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void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild * This, ID3D10Device **ppDevice);HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild * This, REFGUID guid, const IUnknown *pData);CLASS( ID3D10DeviceChild, STRUCT(), VTABLE( CSTUB(ID3D10DeviceChild_GetDevice), CSTUB(ID3D10DeviceChild_GetPrivateData), CSTUB(ID3D10DeviceChild_SetPrivateData), CSTUB(ID3D10DeviceChild_SetPrivateDataInterface), ));void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState * This, ID3D10Device **ppDevice);HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState * This, REFGUID guid, const IUnknown *pData);void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState * This, D3D10_DEPTH_STENCIL_DESC *pDesc);CLASS( ID3D10DepthStencilState, STRUCT(), VTABLE( CSTUB(ID3D10DepthStencilState_GetDevice), CSTUB(ID3D10DepthStencilState_GetPrivateData), CSTUB(ID3D10DepthStencilState_SetPrivateData), CSTUB(ID3D10DepthStencilState_SetPrivateDataInterface), CSTUB(ID3D10DepthStencilState_GetDesc), ));void ID3D10BlendState_GetDevice(ID3D10BlendState * This, ID3D10Device **ppDevice);HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState * This, REFGUID guid, const IUnknown *pData);void ID3D10BlendState_GetDesc(ID3D10BlendState * This, D3D10_BLEND_DESC *pDesc);CLASS( ID3D10BlendState, STRUCT(), VTABLE( CSTUB(ID3D10BlendState_GetDevice), CSTUB(ID3D10BlendState_GetPrivateData), CSTUB(ID3D10BlendState_SetPrivateData), CSTUB(ID3D10BlendState_SetPrivateDataInterface), CSTUB(ID3D10BlendState_GetDesc), ));void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState * This, ID3D10Device **ppDevice);HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState * This, REFGUID guid, const IUnknown *pData);void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState * This, D3D10_RASTERIZER_DESC *pDesc);CLASS( ID3D10RasterizerState, STRUCT(), VTABLE( CSTUB(ID3D10RasterizerState_GetDevice), CSTUB(ID3D10RasterizerState_GetPrivateData), CSTUB(ID3D10RasterizerState_SetPrivateData), CSTUB(ID3D10RasterizerState_SetPrivateDataInterface), CSTUB(ID3D10RasterizerState_GetDesc), ));void ID3D10Resource_GetDevice(ID3D10Resource * This, ID3D10Device **ppDevice);HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource * This, REFGUID guid, const IUnknown *pData);void ID3D10Resource_GetType(ID3D10Resource * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Resource_SetEvictionPriority(ID3D10Resource * This, UINT EvictionPriority);UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource * This);CLASS( ID3D10Resource, STRUCT(), VTABLE( CSTUB(ID3D10Resource_GetDevice), CSTUB(ID3D10Resource_GetPrivateData), CSTUB(ID3D10Resource_SetPrivateData), CSTUB(ID3D10Resource_SetPrivateDataInterface), CSTUB(ID3D10Resource_GetType), CSTUB(ID3D10Resource_SetEvictionPriority), CSTUB(ID3D10Resource_GetEvictionPriority), ));void ID3D10Buffer_GetDevice(ID3D10Buffer * This, ID3D10Device **ppDevice);HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer * This, REFGUID guid, const IUnknown *pData);void ID3D10Buffer_GetType(ID3D10Buffer * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer * This, UINT EvictionPriority);UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer * This);HRESULT ID3D10Buffer_Map(ID3D10Buffer * This, D3D10_MAP MapType, UINT MapFlags, void **ppData);void ID3D10Buffer_Unmap(ID3D10Buffer * This);void ID3D10Buffer_GetDesc(ID3D10Buffer * This, D3D10_BUFFER_DESC *pDesc);CLASS( ID3D10Buffer, STRUCT(), VTABLE( CSTUB(ID3D10Buffer_GetDevice), CSTUB(ID3D10Buffer_GetPrivateData), CSTUB(ID3D10Buffer_SetPrivateData), CSTUB(ID3D10Buffer_SetPrivateDataInterface), CSTUB(ID3D10Buffer_GetType), CSTUB(ID3D10Buffer_SetEvictionPriority), CSTUB(ID3D10Buffer_GetEvictionPriority), CSTUB(ID3D10Buffer_Map), CSTUB(ID3D10Buffer_Unmap), CSTUB(ID3D10Buffer_GetDesc), ));void ID3D10Texture1D_GetDevice(ID3D10Texture1D * This, ID3D10Device **ppDevice);HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D * This, REFGUID guid, const IUnknown *pData);void ID3D10Texture1D_GetType(ID3D10Texture1D * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D * This, UINT EvictionPriority);UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D * This);HRESULT ID3D10Texture1D_Map(ID3D10Texture1D * This, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void **ppData);void ID3D10Texture1D_Unmap(ID3D10Texture1D * This, UINT Subresource);void ID3D10Texture1D_GetDesc(ID3D10Texture1D * This, D3D10_TEXTURE1D_DESC *pDesc);CLASS( ID3D10Texture1D, STRUCT(), VTABLE( CSTUB(ID3D10Texture1D_GetDevice), CSTUB(ID3D10Texture1D_GetPrivateData), CSTUB(ID3D10Texture1D_SetPrivateData), CSTUB(ID3D10Texture1D_SetPrivateDataInterface), CSTUB(ID3D10Texture1D_GetType), CSTUB(ID3D10Texture1D_SetEvictionPriority), CSTUB(ID3D10Texture1D_GetEvictionPriority), CSTUB(ID3D10Texture1D_Map), CSTUB(ID3D10Texture1D_Unmap), CSTUB(ID3D10Texture1D_GetDesc), ));void ID3D10Texture2D_GetDevice(ID3D10Texture2D * This, ID3D10Device **ppDevice);HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D * This, REFGUID guid, const IUnknown *pData);void ID3D10Texture2D_GetType(ID3D10Texture2D * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D * This, UINT EvictionPriority);UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D * This);HRESULT ID3D10Texture2D_Map(ID3D10Texture2D * This, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D *pMappedTex2D);void ID3D10Texture2D_Unmap(ID3D10Texture2D * This, UINT Subresource);void ID3D10Texture2D_GetDesc(ID3D10Texture2D * This, D3D10_TEXTURE2D_DESC *pDesc);CLASS( ID3D10Texture2D, STRUCT(), VTABLE( CSTUB(ID3D10Texture2D_GetDevice), CSTUB(ID3D10Texture2D_GetPrivateData), CSTUB(ID3D10Texture2D_SetPrivateData), CSTUB(ID3D10Texture2D_SetPrivateDataInterface), CSTUB(ID3D10Texture2D_GetType), CSTUB(ID3D10Texture2D_SetEvictionPriority), CSTUB(ID3D10Texture2D_GetEvictionPriority), CSTUB(ID3D10Texture2D_Map), CSTUB(ID3D10Texture2D_Unmap), CSTUB(ID3D10Texture2D_GetDesc), ));void ID3D10Texture3D_GetDevice(ID3D10Texture3D * This, ID3D10Device **ppDevice);HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D * This, REFGUID guid, const IUnknown *pData);void ID3D10Texture3D_GetType(ID3D10Texture3D * This, D3D10_RESOURCE_DIMENSION *rType);void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D * This, UINT EvictionPriority);UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D * This);HRESULT ID3D10Texture3D_Map(ID3D10Texture3D * This, UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D *pMappedTex3D);void ID3D10Texture3D_Unmap(ID3D10Texture3D * This, UINT Subresource);void ID3D10Texture3D_GetDesc(ID3D10Texture3D * This, D3D10_TEXTURE3D_DESC *pDesc);CLASS( ID3D10Texture3D, STRUCT(), VTABLE( CSTUB(ID3D10Texture3D_GetDevice), CSTUB(ID3D10Texture3D_GetPrivateData), CSTUB(ID3D10Texture3D_SetPrivateData), CSTUB(ID3D10Texture3D_SetPrivateDataInterface), CSTUB(ID3D10Texture3D_GetType), CSTUB(ID3D10Texture3D_SetEvictionPriority), CSTUB(ID3D10Texture3D_GetEvictionPriority), CSTUB(ID3D10Texture3D_Map), CSTUB(ID3D10Texture3D_Unmap), CSTUB(ID3D10Texture3D_GetDesc), ));void ID3D10View_GetDevice(ID3D10View * This, ID3D10Device **ppDevice);HRESULT ID3D10View_GetPrivateData(ID3D10View * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10View_SetPrivateData(ID3D10View * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View * This, REFGUID guid, const IUnknown *pData);void ID3D10View_GetResource(ID3D10View * This, ID3D10Resource **ppResource);CLASS( ID3D10View, STRUCT(), VTABLE( CSTUB(ID3D10View_GetDevice), CSTUB(ID3D10View_GetPrivateData), CSTUB(ID3D10View_SetPrivateData), CSTUB(ID3D10View_SetPrivateDataInterface), CSTUB(ID3D10View_GetResource), ));void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView * This, ID3D10Device **ppDevice);HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView * This, REFGUID guid, const IUnknown *pData);void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView * This, ID3D10Resource **ppResource);void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView * This, D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);CLASS( ID3D10ShaderResourceView, STRUCT(), VTABLE( CSTUB(ID3D10ShaderResourceView_GetDevice), CSTUB(ID3D10ShaderResourceView_GetPrivateData), CSTUB(ID3D10ShaderResourceView_SetPrivateData), CSTUB(ID3D10ShaderResourceView_SetPrivateDataInterface), CSTUB(ID3D10ShaderResourceView_GetResource), CSTUB(ID3D10ShaderResourceView_GetDesc), ));void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView * This, ID3D10Device **ppDevice);HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView * This, REFGUID guid, const IUnknown *pData);void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView * This, ID3D10Resource **ppResource);void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView * This, D3D10_RENDER_TARGET_VIEW_DESC *pDesc);CLASS( ID3D10RenderTargetView, STRUCT(), VTABLE( CSTUB(ID3D10RenderTargetView_GetDevice), CSTUB(ID3D10RenderTargetView_GetPrivateData), CSTUB(ID3D10RenderTargetView_SetPrivateData), CSTUB(ID3D10RenderTargetView_SetPrivateDataInterface), CSTUB(ID3D10RenderTargetView_GetResource), CSTUB(ID3D10RenderTargetView_GetDesc), ));void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView * This, ID3D10Device **ppDevice);HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView * This, REFGUID guid, const IUnknown *pData);void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView * This, ID3D10Resource **ppResource);void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView * This, D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);CLASS( ID3D10DepthStencilView, STRUCT(), VTABLE( CSTUB(ID3D10DepthStencilView_GetDevice), CSTUB(ID3D10DepthStencilView_GetPrivateData), CSTUB(ID3D10DepthStencilView_SetPrivateData), CSTUB(ID3D10DepthStencilView_SetPrivateDataInterface), CSTUB(ID3D10DepthStencilView_GetResource), CSTUB(ID3D10DepthStencilView_GetDesc), ));void ID3D10VertexShader_GetDevice(ID3D10VertexShader * This, ID3D10Device **ppDevice);HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader * This, REFGUID guid, const IUnknown *pData);CLASS( ID3D10VertexShader, STRUCT(), VTABLE( CSTUB(ID3D10VertexShader_GetDevice), CSTUB(ID3D10VertexShader_GetPrivateData), CSTUB(ID3D10VertexShader_SetPrivateData), CSTUB(ID3D10VertexShader_SetPrivateDataInterface), ));void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader * This, ID3D10Device **ppDevice);HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader * This, REFGUID guid, const IUnknown *pData);CLASS( ID3D10GeometryShader, STRUCT(), VTABLE( CSTUB(ID3D10GeometryShader_GetDevice), CSTUB(ID3D10GeometryShader_GetPrivateData), CSTUB(ID3D10GeometryShader_SetPrivateData), CSTUB(ID3D10GeometryShader_SetPrivateDataInterface), ));void ID3D10PixelShader_GetDevice(ID3D10PixelShader * This, ID3D10Device **ppDevice);HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader * This, REFGUID guid, const IUnknown *pData);CLASS( ID3D10PixelShader, STRUCT(), VTABLE( CSTUB(ID3D10PixelShader_GetDevice), CSTUB(ID3D10PixelShader_GetPrivateData), CSTUB(ID3D10PixelShader_SetPrivateData), CSTUB(ID3D10PixelShader_SetPrivateDataInterface), ));void ID3D10InputLayout_GetDevice(ID3D10InputLayout * This, ID3D10Device **ppDevice);HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout * This, REFGUID guid, const IUnknown *pData);CLASS( ID3D10InputLayout, STRUCT(), VTABLE( CSTUB(ID3D10InputLayout_GetDevice), CSTUB(ID3D10InputLayout_GetPrivateData), CSTUB(ID3D10InputLayout_SetPrivateData), CSTUB(ID3D10InputLayout_SetPrivateDataInterface), ));void ID3D10SamplerState_GetDevice(ID3D10SamplerState * This, ID3D10Device **ppDevice);HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState * This, REFGUID guid, const IUnknown *pData);void ID3D10SamplerState_GetDesc(ID3D10SamplerState * This, D3D10_SAMPLER_DESC *pDesc);CLASS( ID3D10SamplerState, STRUCT(), VTABLE( CSTUB(ID3D10SamplerState_GetDevice), CSTUB(ID3D10SamplerState_GetPrivateData), CSTUB(ID3D10SamplerState_SetPrivateData), CSTUB(ID3D10SamplerState_SetPrivateDataInterface), CSTUB(ID3D10SamplerState_GetDesc), ));void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous * This, ID3D10Device **ppDevice);HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous * This, REFGUID guid, const IUnknown *pData);void ID3D10Asynchronous_Begin(ID3D10Asynchronous * This);void ID3D10Asynchronous_End(ID3D10Asynchronous * This);HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous * This, __out_bcount_opt(DataSize);UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous * This);CLASS( ID3D10Asynchronous, STRUCT(), VTABLE( CSTUB(ID3D10Asynchronous_GetDevice), CSTUB(ID3D10Asynchronous_GetPrivateData), CSTUB(ID3D10Asynchronous_SetPrivateData), CSTUB(ID3D10Asynchronous_SetPrivateDataInterface), CSTUB(ID3D10Asynchronous_Begin), CSTUB(ID3D10Asynchronous_End), CSTUB(ID3D10Asynchronous_GetData), CSTUB(ID3D10Asynchronous_GetDataSize), ));void ID3D10Query_GetDevice(ID3D10Query * This, ID3D10Device **ppDevice);HRESULT ID3D10Query_GetPrivateData(ID3D10Query * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Query_SetPrivateData(ID3D10Query * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query * This, REFGUID guid, const IUnknown *pData);void ID3D10Query_Begin(ID3D10Query * This);void ID3D10Query_End(ID3D10Query * This);HRESULT ID3D10Query_GetData(ID3D10Query * This, __out_bcount_opt(DataSize);UINT ID3D10Query_GetDataSize(ID3D10Query * This);void ID3D10Query_GetDesc(ID3D10Query * This, D3D10_QUERY_DESC *pDesc);CLASS( ID3D10Query, STRUCT(), VTABLE( CSTUB(ID3D10Query_GetDevice), CSTUB(ID3D10Query_GetPrivateData), CSTUB(ID3D10Query_SetPrivateData), CSTUB(ID3D10Query_SetPrivateDataInterface), CSTUB(ID3D10Query_Begin), CSTUB(ID3D10Query_End), CSTUB(ID3D10Query_GetData), CSTUB(ID3D10Query_GetDataSize), CSTUB(ID3D10Query_GetDesc), ));void ID3D10Predicate_GetDevice(ID3D10Predicate * This, ID3D10Device **ppDevice);HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate * This, REFGUID guid, const IUnknown *pData);void ID3D10Predicate_Begin(ID3D10Predicate * This);void ID3D10Predicate_End(ID3D10Predicate * This);HRESULT ID3D10Predicate_GetData(ID3D10Predicate * This, __out_bcount_opt(DataSize);UINT ID3D10Predicate_GetDataSize(ID3D10Predicate * This);void ID3D10Predicate_GetDesc(ID3D10Predicate * This, D3D10_QUERY_DESC *pDesc);CLASS( ID3D10Predicate, STRUCT(), VTABLE( CSTUB(ID3D10Predicate_GetDevice), CSTUB(ID3D10Predicate_GetPrivateData), CSTUB(ID3D10Predicate_SetPrivateData), CSTUB(ID3D10Predicate_SetPrivateDataInterface), CSTUB(ID3D10Predicate_Begin), CSTUB(ID3D10Predicate_End), CSTUB(ID3D10Predicate_GetData), CSTUB(ID3D10Predicate_GetDataSize), CSTUB(ID3D10Predicate_GetDesc), ));void ID3D10Counter_GetDevice(ID3D10Counter * This, ID3D10Device **ppDevice);HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter * This, REFGUID guid, const IUnknown *pData);void ID3D10Counter_Begin(ID3D10Counter * This);void ID3D10Counter_End(ID3D10Counter * This);HRESULT ID3D10Counter_GetData(ID3D10Counter * This, __out_bcount_opt(DataSize);UINT ID3D10Counter_GetDataSize(ID3D10Counter * This);void ID3D10Counter_GetDesc(ID3D10Counter * This, D3D10_COUNTER_DESC *pDesc);CLASS( ID3D10Counter, STRUCT(), VTABLE( CSTUB(ID3D10Counter_GetDevice), CSTUB(ID3D10Counter_GetPrivateData), CSTUB(ID3D10Counter_SetPrivateData), CSTUB(ID3D10Counter_SetPrivateDataInterface), CSTUB(ID3D10Counter_Begin), CSTUB(ID3D10Counter_End), CSTUB(ID3D10Counter_GetData), CSTUB(ID3D10Counter_GetDataSize), CSTUB(ID3D10Counter_GetDesc), ));void ID3D10Device_VSSetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_PSSetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_PSSetShader(ID3D10Device * This, ID3D10PixelShader *pPixelShader);void ID3D10Device_PSSetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_VSSetShader(ID3D10Device * This, ID3D10VertexShader *pVertexShader);void ID3D10Device_DrawIndexed(ID3D10Device * This, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation);void ID3D10Device_Draw(ID3D10Device * This, UINT VertexCount, UINT StartVertexLocation);void ID3D10Device_PSSetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_IASetInputLayout(ID3D10Device * This, ID3D10InputLayout *pInputLayout);void ID3D10Device_IASetVertexBuffers(ID3D10Device * This, __in_range( 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_IASetIndexBuffer(ID3D10Device * This, ID3D10Buffer *pIndexBuffer, DXGI_FORMAT Format, UINT Offset);void ID3D10Device_DrawIndexedInstanced(ID3D10Device * This, UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation);void ID3D10Device_DrawInstanced(ID3D10Device * This, UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation);void ID3D10Device_GSSetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_GSSetShader(ID3D10Device * This, ID3D10GeometryShader *pShader);void ID3D10Device_IASetPrimitiveTopology(ID3D10Device * This, D3D10_PRIMITIVE_TOPOLOGY Topology);void ID3D10Device_VSSetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_VSSetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_SetPredication(ID3D10Device * This, ID3D10Predicate *pPredicate, BOOL PredicateValue);void ID3D10Device_GSSetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_GSSetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_OMSetRenderTargets(ID3D10Device * This, __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT);void ID3D10Device_OMSetBlendState(ID3D10Device * This, ID3D10BlendState *pBlendState, const FLOAT BlendFactor[ 4 ], UINT SampleMask);void ID3D10Device_OMSetDepthStencilState(ID3D10Device * This, ID3D10DepthStencilState *pDepthStencilState, UINT StencilRef);void ID3D10Device_SOSetTargets(ID3D10Device * This, __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT);void ID3D10Device_DrawAuto(ID3D10Device * This);void ID3D10Device_RSSetState(ID3D10Device * This, ID3D10RasterizerState *pRasterizerState);void ID3D10Device_RSSetViewports(ID3D10Device * This, __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE);void ID3D10Device_RSSetScissorRects(ID3D10Device * This, __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE);void ID3D10Device_CopySubresourceRegion(ID3D10Device * This, ID3D10Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D10Resource *pSrcResource, UINT SrcSubresource, const D3D10_BOX *pSrcBox);void ID3D10Device_CopyResource(ID3D10Device * This, ID3D10Resource *pDstResource, ID3D10Resource *pSrcResource);void ID3D10Device_UpdateSubresource(ID3D10Device * This, ID3D10Resource *pDstResource, UINT DstSubresource, const D3D10_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch);void ID3D10Device_ClearRenderTargetView(ID3D10Device * This, ID3D10RenderTargetView *pRenderTargetView, const FLOAT ColorRGBA[ 4 ]);void ID3D10Device_ClearDepthStencilView(ID3D10Device * This, ID3D10DepthStencilView *pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil);void ID3D10Device_GenerateMips(ID3D10Device * This, ID3D10ShaderResourceView *pShaderResourceView);void ID3D10Device_ResolveSubresource(ID3D10Device * This, ID3D10Resource *pDstResource, UINT DstSubresource, ID3D10Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format);void ID3D10Device_VSGetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_PSGetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_PSGetShader(ID3D10Device * This, ID3D10PixelShader **ppPixelShader);void ID3D10Device_PSGetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_VSGetShader(ID3D10Device * This, ID3D10VertexShader **ppVertexShader);void ID3D10Device_PSGetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_IAGetInputLayout(ID3D10Device * This, ID3D10InputLayout **ppInputLayout);void ID3D10Device_IAGetVertexBuffers(ID3D10Device * This, __in_range( 0, D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_IAGetIndexBuffer(ID3D10Device * This, ID3D10Buffer **pIndexBuffer, DXGI_FORMAT *Format, UINT *Offset);void ID3D10Device_GSGetConstantBuffers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1);void ID3D10Device_GSGetShader(ID3D10Device * This, ID3D10GeometryShader **ppGeometryShader);void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device * This, D3D10_PRIMITIVE_TOPOLOGY *pTopology);void ID3D10Device_VSGetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_VSGetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_GetPredication(ID3D10Device * This, ID3D10Predicate **ppPredicate, BOOL *pPredicateValue);void ID3D10Device_GSGetShaderResources(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1);void ID3D10Device_GSGetSamplers(ID3D10Device * This, __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1);void ID3D10Device_OMGetRenderTargets(ID3D10Device * This, __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT);void ID3D10Device_OMGetBlendState(ID3D10Device * This, ID3D10BlendState **ppBlendState, FLOAT BlendFactor[ 4 ], UINT *pSampleMask);void ID3D10Device_OMGetDepthStencilState(ID3D10Device * This, ID3D10DepthStencilState **ppDepthStencilState, UINT *pStencilRef);void ID3D10Device_SOGetTargets(ID3D10Device * This, __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT);void ID3D10Device_RSGetState(ID3D10Device * This, ID3D10RasterizerState **ppRasterizerState);void ID3D10Device_RSGetViewports(ID3D10Device * This, __inout UINT *NumViewports, __out_ecount_opt(NumViewports);void ID3D10Device_RSGetScissorRects(ID3D10Device * This, __inout UINT *NumRects, __out_ecount_opt(NumRects);HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device * This);HRESULT ID3D10Device_SetExceptionMode(ID3D10Device * This, UINT RaiseFlags);UINT ID3D10Device_GetExceptionMode(ID3D10Device * This);HRESULT ID3D10Device_GetPrivateData(ID3D10Device * This, REFGUID guid, __inout UINT *pDataSize, __out_bcount_opt(*pDataSize);HRESULT ID3D10Device_SetPrivateData(ID3D10Device * This, REFGUID guid, UINT DataSize, __in_bcount_opt(DataSize);HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device * This, REFGUID guid, const IUnknown *pData);void ID3D10Device_ClearState(ID3D10Device * This);void ID3D10Device_Flush(ID3D10Device * This);HRESULT ID3D10Device_CreateBuffer(ID3D10Device * This, const D3D10_BUFFER_DESC *pDesc, const D3D10_SUBRESOURCE_DATA *pInitialData, ID3D10Buffer **ppBuffer);HRESULT ID3D10Device_CreateTexture1D(ID3D10Device * This, const D3D10_TEXTURE1D_DESC *pDesc, __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize);HRESULT ID3D10Device_CreateTexture2D(ID3D10Device * This, const D3D10_TEXTURE2D_DESC *pDesc, __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize);HRESULT ID3D10Device_CreateTexture3D(ID3D10Device * This, const D3D10_TEXTURE3D_DESC *pDesc, __in_xcount_opt(pDesc->MipLevels);HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device * This, ID3D10Resource *pResource, const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D10ShaderResourceView **ppSRView);HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device * This, ID3D10Resource *pResource, const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, ID3D10RenderTargetView **ppRTView);HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device * This, ID3D10Resource *pResource, const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D10DepthStencilView **ppDepthStencilView);HRESULT ID3D10Device_CreateInputLayout(ID3D10Device * This, __in_ecount(NumElements);HRESULT ID3D10Device_CreateVertexShader(ID3D10Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10VertexShader **ppVertexShader);HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10GeometryShader **ppGeometryShader);HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, __in_ecount_opt(NumEntries);HRESULT ID3D10Device_CreatePixelShader(ID3D10Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10PixelShader **ppPixelShader);HRESULT ID3D10Device_CreateBlendState(ID3D10Device * This, const D3D10_BLEND_DESC *pBlendStateDesc, ID3D10BlendState **ppBlendState);HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device * This, const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D10DepthStencilState **ppDepthStencilState);HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device * This, const D3D10_RASTERIZER_DESC *pRasterizerDesc, ID3D10RasterizerState **ppRasterizerState);HRESULT ID3D10Device_CreateSamplerState(ID3D10Device * This, const D3D10_SAMPLER_DESC *pSamplerDesc, ID3D10SamplerState **ppSamplerState);HRESULT ID3D10Device_CreateQuery(ID3D10Device * This, const D3D10_QUERY_DESC *pQueryDesc, ID3D10Query **ppQuery);HRESULT ID3D10Device_CreatePredicate(ID3D10Device * This, const D3D10_QUERY_DESC *pPredicateDesc, ID3D10Predicate **ppPredicate);HRESULT ID3D10Device_CreateCounter(ID3D10Device * This, const D3D10_COUNTER_DESC *pCounterDesc, ID3D10Counter **ppCounter);HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device * This, DXGI_FORMAT Format, UINT *pFormatSupport);HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device * This, DXGI_FORMAT Format, UINT SampleCount, UINT *pNumQualityLevels);void ID3D10Device_CheckCounterInfo(ID3D10Device * This, D3D10_COUNTER_INFO *pCounterInfo);HRESULT ID3D10Device_CheckCounter(ID3D10Device * This, const D3D10_COUNTER_DESC *pDesc, D3D10_COUNTER_TYPE *pType, UINT *pActiveCounters, __out_ecount_opt(*pNameLength);UINT ID3D10Device_GetCreationFlags(ID3D10Device * This);HRESULT ID3D10Device_OpenSharedResource(ID3D10Device * This, HANDLE hResource, REFIID ReturnedInterface, void **ppResource);void ID3D10Device_SetTextFilterSize(ID3D10Device * This, UINT Width, UINT Height);void ID3D10Device_GetTextFilterSize(ID3D10Device * This, UINT *pWidth, UINT *pHeight);CLASS( ID3D10Device, STRUCT(), VTABLE( CSTUB(ID3D10Device_VSSetConstantBuffers), CSTUB(ID3D10Device_PSSetShaderResources), CSTUB(ID3D10Device_PSSetShader), CSTUB(ID3D10Device_PSSetSamplers), CSTUB(ID3D10Device_VSSetShader), CSTUB(ID3D10Device_DrawIndexed), CSTUB(ID3D10Device_Draw), CSTUB(ID3D10Device_PSSetConstantBuffers), CSTUB(ID3D10Device_IASetInputLayout), CSTUB(ID3D10Device_IASetVertexBuffers), CSTUB(ID3D10Device_IASetIndexBuffer), CSTUB(ID3D10Device_DrawIndexedInstanced), CSTUB(ID3D10Device_DrawInstanced), CSTUB(ID3D10Device_GSSetConstantBuffers), CSTUB(ID3D10Device_GSSetShader), CSTUB(ID3D10Device_IASetPrimitiveTopology), CSTUB(ID3D10Device_VSSetShaderResources), CSTUB(ID3D10Device_VSSetSamplers), CSTUB(ID3D10Device_SetPredication), CSTUB(ID3D10Device_GSSetShaderResources), CSTUB(ID3D10Device_GSSetSamplers), CSTUB(ID3D10Device_OMSetRenderTargets), CSTUB(ID3D10Device_OMSetBlendState), CSTUB(ID3D10Device_OMSetDepthStencilState), CSTUB(ID3D10Device_SOSetTargets), CSTUB(ID3D10Device_DrawAuto), CSTUB(ID3D10Device_RSSetState), CSTUB(ID3D10Device_RSSetViewports), CSTUB(ID3D10Device_RSSetScissorRects), CSTUB(ID3D10Device_CopySubresourceRegion), CSTUB(ID3D10Device_CopyResource), CSTUB(ID3D10Device_UpdateSubresource), CSTUB(ID3D10Device_ClearRenderTargetView), CSTUB(ID3D10Device_ClearDepthStencilView), CSTUB(ID3D10Device_GenerateMips), CSTUB(ID3D10Device_ResolveSubresource), CSTUB(ID3D10Device_VSGetConstantBuffers), CSTUB(ID3D10Device_PSGetShaderResources), CSTUB(ID3D10Device_PSGetShader), CSTUB(ID3D10Device_PSGetSamplers), CSTUB(ID3D10Device_VSGetShader), CSTUB(ID3D10Device_PSGetConstantBuffers), CSTUB(ID3D10Device_IAGetInputLayout), CSTUB(ID3D10Device_IAGetVertexBuffers), CSTUB(ID3D10Device_IAGetIndexBuffer), CSTUB(ID3D10Device_GSGetConstantBuffers), CSTUB(ID3D10Device_GSGetShader), CSTUB(ID3D10Device_IAGetPrimitiveTopology), CSTUB(ID3D10Device_VSGetShaderResources), CSTUB(ID3D10Device_VSGetSamplers), CSTUB(ID3D10Device_GetPredication), CSTUB(ID3D10Device_GSGetShaderResources), CSTUB(ID3D10Device_GSGetSamplers), CSTUB(ID3D10Device_OMGetRenderTargets), CSTUB(ID3D10Device_OMGetBlendState), CSTUB(ID3D10Device_OMGetDepthStencilState), CSTUB(ID3D10Device_SOGetTargets), CSTUB(ID3D10Device_RSGetState), CSTUB(ID3D10Device_RSGetViewports), CSTUB(ID3D10Device_RSGetScissorRects), CSTUB(ID3D10Device_GetDeviceRemovedReason), CSTUB(ID3D10Device_SetExceptionMode), CSTUB(ID3D10Device_GetExceptionMode), CSTUB(ID3D10Device_GetPrivateData), CSTUB(ID3D10Device_SetPrivateData), CSTUB(ID3D10Device_SetPrivateDataInterface), CSTUB(ID3D10Device_ClearState), CSTUB(ID3D10Device_Flush), CSTUB(ID3D10Device_CreateBuffer), CSTUB(ID3D10Device_CreateTexture1D), CSTUB(ID3D10Device_CreateTexture2D), CSTUB(ID3D10Device_CreateTexture3D), CSTUB(ID3D10Device_CreateShaderResourceView), CSTUB(ID3D10Device_CreateRenderTargetView), CSTUB(ID3D10Device_CreateDepthStencilView), CSTUB(ID3D10Device_CreateInputLayout), CSTUB(ID3D10Device_CreateVertexShader), CSTUB(ID3D10Device_CreateGeometryShader), CSTUB(ID3D10Device_CreateGeometryShaderWithStreamOutput), CSTUB(ID3D10Device_CreatePixelShader), CSTUB(ID3D10Device_CreateBlendState), CSTUB(ID3D10Device_CreateDepthStencilState), CSTUB(ID3D10Device_CreateRasterizerState), CSTUB(ID3D10Device_CreateSamplerState), CSTUB(ID3D10Device_CreateQuery), CSTUB(ID3D10Device_CreatePredicate), CSTUB(ID3D10Device_CreateCounter), CSTUB(ID3D10Device_CheckFormatSupport), CSTUB(ID3D10Device_CheckMultisampleQualityLevels), CSTUB(ID3D10Device_CheckCounterInfo), CSTUB(ID3D10Device_CheckCounter), CSTUB(ID3D10Device_GetCreationFlags), CSTUB(ID3D10Device_OpenSharedResource), CSTUB(ID3D10Device_SetTextFilterSize), CSTUB(ID3D10Device_GetTextFilterSize), ));void ID3D10Multithread_Enter(ID3D10Multithread * This);void ID3D10Multithread_Leave(ID3D10Multithread * This);BOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread * This, BOOL bMTProtect);BOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread * This);CLASS( ID3D10Multithread, STRUCT(), VTABLE( CSTUB(ID3D10Multithread_Enter), CSTUB(ID3D10Multithread_Leave), CSTUB(ID3D10Multithread_SetMultithreadProtected), CSTUB(ID3D10Multithread_GetMultithreadProtected), ));