Public feed #380215

Cody Brocious

public c v1 · immutable
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·published 2007-03-03 21:44 UTC
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void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild * This, ID3D10Device **ppDevice);HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild * This, REFGUID guid, const IUnknown *pData);CLASS(	ID3D10DeviceChild,	STRUCT(),	VTABLE(		CSTUB(ID3D10DeviceChild_GetDevice),		CSTUB(ID3D10DeviceChild_GetPrivateData),		CSTUB(ID3D10DeviceChild_SetPrivateData),		CSTUB(ID3D10DeviceChild_SetPrivateDataInterface),	));void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState * This, ID3D10Device **ppDevice);HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState * This, REFGUID guid, const IUnknown *pData);void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState * This, D3D10_DEPTH_STENCIL_DESC *pDesc);CLASS(	ID3D10DepthStencilState,	STRUCT(),	VTABLE(		CSTUB(ID3D10DepthStencilState_GetDevice),		CSTUB(ID3D10DepthStencilState_GetPrivateData),		CSTUB(ID3D10DepthStencilState_SetPrivateData),		CSTUB(ID3D10DepthStencilState_SetPrivateDataInterface),		CSTUB(ID3D10DepthStencilState_GetDesc),	));void ID3D10BlendState_GetDevice(ID3D10BlendState * This, ID3D10Device **ppDevice);HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState * This, REFGUID guid, const IUnknown *pData);void ID3D10BlendState_GetDesc(ID3D10BlendState * This, D3D10_BLEND_DESC *pDesc);CLASS(	ID3D10BlendState,	STRUCT(),	VTABLE(		CSTUB(ID3D10BlendState_GetDevice),		CSTUB(ID3D10BlendState_GetPrivateData),		CSTUB(ID3D10BlendState_SetPrivateData),		CSTUB(ID3D10BlendState_SetPrivateDataInterface),		CSTUB(ID3D10BlendState_GetDesc),	));void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState * This, ID3D10Device **ppDevice);HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState * This, REFGUID guid, const IUnknown *pData);void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState * This, D3D10_RASTERIZER_DESC *pDesc);CLASS(	ID3D10RasterizerState,	STRUCT(),	VTABLE(		CSTUB(ID3D10RasterizerState_GetDevice),		CSTUB(ID3D10RasterizerState_GetPrivateData),		CSTUB(ID3D10RasterizerState_SetPrivateData),		CSTUB(ID3D10RasterizerState_SetPrivateDataInterface),		CSTUB(ID3D10RasterizerState_GetDesc),	));void ID3D10Resource_GetDevice(ID3D10Resource * This, ID3D10Device **ppDevice);HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource * This, REFGUID guid, const IUnknown *pData);void ID3D10Resource_GetType(ID3D10Resource * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Resource_SetEvictionPriority(ID3D10Resource * This, UINT EvictionPriority);UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource * This);CLASS(	ID3D10Resource,	STRUCT(),	VTABLE(		CSTUB(ID3D10Resource_GetDevice),		CSTUB(ID3D10Resource_GetPrivateData),		CSTUB(ID3D10Resource_SetPrivateData),		CSTUB(ID3D10Resource_SetPrivateDataInterface),		CSTUB(ID3D10Resource_GetType),		CSTUB(ID3D10Resource_SetEvictionPriority),		CSTUB(ID3D10Resource_GetEvictionPriority),	));void ID3D10Buffer_GetDevice(ID3D10Buffer * This, ID3D10Device **ppDevice);HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer * This, REFGUID guid, const IUnknown *pData);void ID3D10Buffer_GetType(ID3D10Buffer * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer * This, UINT EvictionPriority);UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer * This);HRESULT ID3D10Buffer_Map(ID3D10Buffer * This, D3D10_MAP MapType, UINT MapFlags, void **ppData);void ID3D10Buffer_Unmap(ID3D10Buffer * This);void ID3D10Buffer_GetDesc(ID3D10Buffer * This, D3D10_BUFFER_DESC *pDesc);CLASS(	ID3D10Buffer,	STRUCT(),	VTABLE(		CSTUB(ID3D10Buffer_GetDevice),		CSTUB(ID3D10Buffer_GetPrivateData),		CSTUB(ID3D10Buffer_SetPrivateData),		CSTUB(ID3D10Buffer_SetPrivateDataInterface),		CSTUB(ID3D10Buffer_GetType),		CSTUB(ID3D10Buffer_SetEvictionPriority),		CSTUB(ID3D10Buffer_GetEvictionPriority),		CSTUB(ID3D10Buffer_Map),		CSTUB(ID3D10Buffer_Unmap),		CSTUB(ID3D10Buffer_GetDesc),	));void ID3D10Texture1D_GetDevice(ID3D10Texture1D * This, ID3D10Device **ppDevice);HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D * This, REFGUID guid, const IUnknown *pData);void ID3D10Texture1D_GetType(ID3D10Texture1D * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D * This, UINT EvictionPriority);UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D * This);HRESULT ID3D10Texture1D_Map(ID3D10Texture1D * This, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void **ppData);void ID3D10Texture1D_Unmap(ID3D10Texture1D * This, UINT Subresource);void ID3D10Texture1D_GetDesc(ID3D10Texture1D * This, D3D10_TEXTURE1D_DESC *pDesc);CLASS(	ID3D10Texture1D,	STRUCT(),	VTABLE(		CSTUB(ID3D10Texture1D_GetDevice),		CSTUB(ID3D10Texture1D_GetPrivateData),		CSTUB(ID3D10Texture1D_SetPrivateData),		CSTUB(ID3D10Texture1D_SetPrivateDataInterface),		CSTUB(ID3D10Texture1D_GetType),		CSTUB(ID3D10Texture1D_SetEvictionPriority),		CSTUB(ID3D10Texture1D_GetEvictionPriority),		CSTUB(ID3D10Texture1D_Map),		CSTUB(ID3D10Texture1D_Unmap),		CSTUB(ID3D10Texture1D_GetDesc),	));void ID3D10Texture2D_GetDevice(ID3D10Texture2D * This, ID3D10Device **ppDevice);HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D * This, REFGUID guid, const IUnknown *pData);void ID3D10Texture2D_GetType(ID3D10Texture2D * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D * This, UINT EvictionPriority);UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D * This);HRESULT ID3D10Texture2D_Map(ID3D10Texture2D * This, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D *pMappedTex2D);void ID3D10Texture2D_Unmap(ID3D10Texture2D * This, UINT Subresource);void ID3D10Texture2D_GetDesc(ID3D10Texture2D * This, D3D10_TEXTURE2D_DESC *pDesc);CLASS(	ID3D10Texture2D,	STRUCT(),	VTABLE(		CSTUB(ID3D10Texture2D_GetDevice),		CSTUB(ID3D10Texture2D_GetPrivateData),		CSTUB(ID3D10Texture2D_SetPrivateData),		CSTUB(ID3D10Texture2D_SetPrivateDataInterface),		CSTUB(ID3D10Texture2D_GetType),		CSTUB(ID3D10Texture2D_SetEvictionPriority),		CSTUB(ID3D10Texture2D_GetEvictionPriority),		CSTUB(ID3D10Texture2D_Map),		CSTUB(ID3D10Texture2D_Unmap),		CSTUB(ID3D10Texture2D_GetDesc),	));void ID3D10Texture3D_GetDevice(ID3D10Texture3D * This, ID3D10Device **ppDevice);HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D * This, REFGUID guid, const IUnknown *pData);void ID3D10Texture3D_GetType(ID3D10Texture3D * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D * This, UINT EvictionPriority);UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D * This);HRESULT ID3D10Texture3D_Map(ID3D10Texture3D * This, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D *pMappedTex3D);void ID3D10Texture3D_Unmap(ID3D10Texture3D * This, UINT Subresource);void ID3D10Texture3D_GetDesc(ID3D10Texture3D * This, D3D10_TEXTURE3D_DESC *pDesc);CLASS(	ID3D10Texture3D,	STRUCT(),	VTABLE(		CSTUB(ID3D10Texture3D_GetDevice),		CSTUB(ID3D10Texture3D_GetPrivateData),		CSTUB(ID3D10Texture3D_SetPrivateData),		CSTUB(ID3D10Texture3D_SetPrivateDataInterface),		CSTUB(ID3D10Texture3D_GetType),		CSTUB(ID3D10Texture3D_SetEvictionPriority),		CSTUB(ID3D10Texture3D_GetEvictionPriority),		CSTUB(ID3D10Texture3D_Map),		CSTUB(ID3D10Texture3D_Unmap),		CSTUB(ID3D10Texture3D_GetDesc),	));void ID3D10View_GetDevice(ID3D10View * This, ID3D10Device **ppDevice);HRESULT ID3D10View_GetPrivateData(ID3D10View * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10View_SetPrivateData(ID3D10View * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View * This, REFGUID guid, const IUnknown *pData);void ID3D10View_GetResource(ID3D10View * This, ID3D10Resource **ppResource);CLASS(	ID3D10View,	STRUCT(),	VTABLE(		CSTUB(ID3D10View_GetDevice),		CSTUB(ID3D10View_GetPrivateData),		CSTUB(ID3D10View_SetPrivateData),		CSTUB(ID3D10View_SetPrivateDataInterface),		CSTUB(ID3D10View_GetResource),	));void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView * This, ID3D10Device **ppDevice);HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView * This, REFGUID guid, const IUnknown *pData);void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView * This, ID3D10Resource **ppResource);void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView * This, D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);CLASS(	ID3D10ShaderResourceView,	STRUCT(),	VTABLE(		CSTUB(ID3D10ShaderResourceView_GetDevice),		CSTUB(ID3D10ShaderResourceView_GetPrivateData),		CSTUB(ID3D10ShaderResourceView_SetPrivateData),		CSTUB(ID3D10ShaderResourceView_SetPrivateDataInterface),		CSTUB(ID3D10ShaderResourceView_GetResource),		CSTUB(ID3D10ShaderResourceView_GetDesc),	));void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView * This, ID3D10Device **ppDevice);HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView * This, REFGUID guid, const IUnknown *pData);void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView * This, ID3D10Resource **ppResource);void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView * This, D3D10_RENDER_TARGET_VIEW_DESC *pDesc);CLASS(	ID3D10RenderTargetView,	STRUCT(),	VTABLE(		CSTUB(ID3D10RenderTargetView_GetDevice),		CSTUB(ID3D10RenderTargetView_GetPrivateData),		CSTUB(ID3D10RenderTargetView_SetPrivateData),		CSTUB(ID3D10RenderTargetView_SetPrivateDataInterface),		CSTUB(ID3D10RenderTargetView_GetResource),		CSTUB(ID3D10RenderTargetView_GetDesc),	));void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView * This, ID3D10Device **ppDevice);HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView * This, REFGUID guid, const IUnknown *pData);void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView * This, ID3D10Resource **ppResource);void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView * This, D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);CLASS(	ID3D10DepthStencilView,	STRUCT(),	VTABLE(		CSTUB(ID3D10DepthStencilView_GetDevice),		CSTUB(ID3D10DepthStencilView_GetPrivateData),		CSTUB(ID3D10DepthStencilView_SetPrivateData),		CSTUB(ID3D10DepthStencilView_SetPrivateDataInterface),		CSTUB(ID3D10DepthStencilView_GetResource),		CSTUB(ID3D10DepthStencilView_GetDesc),	));void ID3D10VertexShader_GetDevice(ID3D10VertexShader * This, ID3D10Device **ppDevice);HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader * This, REFGUID guid, const IUnknown *pData);CLASS(	ID3D10VertexShader,	STRUCT(),	VTABLE(		CSTUB(ID3D10VertexShader_GetDevice),		CSTUB(ID3D10VertexShader_GetPrivateData),		CSTUB(ID3D10VertexShader_SetPrivateData),		CSTUB(ID3D10VertexShader_SetPrivateDataInterface),	));void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader * This, ID3D10Device **ppDevice);HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader * This, REFGUID guid, const IUnknown *pData);CLASS(	ID3D10GeometryShader,	STRUCT(),	VTABLE(		CSTUB(ID3D10GeometryShader_GetDevice),		CSTUB(ID3D10GeometryShader_GetPrivateData),		CSTUB(ID3D10GeometryShader_SetPrivateData),		CSTUB(ID3D10GeometryShader_SetPrivateDataInterface),	));void ID3D10PixelShader_GetDevice(ID3D10PixelShader * This, ID3D10Device **ppDevice);HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader * This, REFGUID guid, const IUnknown *pData);CLASS(	ID3D10PixelShader,	STRUCT(),	VTABLE(		CSTUB(ID3D10PixelShader_GetDevice),		CSTUB(ID3D10PixelShader_GetPrivateData),		CSTUB(ID3D10PixelShader_SetPrivateData),		CSTUB(ID3D10PixelShader_SetPrivateDataInterface),	));void ID3D10InputLayout_GetDevice(ID3D10InputLayout * This, ID3D10Device **ppDevice);HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout * This, REFGUID guid, const IUnknown *pData);CLASS(	ID3D10InputLayout,	STRUCT(),	VTABLE(		CSTUB(ID3D10InputLayout_GetDevice),		CSTUB(ID3D10InputLayout_GetPrivateData),		CSTUB(ID3D10InputLayout_SetPrivateData),		CSTUB(ID3D10InputLayout_SetPrivateDataInterface),	));void ID3D10SamplerState_GetDevice(ID3D10SamplerState * This, ID3D10Device **ppDevice);HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState * This, REFGUID guid, const IUnknown *pData);void ID3D10SamplerState_GetDesc(ID3D10SamplerState * This, D3D10_SAMPLER_DESC *pDesc);CLASS(	ID3D10SamplerState,	STRUCT(),	VTABLE(		CSTUB(ID3D10SamplerState_GetDevice),		CSTUB(ID3D10SamplerState_GetPrivateData),		CSTUB(ID3D10SamplerState_SetPrivateData),		CSTUB(ID3D10SamplerState_SetPrivateDataInterface),		CSTUB(ID3D10SamplerState_GetDesc),	));void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous * This, ID3D10Device **ppDevice);HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous * This, REFGUID guid, const IUnknown *pData);void ID3D10Asynchronous_Begin(ID3D10Asynchronous * This);void ID3D10Asynchronous_End(ID3D10Asynchronous * This);HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous * This, __out_bcount_opt(DataSize);UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous * This);CLASS(	ID3D10Asynchronous,	STRUCT(),	VTABLE(		CSTUB(ID3D10Asynchronous_GetDevice),		CSTUB(ID3D10Asynchronous_GetPrivateData),		CSTUB(ID3D10Asynchronous_SetPrivateData),		CSTUB(ID3D10Asynchronous_SetPrivateDataInterface),		CSTUB(ID3D10Asynchronous_Begin),		CSTUB(ID3D10Asynchronous_End),		CSTUB(ID3D10Asynchronous_GetData),		CSTUB(ID3D10Asynchronous_GetDataSize),	));void ID3D10Query_GetDevice(ID3D10Query * This, ID3D10Device **ppDevice);HRESULT ID3D10Query_GetPrivateData(ID3D10Query * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Query_SetPrivateData(ID3D10Query * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query * This, REFGUID guid, const IUnknown *pData);void ID3D10Query_Begin(ID3D10Query * This);void ID3D10Query_End(ID3D10Query * This);HRESULT ID3D10Query_GetData(ID3D10Query * This, __out_bcount_opt(DataSize);UINT ID3D10Query_GetDataSize(ID3D10Query * This);void ID3D10Query_GetDesc(ID3D10Query * This, D3D10_QUERY_DESC *pDesc);CLASS(	ID3D10Query,	STRUCT(),	VTABLE(		CSTUB(ID3D10Query_GetDevice),		CSTUB(ID3D10Query_GetPrivateData),		CSTUB(ID3D10Query_SetPrivateData),		CSTUB(ID3D10Query_SetPrivateDataInterface),		CSTUB(ID3D10Query_Begin),		CSTUB(ID3D10Query_End),		CSTUB(ID3D10Query_GetData),		CSTUB(ID3D10Query_GetDataSize),		CSTUB(ID3D10Query_GetDesc),	));void ID3D10Predicate_GetDevice(ID3D10Predicate * This, ID3D10Device **ppDevice);HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate * This, REFGUID guid, const IUnknown *pData);void ID3D10Predicate_Begin(ID3D10Predicate * This);void ID3D10Predicate_End(ID3D10Predicate * This);HRESULT ID3D10Predicate_GetData(ID3D10Predicate * This, __out_bcount_opt(DataSize);UINT ID3D10Predicate_GetDataSize(ID3D10Predicate * This);void ID3D10Predicate_GetDesc(ID3D10Predicate * This, D3D10_QUERY_DESC *pDesc);CLASS(	ID3D10Predicate,	STRUCT(),	VTABLE(		CSTUB(ID3D10Predicate_GetDevice),		CSTUB(ID3D10Predicate_GetPrivateData),		CSTUB(ID3D10Predicate_SetPrivateData),		CSTUB(ID3D10Predicate_SetPrivateDataInterface),		CSTUB(ID3D10Predicate_Begin),		CSTUB(ID3D10Predicate_End),		CSTUB(ID3D10Predicate_GetData),		CSTUB(ID3D10Predicate_GetDataSize),		CSTUB(ID3D10Predicate_GetDesc),	));void ID3D10Counter_GetDevice(ID3D10Counter * This, ID3D10Device **ppDevice);HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter * This, REFGUID guid, const IUnknown *pData);void ID3D10Counter_Begin(ID3D10Counter * This);void ID3D10Counter_End(ID3D10Counter * This);HRESULT ID3D10Counter_GetData(ID3D10Counter * This, __out_bcount_opt(DataSize);UINT ID3D10Counter_GetDataSize(ID3D10Counter * This);void ID3D10Counter_GetDesc(ID3D10Counter * This, D3D10_COUNTER_DESC *pDesc);CLASS(	ID3D10Counter,	STRUCT(),	VTABLE(		CSTUB(ID3D10Counter_GetDevice),		CSTUB(ID3D10Counter_GetPrivateData),		CSTUB(ID3D10Counter_SetPrivateData),		CSTUB(ID3D10Counter_SetPrivateDataInterface),		CSTUB(ID3D10Counter_Begin),		CSTUB(ID3D10Counter_End),		CSTUB(ID3D10Counter_GetData),		CSTUB(ID3D10Counter_GetDataSize),		CSTUB(ID3D10Counter_GetDesc),	));void ID3D10Device_VSSetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_PSSetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_PSSetShader(ID3D10Device * This, ID3D10PixelShader *pPixelShader);void ID3D10Device_PSSetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_VSSetShader(ID3D10Device * This, ID3D10VertexShader *pVertexShader);void ID3D10Device_DrawIndexed(ID3D10Device * This, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation);void ID3D10Device_Draw(ID3D10Device * This, UINT VertexCount, UINT StartVertexLocation);void ID3D10Device_PSSetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_IASetInputLayout(ID3D10Device * This, ID3D10InputLayout *pInputLayout);void ID3D10Device_IASetVertexBuffers(ID3D10Device * This, __in_range( 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_IASetIndexBuffer(ID3D10Device * This, ID3D10Buffer *pIndexBuffer, DXGI_FORMAT Format, UINT Offset);void ID3D10Device_DrawIndexedInstanced(ID3D10Device * This, UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation);void ID3D10Device_DrawInstanced(ID3D10Device * This, UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation);void ID3D10Device_GSSetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_GSSetShader(ID3D10Device * This, ID3D10GeometryShader *pShader);void ID3D10Device_IASetPrimitiveTopology(ID3D10Device * This, D3D10_PRIMITIVE_TOPOLOGY Topology);void ID3D10Device_VSSetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_VSSetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_SetPredication(ID3D10Device * This, ID3D10Predicate *pPredicate, BOOL PredicateValue);void ID3D10Device_GSSetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_GSSetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_OMSetRenderTargets(ID3D10Device * This, __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT);void ID3D10Device_OMSetBlendState(ID3D10Device * This, ID3D10BlendState *pBlendState, const FLOAT BlendFactor[ 4 ], UINT SampleMask);void ID3D10Device_OMSetDepthStencilState(ID3D10Device * This, ID3D10DepthStencilState *pDepthStencilState, UINT StencilRef);void ID3D10Device_SOSetTargets(ID3D10Device * This, __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT);void ID3D10Device_DrawAuto(ID3D10Device * This);void ID3D10Device_RSSetState(ID3D10Device * This, ID3D10RasterizerState *pRasterizerState);void ID3D10Device_RSSetViewports(ID3D10Device * This, __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE);void ID3D10Device_RSSetScissorRects(ID3D10Device * This, __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE);void ID3D10Device_CopySubresourceRegion(ID3D10Device * This, ID3D10Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D10Resource *pSrcResource, UINT SrcSubresource, const D3D10_BOX *pSrcBox);void ID3D10Device_CopyResource(ID3D10Device * This, ID3D10Resource *pDstResource, ID3D10Resource *pSrcResource);void ID3D10Device_UpdateSubresource(ID3D10Device * This, ID3D10Resource *pDstResource, UINT DstSubresource, const D3D10_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch);void ID3D10Device_ClearRenderTargetView(ID3D10Device * This, ID3D10RenderTargetView *pRenderTargetView, const FLOAT ColorRGBA[ 4 ]);void ID3D10Device_ClearDepthStencilView(ID3D10Device * This, ID3D10DepthStencilView *pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil);void ID3D10Device_GenerateMips(ID3D10Device * This, ID3D10ShaderResourceView *pShaderResourceView);void ID3D10Device_ResolveSubresource(ID3D10Device * This, ID3D10Resource *pDstResource, UINT DstSubresource, ID3D10Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format);void ID3D10Device_VSGetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_PSGetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_PSGetShader(ID3D10Device * This, ID3D10PixelShader **ppPixelShader);void ID3D10Device_PSGetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_VSGetShader(ID3D10Device * This, ID3D10VertexShader **ppVertexShader);void ID3D10Device_PSGetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_IAGetInputLayout(ID3D10Device * This, ID3D10InputLayout **ppInputLayout);void ID3D10Device_IAGetVertexBuffers(ID3D10Device * This, __in_range( 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_IAGetIndexBuffer(ID3D10Device * This, ID3D10Buffer **pIndexBuffer, DXGI_FORMAT *Format, UINT *Offset);void ID3D10Device_GSGetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_GSGetShader(ID3D10Device * This, ID3D10GeometryShader **ppGeometryShader);void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device * This, D3D10_PRIMITIVE_TOPOLOGY *pTopology);void ID3D10Device_VSGetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_VSGetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_GetPredication(ID3D10Device * This, ID3D10Predicate **ppPredicate, BOOL *pPredicateValue);void ID3D10Device_GSGetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_GSGetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_OMGetRenderTargets(ID3D10Device * This, __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT);void ID3D10Device_OMGetBlendState(ID3D10Device * This, ID3D10BlendState **ppBlendState, FLOAT BlendFactor[ 4 ], UINT *pSampleMask);void ID3D10Device_OMGetDepthStencilState(ID3D10Device * This, ID3D10DepthStencilState **ppDepthStencilState, UINT *pStencilRef);void ID3D10Device_SOGetTargets(ID3D10Device * This, __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT);void ID3D10Device_RSGetState(ID3D10Device * This, ID3D10RasterizerState **ppRasterizerState);void ID3D10Device_RSGetViewports(ID3D10Device * This, __inout UINT *NumViewports, __out_ecount_opt(NumViewports);void ID3D10Device_RSGetScissorRects(ID3D10Device * This, __inout UINT *NumRects, __out_ecount_opt(NumRects);HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device * This);HRESULT ID3D10Device_SetExceptionMode(ID3D10Device * This, UINT RaiseFlags);UINT ID3D10Device_GetExceptionMode(ID3D10Device * This);HRESULT ID3D10Device_GetPrivateData(ID3D10Device * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Device_SetPrivateData(ID3D10Device * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device * This, REFGUID guid, const IUnknown *pData);void ID3D10Device_ClearState(ID3D10Device * This);void ID3D10Device_Flush(ID3D10Device * This);HRESULT ID3D10Device_CreateBuffer(ID3D10Device * This, const D3D10_BUFFER_DESC *pDesc, const D3D10_SUBRESOURCE_DATA *pInitialData, ID3D10Buffer **ppBuffer);HRESULT ID3D10Device_CreateTexture1D(ID3D10Device * This, const D3D10_TEXTURE1D_DESC *pDesc, __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize);HRESULT ID3D10Device_CreateTexture2D(ID3D10Device * This, const D3D10_TEXTURE2D_DESC *pDesc, __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize);HRESULT ID3D10Device_CreateTexture3D(ID3D10Device * This, const D3D10_TEXTURE3D_DESC *pDesc, __in_xcount_opt(pDesc->MipLevels);HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device * This, ID3D10Resource *pResource, const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D10ShaderResourceView **ppSRView);HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device * This, ID3D10Resource *pResource, const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, ID3D10RenderTargetView **ppRTView);HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device * This, ID3D10Resource *pResource, const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D10DepthStencilView **ppDepthStencilView);HRESULT ID3D10Device_CreateInputLayout(ID3D10Device * This, __in_ecount(NumElements);HRESULT ID3D10Device_CreateVertexShader(ID3D10Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10VertexShader **ppVertexShader);HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10GeometryShader **ppGeometryShader);HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, __in_ecount_opt(NumEntries);HRESULT ID3D10Device_CreatePixelShader(ID3D10Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10PixelShader **ppPixelShader);HRESULT ID3D10Device_CreateBlendState(ID3D10Device * This, const D3D10_BLEND_DESC *pBlendStateDesc, ID3D10BlendState **ppBlendState);HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device * This, const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D10DepthStencilState **ppDepthStencilState);HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device * This, const D3D10_RASTERIZER_DESC *pRasterizerDesc, ID3D10RasterizerState **ppRasterizerState);HRESULT ID3D10Device_CreateSamplerState(ID3D10Device * This, const D3D10_SAMPLER_DESC *pSamplerDesc, ID3D10SamplerState **ppSamplerState);HRESULT ID3D10Device_CreateQuery(ID3D10Device * This, const D3D10_QUERY_DESC *pQueryDesc, ID3D10Query **ppQuery);HRESULT ID3D10Device_CreatePredicate(ID3D10Device * This, const D3D10_QUERY_DESC *pPredicateDesc, ID3D10Predicate **ppPredicate);HRESULT ID3D10Device_CreateCounter(ID3D10Device * This, const D3D10_COUNTER_DESC *pCounterDesc, ID3D10Counter **ppCounter);HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device * This, DXGI_FORMAT Format, UINT *pFormatSupport);HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device * This, DXGI_FORMAT Format, UINT SampleCount, UINT *pNumQualityLevels);void ID3D10Device_CheckCounterInfo(ID3D10Device * This, D3D10_COUNTER_INFO *pCounterInfo);HRESULT ID3D10Device_CheckCounter(ID3D10Device * This, const D3D10_COUNTER_DESC *pDesc, D3D10_COUNTER_TYPE *pType, UINT *pActiveCounters, __out_ecount_opt(*pNameLength);UINT ID3D10Device_GetCreationFlags(ID3D10Device * This);HRESULT ID3D10Device_OpenSharedResource(ID3D10Device * This, HANDLE hResource, REFIID ReturnedInterface, void **ppResource);void ID3D10Device_SetTextFilterSize(ID3D10Device * This, UINT Width, UINT Height);void ID3D10Device_GetTextFilterSize(ID3D10Device * This, UINT *pWidth, UINT *pHeight);CLASS(	ID3D10Device,	STRUCT(),	VTABLE(		CSTUB(ID3D10Device_VSSetConstantBuffers),		CSTUB(ID3D10Device_PSSetShaderResources),		CSTUB(ID3D10Device_PSSetShader),		CSTUB(ID3D10Device_PSSetSamplers),		CSTUB(ID3D10Device_VSSetShader),		CSTUB(ID3D10Device_DrawIndexed),		CSTUB(ID3D10Device_Draw),		CSTUB(ID3D10Device_PSSetConstantBuffers),		CSTUB(ID3D10Device_IASetInputLayout),		CSTUB(ID3D10Device_IASetVertexBuffers),		CSTUB(ID3D10Device_IASetIndexBuffer),		CSTUB(ID3D10Device_DrawIndexedInstanced),		CSTUB(ID3D10Device_DrawInstanced),		CSTUB(ID3D10Device_GSSetConstantBuffers),		CSTUB(ID3D10Device_GSSetShader),		CSTUB(ID3D10Device_IASetPrimitiveTopology),		CSTUB(ID3D10Device_VSSetShaderResources),		CSTUB(ID3D10Device_VSSetSamplers),		CSTUB(ID3D10Device_SetPredication),		CSTUB(ID3D10Device_GSSetShaderResources),		CSTUB(ID3D10Device_GSSetSamplers),		CSTUB(ID3D10Device_OMSetRenderTargets),		CSTUB(ID3D10Device_OMSetBlendState),		CSTUB(ID3D10Device_OMSetDepthStencilState),		CSTUB(ID3D10Device_SOSetTargets),		CSTUB(ID3D10Device_DrawAuto),		CSTUB(ID3D10Device_RSSetState),		CSTUB(ID3D10Device_RSSetViewports),		CSTUB(ID3D10Device_RSSetScissorRects),		CSTUB(ID3D10Device_CopySubresourceRegion),		CSTUB(ID3D10Device_CopyResource),		CSTUB(ID3D10Device_UpdateSubresource),		CSTUB(ID3D10Device_ClearRenderTargetView),		CSTUB(ID3D10Device_ClearDepthStencilView),		CSTUB(ID3D10Device_GenerateMips),		CSTUB(ID3D10Device_ResolveSubresource),		CSTUB(ID3D10Device_VSGetConstantBuffers),		CSTUB(ID3D10Device_PSGetShaderResources),		CSTUB(ID3D10Device_PSGetShader),		CSTUB(ID3D10Device_PSGetSamplers),		CSTUB(ID3D10Device_VSGetShader),		CSTUB(ID3D10Device_PSGetConstantBuffers),		CSTUB(ID3D10Device_IAGetInputLayout),		CSTUB(ID3D10Device_IAGetVertexBuffers),		CSTUB(ID3D10Device_IAGetIndexBuffer),		CSTUB(ID3D10Device_GSGetConstantBuffers),		CSTUB(ID3D10Device_GSGetShader),		CSTUB(ID3D10Device_IAGetPrimitiveTopology),		CSTUB(ID3D10Device_VSGetShaderResources),		CSTUB(ID3D10Device_VSGetSamplers),		CSTUB(ID3D10Device_GetPredication),		CSTUB(ID3D10Device_GSGetShaderResources),		CSTUB(ID3D10Device_GSGetSamplers),		CSTUB(ID3D10Device_OMGetRenderTargets),		CSTUB(ID3D10Device_OMGetBlendState),		CSTUB(ID3D10Device_OMGetDepthStencilState),		CSTUB(ID3D10Device_SOGetTargets),		CSTUB(ID3D10Device_RSGetState),		CSTUB(ID3D10Device_RSGetViewports),		CSTUB(ID3D10Device_RSGetScissorRects),		CSTUB(ID3D10Device_GetDeviceRemovedReason),		CSTUB(ID3D10Device_SetExceptionMode),		CSTUB(ID3D10Device_GetExceptionMode),		CSTUB(ID3D10Device_GetPrivateData),		CSTUB(ID3D10Device_SetPrivateData),		CSTUB(ID3D10Device_SetPrivateDataInterface),		CSTUB(ID3D10Device_ClearState),		CSTUB(ID3D10Device_Flush),		CSTUB(ID3D10Device_CreateBuffer),		CSTUB(ID3D10Device_CreateTexture1D),		CSTUB(ID3D10Device_CreateTexture2D),		CSTUB(ID3D10Device_CreateTexture3D),		CSTUB(ID3D10Device_CreateShaderResourceView),		CSTUB(ID3D10Device_CreateRenderTargetView),		CSTUB(ID3D10Device_CreateDepthStencilView),		CSTUB(ID3D10Device_CreateInputLayout),		CSTUB(ID3D10Device_CreateVertexShader),		CSTUB(ID3D10Device_CreateGeometryShader),		CSTUB(ID3D10Device_CreateGeometryShaderWithStreamOutput),		CSTUB(ID3D10Device_CreatePixelShader),		CSTUB(ID3D10Device_CreateBlendState),		CSTUB(ID3D10Device_CreateDepthStencilState),		CSTUB(ID3D10Device_CreateRasterizerState),		CSTUB(ID3D10Device_CreateSamplerState),		CSTUB(ID3D10Device_CreateQuery),		CSTUB(ID3D10Device_CreatePredicate),		CSTUB(ID3D10Device_CreateCounter),		CSTUB(ID3D10Device_CheckFormatSupport),		CSTUB(ID3D10Device_CheckMultisampleQualityLevels),		CSTUB(ID3D10Device_CheckCounterInfo),		CSTUB(ID3D10Device_CheckCounter),		CSTUB(ID3D10Device_GetCreationFlags),		CSTUB(ID3D10Device_OpenSharedResource),		CSTUB(ID3D10Device_SetTextFilterSize),		CSTUB(ID3D10Device_GetTextFilterSize),	));void ID3D10Multithread_Enter(ID3D10Multithread * This);void ID3D10Multithread_Leave(ID3D10Multithread * This);BOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread * This, BOOL bMTProtect);BOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread * This);CLASS(	ID3D10Multithread,	STRUCT(),	VTABLE(		CSTUB(ID3D10Multithread_Enter),		CSTUB(ID3D10Multithread_Leave),		CSTUB(ID3D10Multithread_SetMultithreadProtected),		CSTUB(ID3D10Multithread_GetMultithreadProtected),	));