Unnamed
public text v1 · immutablefunction SWEP:ViewModelDrawn()
if self.Weapon:GetNetworkedBool("laser")==true then
local filter={self.Weapon,self.Owner}
local lasercolor=Color(255,0,0,128)
trace=util.QuickTrace(self.Weapon:GetPos(), LocalPlayer():GetCursorAimVector(),filter)
local texcoord = trace.HitPos:Distance(self.Weapon:GetPos())/130
render.SetMaterial(Material("sprites/bluelaser1"))
render.DrawBeam(trace.StartPos,trace.HitPos,2,0,texcoord,lasercolor)
end
end