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#379007
on *:text:!cut tree*:#RuneScapeLife:{ if (!$($+(%,$nick),2)) notice $nick You do not have an account! Type !create to make one.
else { if ($($+(%,$nick,.Busy),2) == On) notice $nick You need to wait before you can cut another Tree!
else { if (!$($+(%,$nick,.Axe),2)) notice $nick You do not have an Axe!
else { if ($($+(%,$nick,.Rune),2) == Yes) goto HasRuneAxe1
else { notice $nick You begin to chop a Tree...
set % $+ $nick $+ .TreeLogs $rand(1,10)
timer 1 5 notice $nick You have chopped $($+(%,$nick,.TreeLogs),2) Logs.
inc % $+ $nick $+ .Logs $($+(%,$nick,.TreeLogs),2)
inc % $+ $nick $+ .WcXP $calc($($+(%,$nick,.TreeLogs),2) * 15)
unset % $+ $nick $+ .TreeLogs
set % $+ $nick $+ .Busy on
timer 1 10 unset % $+ $nick $+ .Busy
:HasRuneAxe1
notice $nick You begin to chop a Tree...
set % $+ $nick $+ .TreeLogs $rand(1,30)
timer 1 5 notice $nick You have chopped $($+(%,$nick,.TreeLogs),2) Logs.
inc % $+ $nick $+ .Logs $($+(%,$nick,.TreeLogs),2)
inc % $+ $nick $+ .WcXP $calc($($+(%,$nick,.TreeLogs),2) * 15)
unset % $+ $nick $+ .TreeLogs
set % $+ $nick $+ .Busy on
timer 1 10 unset % $+ $nick $+ .Busy
}
}
}
}
}
I want it to skip this....
else { notice $nick You begin to chop a Tree...
set % $+ $nick $+ .TreeLogs $rand(1,10)
timer 1 5 notice $nick You have chopped $($+(%,$nick,.TreeLogs),2) Logs.
inc % $+ $nick $+ .Logs $($+(%,$nick,.TreeLogs),2)
inc % $+ $nick $+ .WcXP $calc($($+(%,$nick,.TreeLogs),2) * 15)
unset % $+ $nick $+ .TreeLogs
set % $+ $nick $+ .Busy on
timer 1 10 unset % $+ $nick $+ .Busy