rendered paste body
cl_ejectbrass "0" // Shellit ei lennä aseista
cl_phys_props_max "0" // Maksimi propit
cl_ragdoll_physics_enable "0" // Ruumiit katoaa
cl_show_splashes "0"
fps_max "100" // Maksimi fps 100
mat_bumpmap "0" // Bumpmap pois
mat_clipz "1"
mat_colorcorrection "0" // Color correction pois
mat_disable_bloom "1" // Bloom pois
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_hdr_enabled "0" // Hdr pois
mat_parallaxmap "0"
mat_picmip "1" // Tekstuurien laatu medium
mat_trilinear "1"
mat_reducefillrate "1" // Shader detail low
mat_specular "0" // Specular pois
mat_vsync "1" // Vsync päälle
mp_decals "80" // Decalit
muzzleflash_light "1"
props_break_max_pieces "0" // Proppien rikkoutuneet palaset 0
r_3dsky "0" // 3dsky pois
r_decals "80" // Decalit
r_decal_cullsize "3"
r_decalstaticprops "1"
r_drawflecks "0"
r_drawmodeldecals "0" // Ei decaleita modeleihin
r_dynamic "0"
r_eyes "0" // Modelien silmät off
r_fastzreject "-1"
r_flex "0"
r_maxdlights "1"
r_mmx "1"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_rootlod "2" // Modelien laatu low
r_shadows "0" // Varjot pois
r_sse "1" // Jotain prosutukia
r_sse2 "1" // Jotain prosutukia
r_teeth "0" // Modelien hampaat off
r_waterdrawrefraction "0" // Läpinäkyvä vesi off
r_waterforceexpensive "0"
r_WaterDrawReflection "0" // Vesi ei roisku
r_waterforcereflectentities "0"
r_worldlightmin "1"
r_worldlights "1"
rope_smooth "0"
rope_collide "0"
rope_wind_dist "0"