class Enemy { public: // getters int getHealth(); int getAmmo(); int getBlah(); // setters void setHealth(int h); void setAmmo(int a); void setBlah(int b); // AI void InitAI(); void DelAI(); // IMPORTANT NOTICE! All enemies should be added to the 'enemies' std::vector, for needs of fire() // in weapon.cpp!! private: int health; int ammo; int blah;};void Enemy::setHealth(int h) { health = h;};void Enemy::setAmmo(int a){ ammo = a;};void Enemy::setBlah(int b){ blah = b;};int Enemy::getHealth() { return health; };int Enemy::getAmmo() { return ammo; };int Enemy::getBlah() { return blah; };