on *:text:!gaxe:#:{
if (%dm != $null) {
if (%dm.wepset == 3) {
if ($nick != %dm.attacker) {
notice $nick %dm.color $+ 10 It's not your turn!
halt
}
if (%dm.attacker == %dm.starter) {
set %dm.daxe $rand(0,50)
if (%dm.starter.health < 15) { set %dm.daxe $rand(20,70) }
if (%dm.opponent.health < %dm.daxe) { set %dm.daxe %dm.opponent.health }
dec %dm.opponent.health %dm.daxe
if (%dm.opponent.health < 1) {
set %dm.opponent.health 0
goto two
}
msg $chan %dm.color $+ 4 %dm.starter 10 hits 4 %dm.opponent 10 with his Dharok's Great Axe and hits a [ 4 $+ %dm.daxe $+ 10 ] 4 %dm.opponent 10 has 4 %dm.opponent.health 10 health remaining.
msg $chan %dm.color $+ 10 Go ahead, 4 %dm.opponent 10 it's now your turn!
set %dm.attacker %dm.opponent
halt
}
if (%dm.attacker == %dm.opponent) {
set %dm.daxe $rand(0,50)
if (%dm.opponent.health < 15) { set %dm.daxe $rand(20,70) }
if (%dm.starter.health < %dm.daxe) { set %dm.daxe %dm.starter.health }
dec %dm.starter.health %dm.daxe
if (%dm.starter.health < 1) {
set %dm.starter.health 0
goto two
}
msg $chan %dm.color $+ 4 %dm.opponent 10 hits 4 %dm.starter 10 with his Dharok's Great Axe and hits a [ $+ %dm.daxe ] 4 %dm.starter 10 has 4 %dm.starter.health 10 health remaining.
msg $chan %dm.color $+ 10 Go ahead, 4 %dm.starter 10 it's now your turn!
set %dm.attacker %dm.starter
halt
}
:two
if (%dm.opponent.health < 1) {
mode $chan -m
mode $chan -vv %dm.starter %dm.opponent
msg $chan %dm.color $+ 4 Congratulations %dm.starter $+ ! 10 You have defeated %dm.opponent with a mighty %dm.daxe for a 4 KO!
unset %dm.*
unset %dm
halt
}
if (%dm.starter.health < 1) {
mode $chan -m
mode $chan -vv %dm.starter %dm.opponent
msg $chan %dm.color $+ 4 Congratulations %dm.opponent $+ ! 10 You have defeated 4 %dm.starter 10 with a mighty 4 %dm.daxe 10 for a 4 KO!
unset %dm.*
unset %dm
halt
}
}
}
}