rendered paste body
called by gameserver(ai script should provide that functions):
onEventMinionDied(self,minion)
onEventMinionSpawned(self,minion)
onIntentionAttack(self,target)
onEventSpawned(self)
onEventAggression(self,target,aggro)
onEventAttacked(self,attacker)
onEventSeeCreature(self,creature,dist) // dist are always < 1000
onEventSeeSpell(/*notdone*/)
exported by AI engine(can be called from ai script):
getStat(actor,stat) // stat are 0,1,2,3,4(hp,mp,cp,lvl,name)
sayMessage(actor,type,msg)
useSkill(actor,skillid)
spawnCreature(npcid,count,x,y,z)
moveToLocation(actor,x,y,z)
teleToLocation(actor,x,y,z)
setFlag(actor,flag_name,flag_value)
getFlagString(actor,flag_name)
getFlagInteger(actor,flag_name)
calcRandom(range)
setTimer(/*notdone*/)
//reload ai
//setai <ai>
sample file(warrior1.ai):
func onEventMinionDied(int self, int minion)
endfunc
func onEventMinionSpawned(int self,int minion)
endfunc
func onIntentionAttack(int self,int target)
sayMessage(self,0,"attacking!")
endfunc
func onEventSpawned(int self)
sayMessage(self,0,"spawned!")
endfunc
func onEventAggression(int self,int target,int aggro)
endfunc
func onEventAttacked(int self,int attacker)
sayMessage(self,0,"attacked! by "+getStat(attacker,4))
useSkill(self,2152)
endfunc
func onEventSeeCreature(int self,int creature,int dist)
sayMessage(self,0,"see creature!")
endfunc
//reload ai
target some keltir or other shitty mob
//setai warrior1
w00t