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#378910
if (strcmp(cmdtext, "/unlock", true)==0) {
if(IsPlayerInAnyVehicle(playerid)) {
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER) {
SendClientMessage(playerid,0xFFFF00AA,"You can only unlock the doors as the driver.");
return 1;
}
for(new i=0; i<MAX_PLAYERS; i++) {
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
} else {
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
/* } here's an extra closing brace, which closes your OnPlayerCommandText function
359.
}else{ and here's a floating else with no if, looks like you chopped off half of the registering commands
360.
SendClientMessage(playerid, COLOR_GREEN, "*** Login or register now.");
361.
}*/