Someone
public text v1 · immutable float[] heightmap = new float[65536];
for(int i =0; i < 65536; i++)
{
heightmap[i] = 20.4989f;
}
TerrainEngine.CreateLayerPacket(heightmap, 5, 7, 6,7);
float[] heightmap = new float[65536];
for(int i =0; i < 65536; i++)
{
heightmap[i] = 20.4989f;
}
TerrainEngine.CreateLayerPacket(heightmap, 5, 7, 6,7);