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#378276
internDirec = internDirec * (0.03f);
internDirec.x += 1;
internDirec.y += 1;
internDirec.z += 1;
Avatar.InternVelocityX = (ushort)(32768 * internDirec.x);
Avatar.InternVelocityY = (ushort)(32768 * internDirec.y);
Avatar.InternVelocityZ = (ushort)(32768 * internDirec.z);