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#380182
newkey
C:/taspring_trunk/lua/lua/src/ltable.c:387
luaV_settable
C:/taspring_trunk/lua/lua/src/lvm.c:175
lua_settable
C:/taspring_trunk/lua/lua/src/lapi.c:572
CLuaUI::LoadCFunctions(lua_State*)
C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:499
CLuaUI::GetHandler(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
C:/taspring_trunk/rts/Game/UI/LuaUI.cpp:275
CGuiHandler::RunLayoutCommand(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
C:/taspring_trunk/rts/Game/UI/GuiHandler.cpp:1648
CGame::ActionPressed(CKeyBindings::Action const&, CKeySet const&, bool)
C:/taspring_trunk/rts/Game/Game.cpp:1317
CGame::KeyPressed(unsigned short, bool)
C:/taspring_trunk/rts/Game/Game.cpp:565
SpringApp::Run(int, char**)
C:/taspring_trunk/rts/System/Main.cpp:945
Run(int, char**)
C:/taspring_trunk/rts/System/Main.cpp:1047
WinMain@16
C:/taspring_trunk/rts/System/Main.cpp:1096
main
J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/main.c:78
_mingw_CRTStartup
J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:226
WinMainCRTStartup
J:/MinGW/home/Sherpya/stage/mingw-runtime-3.10/crt1.c:260
rc
??:0