rendered paste body#pragma tabsize 4
#include <a_samp>
//========================================================================================
#define dcmd2(%1,%2,%3) if ((strcmp(%3, "/%1", true, (%2) + 1) == 0) && ((%3[(%2) + 1] == ' ' || %3[(%2) + 1] == 0) && dcmd_%1(playerid))) return 1
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xFF4500AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_DODGEBLUE 0x1E90FFAA
#define COLOR_LIME 0x00FF00AA
#define COLOR_CORNBLUE 0x6495EDAA
#define COLOR_SEAGREEN 0x8FBC8FAA
#define COLOR_AQUAMARINE 0x7FFFD4AA
#define COLOR_HAKI 0xBDB76BAA
#define COLOR_CORAL 0xF08080AA
#define CLASS_OUTSIDE_INT playerid,0
#define CLASS_PLAYER_POS playerid,508.7362,-87.4335,998.9609
#define CLASS_CAM_POS playerid,508.7362,-83.4335,998.9609
#define CLASS_CAM_LOOKAT playerid,508.7362,-87.4335,998.9609
#define CLASS_FACE_ANGLE playerid,0.0
//========================================================================================
forward OnGameModeInit();
forward OnPlayerRequestClass(playerid, classid);
forward OnGameModeExit();
forward OnPlayerConnect(playerid);
forward OnPlayerDisconnect(playerid);
forward OnPlayerSpawn(playerid);
forward OnPlayerDeath(playerid, killerid, reason);
forward OnVehicleSpawn(vehicleid);
forward OnVehicleDeath(vehicleid, killerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerCommandText(playerid, cmdtext[]);
forward OnPlayerInfoChange(playerid);
forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
forward OnPlayerExitVehicle(playerid, vehicleid);
forward OnPlayerStateChange(playerid, newstate, oldstate);
forward OnPlayerEnterCheckpoint(playerid);
forward OnPlayerLeaveCheckpoint(playerid);
forward OnPlayerPrivmsg(playerid, senderid, text[]);
//========================================================================================
//Variables
//========================================================================================
main()
{
print("\n----------------------------------");
print(" This is a blank GameModeScript");
print("----------------------------------\n");
}
//========================================================================================
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
//========================================================================================
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerInterior(CLASS_OUTSIDE_INT);
SetPlayerPos(CLASS_PLAYER_POS);
SetPlayerCameraPos(CLASS_CAM_POS);
SetPlayerCameraLookAt(CLASS_CAM_LOOKAT);
SetPlayerFacingAngle(CLASS_FACE_ANGLE);
return 1;
}
//========================================================================================
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
//========================================================================================
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
//========================================================================================
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
//========================================================================================
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
//========================================================================================
public OnPlayerText(playerid, text[])
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
//========================================================================================
//Dcmd functions
//========================================================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
/*
dcmd(com,strlen,string)
*/
return 0;
}
//========================================================================================
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
//========================================================================================
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
//========================================================================================
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
//========================================================================================
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}
//========================================================================================
public OnPlayerEnterCheckpoint(playerid)
{
printf("OnPlayerEnterCheckpoint(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}
//========================================================================================
public OnPlayerPrivmsg(playerid, senderid, text[])
{
printf("OnPlayerPrivmsg(%d,%d)",playerid,senderid);
return 0;
}
//========================================================================================
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
#pragma unused strtok
//========================================================================================
wiper(playerid)
{
for (new a=1;a<=10;a++)
{
SendClientMessage(playerid,0xFFFFFFFF,"\n");
}
return 1;
}
#pragma unused wiper
//========================================================================================
IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
if (x > minx && x < maxx && y > miny && y < maxy)
{
return 1;
}
return 0;
}
#pragma unused IsPlayerInArea