rendered paste body#include "weapon.cpp"class Player { public: void setHealth(int h); void setAmmo(int a); void setClips(int c); int getAmmo(); int getHealth(); int getClips(); Weapon getBackWeapon(); Weapon getWeapon(); void reload(); void Reset(); private: int health; int ammo; int clips; Weapon wpn; Weapon back;};void Player::setHealth(int h) { health = h;};void Player::setAmmo(int a){ ammo = a;};void Player::setClips(int c){ clips = c;};int Player::getHealth() { return health; };int Player::getAmmo() { return ammo; };int Player::getClips() { return clips; };Weapon Player::getWeapon() { return wpn; };Weapon Player::getBackWeapon() { return back; };void Player::reload() { clips--; ammo = ammo + 10; // play reloading anim};void Player::Reset() // Reset the player{ health = 100; ammo = 10; clips = 5;};