All pastes #375586 Raw Edit

Miscellany

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#375586 ·published 2007-02-28 12:38 UTC
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;Stealthy's Mage Routine
;Designing Stages 0.0
;Designed for use with WoWBot 15b.

;notes: WORK ON AOES! ex adds and superaoeing, work on hilly targeting



if sitting, stand
if no water elemental out and spell exists, summon water elemental
check for targets, if none grab one
check to see if they're allied/enemy
handle any elites that may have aggroed
attack
define frostspec
	check if we're in pull range and -haven't- pulled and have hp/mana
		combatprep
		if not enough hp/mana, downtime
		if yes, if fire mage, and you have no adds attacking you, pop off pyro
		if firemage and you have adds or you don't have pyro, use fireball
		if frostmage, open with frostbolt
		if spell finishes casting, set pulled flag. else repull
	if not, get closer and pull
	else start nukes
		if target under 30yrds and firespec and target not fire immune, fireball
		if target under 30yrds and firespec and target fire immune, frostbolt
		if target under 30 yrds and frostspec and target not frost immune, frostbolt
		if target under 30yrds and frostspec and target frost immune, firebolt
		if target under 30yrds and immune to frost and fire, arcane missiles
		if one extra aggroed exist, resheep, run to safe loc, if mana under x%, evocate
		if target is casting a spell, counterspell
		if targe tunder 20yrds and not cooldown, fireblast
		if under 25%hp, pop mana shield
		manastone/pots
		if target in melee range and not frost immune, frostnova
			find save point to right or left, strafe to it, face target
			if one add, target it and poly it
			if one add and can't poly, pick safe point and run
			if two adds and >1 lvl under you, aoe, might have to set flag and make function
			if two adds and <2 lvl under you, pick safe point and run
		if arc power exists, and my mana >50%, pop it
		if clearcast exists, and cold spec, cone of cold
		if clearcast exists, and not cold, blast wave
		if target frostbitten, frostnovad, or frozen, ice lance
		if pom exists and isn't cooldown, pop it
			if firespec and target not fire immune and pyro exists, pyroblast
			if firespec and target not fire immune and no pyro, fireball
			if firespec and target fire immune, frostbolt	
			if frostspec and target not frost immune, frsotbolt
			if frostspec and target frost immune, fireball
		manastone/pots
		if exists and range <10yrds, use dragon's breath
		if me > 75% hp and target under10%hp, wand
		if me > 50% hp and target under5%+ignited, wand
		if target under 10%hp, scorch
		if target under 4% hp, wand
		if me < 40%hp and target > 60%hp, instacasts
			blastwave
			cone of cold
			fireblast
		if me < 25% hp and < 25% mp, evocate
		if me < 25%hp and bandages exist, and not recently bandaged, use bandage
		if target dead and no adds, reset pulled
		if target dead and adds, work on adds
			when adds dead, reset pulled
		downtime

downtime
	check to see if I'm in combat, if yes, wait 5 and recheck
	if no, proceed
	check to see if I'm buffed, if yes, and >x hp/mp, don't bother
	if not buffed, and if have >x hp/mp, call buff
	if (variable food) doesn't exist, call make food
	if (variable water) doesn't exist, call make water
	if under X hp, and (variable food) exists, call eat
	if under x mp, and (variable water) exists, call drink
	if sitting, wowpress sitorstand
	if combatprep var, enter attack phase

summonwater
	same as food, but needs to be done first

summonfood
	check what level you are, summon food based on your level
	use a switch/class to do so
	based on this, set food variable to your level food
	cast twice

usewater/food
	if safe, and if have food + water, use
	if just food or just water, use
	wait til HP/MP full, use again if needed

pots
	check for hp pots from highest to lowest potency, use if exist and if under certain HP in fight, and can use
	same for mp pots

manastonesummon
	check for highest mana stone conjure that exists
	set variable for it
	summon based on variable

manastoneuse
	use manastone based on variable if in combat and under %mp

bandageset
	check for existing bandages, set var based on highest existing usable

combatprep
	if arc int is gone, pop it.
	if frost/ice armor is gone, pop it.
	if mob is a caster, pop dampen magic.
	if mob uses frost/fire, use frostward/fireward.
	if combustion exists and isn't cooldown or on me, pop it.
	if ice barrier exists and isn't cooldown or on me, pop it.
	if ice barrier exists and is cooldown but isn't on me, and coldsnap exists
		pop coldsnap
		pop ice barrier
	if my mana's now low and evocate exists and isn't cooldown, use it
	if my mana's now low and no evocate/evocate but cooldown, set special downtime var and trigger downtime
	if my mana's fine, proceed to attack


function Attack(string AttackGUID)
{
	;will assume either fire or fire/arcane if false, set it according to your spec
	declare frostspec bool local false
	;don't touch these, they're autoset
	declare Pulled bool local false
	declare UseFrostWard bool global false
	declare UseFireWard bool global false
	declare Immune-Frost bool global false
	declare Immune-Fire bool global false
	declare Dampen bool global false
	declare Ranged bool local true
	declare hastarget global false 

	SavedWaypointX:Set[${Me.X}]
	SavedWaypointY:Set[${Me.Y}]

	if ${Me.Sitting}
	{
		wowpress SITORSTAND
	}
	if ${AttackGUID[NULL]}||${AttackGUID.Equal[NOTARGET]}
	{
		call UpdateHudStatus "No Target."
		Return
	}
	;elites code borrowed from eqjoe, not much improvement to make. RLG is getting improved, however.
	if ${Unit[${AttackGUID}].Classification.Equal[Elite]} 
	{ 
		if !${Me.InCombat} 
		{ 
			call UpdateHudStatus "Target is an elite, don't bother attacking them" 
			GUIDBlacklist:Set[${AttackGUID},AVOID] 
			TargetGUID:Set[NOTARGET] 
			Return 
		} 
		else 
		{ 
			call UpdateHudStatus "Aggrod an elite RUN after we sheep!!" 
			if !${Spell[Polymorph].Cooldown}&&${Spell[Polymorph](exists)} 
			{ 
				call CastSpell Polymorph ${AttackGUID} 
			}    
			RLG:Set[TRUE] 
			GUIDBlacklist:Set[${AttackGUID},AVOID] 
			TargetGUID:Set[NOTARGET] 
			return 
		} 
	} 
	call UpdateHudStatus "Attacking ${Object[${AttackGUID}].Name}" 
	if ${Unit[${AttackGUID}].Distance}<${PullingRange}&&!${HavePulled} 
		{
			move -stop
			wait 3
			Target ${AttackGUID}

		}
	do
	{
		if ${Me.Sitting}
		{
			wowpress SITORSTAND
		}
		;save XYZ for stuck dist checking later, that's getting improved as well
		DistX:Set[${Me.X}]
		DistY:Set[${Me.Y}]
		DistZ:Set[${Me.Z}]

		;Do we still have a target?
		if !${Unit[${AttackGUID}](exists)
		{
			call UpdateHudStatus "Target is gone."
			TargetGUID:Set[NOTARGET]
			Return
		}
		;Check to see if it's been tapped
		if ${Unit[${AttackGUID}].Tapped}
		{
			call UpdateHudStatus "Target stolen; tapped."
			TargetGUID:Set[NOTARGET]
			Return
		}
		;Check to see if it's not tapped yet, but has a target
		if ${Unit[${AttackGUID}](exists)
		{
			Target ${AttackGUID}
			call checkassist
			wowpress ASSIST
			call removecheckassist
			if ${hastarget}
			{
				call UpdateHudStatus "It's got a target; ignore."
				TargetGUID:Set[NOTARGET]
				Return
			}
		}
		;If our target's in range and not targetted, target him.
		if (!${Target.GUID.Equal[${AttackGUID}]) && (${Unit[${AttackGUID}].Distance<${TargettingRange})
		{
			call UpdateHudStatus "Targetting ${AttackGUID}"
			Target ${AttackGUID}
		}
			
}
function Downtime()
{

}
function summonfood()
{

}
function eatfood()
{

}
function summonwater()
{

}
function pots()
{

}
function combatprep()
{

}
function buffs()
{

}
function manastone()
{

}
function events()
{
	Event[PLAYER_TARGET_CHANGED]:AttachAtom[assistcheck]
}
atom checkassist()
{
	Event[PLAYER_TARGET_CHANGED]:AttachAtom[assistcheck]
}
atom removecheckassist()
{
	Event[PLAYER_TARGET_CHANGED]:DetachAtom[assistcheck]
}
atom(script) assistcheck()
{
	declare hastarget bool global TRUE
}
atom(script) immunechecks(string eventid , text, Message)
{
	if ${Message.Find["Chilled"]}||${Message.Find["Frostbolt"]}||${Message.Find["Cone of Cold"]}||${Message.Find["Frost Nova"]}&&${Message.Find["failed"]}&&${Message.Find["immune"]}
	{
		declare Immune-Frost bool global TRUE
	}
	if ${Message.Find["afflicted by Chilled"]}||${Message.Find["Frostbolt hits"]}||${Message.Find["Cone of Cold hits"]}||${Message.Find["Frost Nova hits"]}
	{
		declare Immune-Frost bool global FALSE
	}
	if ${Message.Find["Pyroblast"]}||${Message.Find["Fireball"]}||${Message.Find["Fireblast"]}||${Message.Find["Scorch"]}&&${Message.Find["failed"]}&&${Message.Find["immune"]}
	{
		declare Immune-Fire bool global TRUE
	}
	if ${Message.Find["Pyroblast"]}||${Message.Find["Fireball"]}||${Message.Find["Fireblast"]}||${Message.Find["Scorch"]}&&!${Message.Find["immune"]}
	{
		declare Immune-Fire bool global FALSE
	}
	if ${Message.Find["hits you for"]}&&${Message.Find["Nature damage"]}||${Message.Find["Shadow damage"]}||${Message.Find["Holy damage"]}||${Message.Find["Fire damage"]}||${Message.Find["Frost damage"]}
	{
		declare DampenMagic bool global TRUE
	}
}
atom(script) damagecheck(string eventid , text, Message)
{
	if ${Message.Find["hits you"]}&&${Message.Find["Frost damage"]}
	{
		declare UseFrostWard bool global TRUE
	}
	if ${Message.Find["hits you"]}&&${Message.Find["Fire damage"]}
	{
		declare UseFireWard bool global TURE
	}
}