All pastes #372902 Raw Edit

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public text v1 · immutable
#372902 ·published 2007-02-26 11:12 UTC
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#pragma tabsize 4
#include <a_samp>

//========================================================================================

#define dcmd2(%1,%2,%3) if ((strcmp(%3, "/%1", true, (%2) + 1) == 0) && ((%3[(%2) + 1] == ' ' || %3[(%2) + 1] == 0) && dcmd_%1(playerid))) return 1

#define COLOR_GREY       0xAFAFAFAA
#define COLOR_GREEN      0x33AA33AA
#define COLOR_RED        0xFF4500AA
#define COLOR_YELLOW     0xFFFF00AA
#define COLOR_WHITE      0xFFFFFFAA
#define COLOR_ORANGE     0xFF9900AA
#define COLOR_DODGEBLUE  0x1E90FFAA
#define COLOR_LIME       0x00FF00AA
#define COLOR_CORNBLUE   0x6495EDAA
#define COLOR_SEAGREEN   0x8FBC8FAA
#define COLOR_AQUAMARINE 0x7FFFD4AA
#define COLOR_HAKI       0xBDB76BAA
#define COLOR_CORAL      0xF08080AA

#define CLASS_OUTSIDE_INT   playerid,0
#define CLASS_PLAYER_POS    playerid,508.7362,-87.4335,998.9609
#define CLASS_CAM_POS       playerid,508.7362,-83.4335,998.9609
#define CLASS_CAM_LOOKAT    playerid,508.7362,-87.4335,998.9609
#define CLASS_FACE_ANGLE    playerid,0.0

//========================================================================================

forward OnGameModeInit();
forward OnPlayerRequestClass(playerid, classid);
forward OnGameModeExit();
forward OnPlayerConnect(playerid);
forward OnPlayerDisconnect(playerid);
forward OnPlayerSpawn(playerid);
forward OnPlayerDeath(playerid, killerid, reason);
forward OnVehicleSpawn(vehicleid);
forward OnVehicleDeath(vehicleid, killerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerCommandText(playerid, cmdtext[]);
forward OnPlayerInfoChange(playerid);
forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
forward OnPlayerExitVehicle(playerid, vehicleid);
forward OnPlayerStateChange(playerid, newstate, oldstate);
forward OnPlayerEnterCheckpoint(playerid);
forward OnPlayerLeaveCheckpoint(playerid);
forward OnPlayerPrivmsg(playerid, senderid, text[]);

//========================================================================================

//Variables

//========================================================================================

main()
{
	print("\n----------------------------------");
	print("  This is a blank GameModeScript");
	print("----------------------------------\n");
}

//========================================================================================

public OnGameModeInit()
{
	print("GameModeInit()");
	SetGameModeText("Blank Script");
	AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
	return 1;
}

//========================================================================================

public OnPlayerRequestClass(playerid, classid)
{
	printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
        SetPlayerInterior(CLASS_OUTSIDE_INT);
        SetPlayerPos(CLASS_PLAYER_POS);
        SetPlayerCameraPos(CLASS_CAM_POS);
        SetPlayerCameraLookAt(CLASS_CAM_LOOKAT);
        SetPlayerFacingAngle(CLASS_FACE_ANGLE);
	return 1;
}

//========================================================================================

public OnGameModeExit()
{
	print("GameModeExit()");
	return 1;
}

//========================================================================================

public OnPlayerConnect(playerid)
{
	printf("OnPlayerConnect(%d)", playerid);
	return 1;
}

//========================================================================================

public OnPlayerDisconnect(playerid)
{
	printf("OnPlayerDisconnect(%d)", playerid);
	return 1;
}

//========================================================================================

public OnPlayerSpawn(playerid)
{
	printf("OnPlayerSpawn(%d)", playerid);
	return 1;
}

//========================================================================================

public OnPlayerDeath(playerid, killerid, reason)
{
	printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
	return 1;
}

//========================================================================================

public OnVehicleSpawn(vehicleid)
{
	printf("OnVehicleSpawn(%d)", vehicleid);
	return 1;
}

//========================================================================================

public OnVehicleDeath(vehicleid, killerid)
{
	printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
	return 1;
}

//========================================================================================

public OnPlayerText(playerid, text[])
{
	printf("OnPlayerText(%d)", playerid);
	return 1;
}

//========================================================================================

//Dcmd functions

//========================================================================================

public OnPlayerCommandText(playerid, cmdtext[])
{
	/*
	dcmd(com,strlen,string)
	*/
	return 0;
}

//========================================================================================

public OnPlayerInfoChange(playerid)
{
	printf("OnPlayerInfoChange(%d)");
	return 1;
}

//========================================================================================

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
	return 1;
}

//========================================================================================

public OnPlayerExitVehicle(playerid, vehicleid)
{
	printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
	return 1;
}

//========================================================================================

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
	return 1;
}

//========================================================================================

public OnPlayerEnterCheckpoint(playerid)
{
	printf("OnPlayerEnterCheckpoint(%d)", playerid);
	return 1;
}

//========================================================================================

public OnPlayerLeaveCheckpoint(playerid)
{
	printf("OnPlayerLeaveCheckpoint(%d)", playerid);
	return 1;
}

//========================================================================================

public OnPlayerPrivmsg(playerid, senderid, text[])
{
	printf("OnPlayerPrivmsg(%d,%d)",playerid,senderid);
	return 0;
}

//========================================================================================

strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	 {
 		index++;
	 }
	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	 {
	 	 result[index - offset] = string[index];
		 index++;
	 }
	result[index - offset] = EOS;
	return result;
}
#pragma unused strtok

//========================================================================================

wiper(playerid)
{
   for (new a=1;a<=10;a++)
    {
        SendClientMessage(playerid,0xFFFFFFFF,"\n");
    }
    return 1;
}
#pragma unused wiper

//========================================================================================

IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy) 
{
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    if (x > minx && x < maxx && y > miny && y < maxy)
 	 {
     	      return 1;
 	 }
    return 0;
}
#pragma unused IsPlayerInArea