 
Mana cost: 40 
AoE: 600 
Cooldown: 2 seconds 

Disarming Blow 
Gwarl delivers his arrow into arm of enemy, disarming him, making him unable to attack for some time. 

Level 1 - 4 seconds 
Level 2 - 6 seconds 
Level 3 - 8 seconds 
Mana Cost: 120/130/140/150 
Cooldown: 100 seconds 

General strategy: 

he is considered a support hero, with very good escape mechanism. His trap is a very powerful stun, allowing him for mid-game kills. Late-game, his ulti is very useful for the team, taking one carry hero out of combat for a brief time.