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#378308
#pragma tabsize 4
#include <a_samp>
#include <shortcuts> //Atm, weapon defines
//========================================================================================
#define dcmd(%1,%2,%3) if ((strcmp(%3, "/%1", true, %2+1) == 0)&&(((%3[%2+1]==0)&&(dcmd_%1(playerid,"")))||((%3[%2+1]==32)&&(dcmd_%1(playerid,%3[%2+2]))))) return 1
#define dcmd2(%1,%2,%3) if ((strcmp(%3, "/%1", true, (%2) + 1) == 0) && ((%3[(%2) + 1] == ' ' || %3[(%2) + 1] == 0) && dcmd_%1(playerid))) return 1
//Colour Defines
#define GREY 0x808080AA
#define GREEN 0x20B2AAAA
#define YELLOW 0xFFFFE0AA
#define ORANGE 0xDA70D6AA
#define WHITE 0xFFFFFFAA
#define RED 0xFF0000AA //0xAA3333AA
#define DARKRED 0x660000AA
#define PINK 0xFF66FFAA
#define BLUE 0x0000BBAA
#define LIGHTBLUE 0x33CCFFAA
#define CLASS_OUTSIDE_INT playerid,0
#define CLASS_PLAYER_POS playerid,508.7362,-87.4335,998.9609
#define CLASS_CAM_POS playerid,508.7362,-83.4335,998.9609
#define CLASS_CAM_LOOKAT playerid,508.7362,-87.4335,998.9609
#define CLASS_FACE_ANGLE playerid,0.0
//The new crap
//========================================================================================
forward OnGameModeInit();
forward OnPlayerRequestClass(playerid, classid);
forward OnGameModeExit();
forward OnPlayerConnect(playerid);
forward OnPlayerDisconnect(playerid);
forward OnPlayerSpawn(playerid);
forward OnPlayerDeath(playerid, killerid, reason);
forward OnVehicleSpawn(vehicleid);
forward OnVehicleDeath(vehicleid, killerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerCommandText(playerid, cmdtext[]);
forward OnPlayerInfoChange(playerid);
forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
forward OnPlayerExitVehicle(playerid, vehicleid);
forward OnPlayerStateChange(playerid, newstate, oldstate);
forward OnPlayerEnterCheckpoint(playerid);
forward OnPlayerLeaveCheckpoint(playerid);
forward OnPlayerPrivmsg(playerid, senderid, text[]);
forward CheckIfGunsInArea(playerid);
//========================================================================================
//DCMD Commands
//========================================================================================
dcmd_challenge(playerid,params[]) {
SendClientMessage(playerid,RED,"You have challenged %p %s");
}
dcmd_visit(playerid,params[]) { //done
SetPlayerPos(playerid,2176.4924,-1829.8866,16.1406);
//SetPlayerWorldBounds(playerid,2176.4924,2174.0342,-1823.7162,-1829.8866);
}
dcmd_view(playerid,params[]) { //done
SetPlayerPos(playerid,2146.4744,-1814.2174,16.1406);
//SetPlayerWorldBounds(playerid,2146.4744,2177.1245,-1819.5330,-1829.8866);
}
dcmd_view2(playerid,params[]) { //done
SetPlayerPos(playerid,2152.0615,-1801.9026,16.1500);
//SetPlayerWorldBounds(playerid,2152.0615,2146.4355,-1801.9026,-1819.6968);
}
dcmd_view3(playerid,params[]) { //done
SetPlayerPos(playerid,2195.2471,-1815.8835,18.8672);
//SetPlayerWorldBounds(playerid,2195.2471,2183.1423,-1823.7162,-1830.3844);
}
dcmd_view4(playerid,params[]) { //done
SetPlayerPos(playerid,2192.2388,-1829.8866,18.0852);
//SetPlayerWorldBounds(playerid,2192.2388,2195.0879,-1785.4004,-1815.2256);
}
dcmd_view5(playerid,params[]) { //done
SetPlayerPos(playerid,2151.6270,-1829.8866,18.5474);
//SetPlayerWorldBounds(playerid,2151.6270,2177.1816,-1823.7162,-1766.3525);
}
dcmd_fight(playerid,params[]) { //done
SetPlayerPos(playerid,2151.0398,-1785.2968,18.5499);
//SetPlayerWorldBounds(playerid,2151.0398,2194.6853,-1785.2968,-1786.4722);
}
//admin ==
dcmd_jail(playerid,params[]) { //done
SetPlayerPos(playerid,2194.6794,-1839.1165,17.2422);
//SetPlayerWorldBounds(playerid,2194.6794,2167.8840,-1839.1165,-1830.6465);
}
// == admin
//========================================================================================
//Variables
//========================================================================================
main()
{
print("\n----------------------------------");
print(" tomozj's Fightclub Script");
print("----------------------------------\n");
}
//========================================================================================
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("tomozj's Fightclub");
AddPlayerClass(51,2176.4924,-1829.8866,16.1406,269.1425,20,10,0,0,0,0);
SetTimer("CheckIfGunsInArea", 500, 1); //the gun timer
AddStaticPickup(1240,15,2194.4529,-1816.6565,18.8672); // hp
AddStaticPickup(1240,15,2192.8447,-1816.4419,18.8672); // hp
AddStaticPickup(1240,15,2191.1631,-1816.3430,18.8672); // hp
AddStaticPickup(1240,15,2189.2588,-1816.2313,18.8672); // hp
AddStaticPickup(1240,15,2186.8083,-1816.0875,18.8672); // hp
AddStaticPickup(1240,15,2184.5435,-1815.9551,18.8672); // hp
AddStaticPickup(1242,15,2194.7749,-1816.3781,18.8672); // armour
AddStaticPickup(1242,15,2194.9690,-1817.4498,18.8672); // armour
AddStaticPickup(1242,15,2194.7275,-1819.3658,18.8672); // armour
AddStaticPickup(1242,15,2194.4321,-1821.7091,18.8672); // armour
AddStaticPickup(1242,15,2194.5613,-1824.0081,18.8672); // armour
AddStaticPickup(1242,15,2194.5889,-1826.4832,18.8672); // armour
AddStaticPickup(1242,15,2194.6187,-1829.1720,18.8672); // armour
AddStaticVehicle(581,2182.1521,-1778.5657,12.9597,272.4021,66,1); // train1 - block
AddStaticVehicle(581,2186.1191,-1781.0696,12.9662,264.2674,66,1); // train2 - block
AddStaticVehicle(510,2188.8235,-1757.3103,12.9719,6.2095,66,1); // biketogo
AddStaticVehicle(510,2186.4241,-1757.1820,12.9681,5.2637,66,1); // biketogol
AddStaticVehicle(510,2193.9233,-1743.1450,13.1439,4.0233,66,1); // biketogo sep
return 1;
}
//========================================================================================
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerInterior(CLASS_OUTSIDE_INT);
SetPlayerPos(CLASS_PLAYER_POS);
SetPlayerCameraPos(CLASS_CAM_POS);
SetPlayerCameraLookAt(CLASS_CAM_LOOKAT);
SetPlayerFacingAngle(CLASS_FACE_ANGLE);
return 1;
}
//========================================================================================
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
//========================================================================================
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
//========================================================================================
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
//========================================================================================
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
//========================================================================================
public OnPlayerText(playerid, text[])
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
//========================================================================================
//Dcmd functions
//========================================================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(challenge,9,cmdtext);
dcmd(visit,5,cmdtext);
dcmd(view,4,cmdtext);
dcmd(view2,5,cmdtext);
dcmd(view3,5,cmdtext);
dcmd(view4,5,cmdtext);
dcmd(view5,5,cmdtext);
dcmd(jail,4,cmdtext);
dcmd(fight,5,cmdtext);
return 1;
}
//========================================================================================
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
//========================================================================================
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
//========================================================================================
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
//========================================================================================
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}
//========================================================================================
public OnPlayerEnterCheckpoint(playerid)
{
printf("OnPlayerEnterCheckpoint(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerPrivmsg(playerid, senderid, text[])
{
printf("OnPlayerPrivmsg(%d,%d)",playerid,senderid);
return 0;
}
//========================================================================================
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
#pragma unused strtok
//========================================================================================
wiper(playerid)
{
for (new a=1;a<=10;a++)
{
SendClientMessage(playerid,0xFFFFFFFF,"\n");
}
return 1;
}
#pragma unused wiper
//========================================================================================
IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if (x > minx && x < maxx && y > miny && y < maxy)
{
return 1;
}
return 0;
}
#pragma unused IsPlayerInArea
//========================================================================================
//Added stuff
//========================================================================================
/*public CheckIfGunsInArea(playerid) {
if(IsPlayerInArea(playerid,2151.0398,2194.6853,-1785.2968,-1786.4722)) { //Checks if player is in the fighting zone
GivePlayerWeapon(playerid,26,100000);
GivePlayerWeapon(playerid,28,100000);
}
else {
ResetPlayerWeapons(playerid);
}
}*/
/*
public CheckIfGunsInArea() {
for(new i = 0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i)==1) {
if(IsPlayerInArea(i,2151.0398,2194.6853,-1786.4722,-1785.2968)) { //switched y coords, but they might have been right on a custom function
GivePlayerWeapon(i,26,100000);
GivePlayerWeapon(i,28,100000);
}
else { ResetPlayerWeapons(i); }
}
}
}*/
public CheckIfGunsInArea(playerid) {
for(new i = 0; i < MAX_PLAYERS; i++) {
new checkguns[MAX_PLAYERS];
if(IsPlayerConnected(i)==1) {
if(IsPlayerInArea(i,2151.0398,2194.6853,-1785.2968,-1786.4722)) { //Checks if player is in the fighting zone
GivePlayerWeapon(i,26,100000);
GivePlayerWeapon(i,28,100000);
CheckGuns[i] = 1;
}
else {
if(CheckGuns[i] == 1) {
CheckGuns[i] = 0;
ResetPlayerWeapons(i);
}
}
}
return 1;
}