All pastes #371281 Raw Edit

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public lua v1 · immutable
#371281 ·published 2007-02-25 06:14 UTC
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--Thanks SteveUK for the scope tutorial.if ( SERVER ) then	AddCSLuaFile( "shared.lua" )		SWEP.HoldType			= "ar2"	endif ( CLIENT ) then	SWEP.PrintName			= "LR300"				SWEP.Author				= "Sanuska"	SWEP.Slot				= 3	SWEP.SlotPos			= 1	SWEP.DrawCrosshair		= true	SWEP.IconLetter			= "e"		killicon.AddFont( "weapon_aug", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )	endSWEP.Base				= "weapon_cs_base"SWEP.Spawnable			= trueSWEP.AdminSpawnable		= trueSWEP.ViewModel			= "models/weapons/v_rif_lr3.mdl"SWEP.WorldModel			= "models/weapons/w_rif_lr3.mdl"SWEP.Weight				= 5SWEP.AutoSwitchTo		= falseSWEP.AutoSwitchFrom		= falseSWEP.Primary.Sound			= Sound( "Weapon_Aug.Single" )SWEP.Primary.Recoil			= 1SWEP.Primary.Damage			= 15SWEP.Primary.NumShots		= 1SWEP.Primary.Cone			= 0.01SWEP.Primary.ClipSize		= 30SWEP.Primary.Delay			= 0.1SWEP.Primary.DefaultClip	= 50SWEP.Primary.Automatic		= trueSWEP.Primary.Ammo			= "smg1"SWEP.Secondary.ClipSize		= -1SWEP.Secondary.DefaultClip	= -1SWEP.Secondary.Automatic	= falseSWEP.Secondary.Ammo			= "none"ScopeLevel = 0/*---------------------------------------------------------	PrimaryAttack---------------------------------------------------------/*function SWEP:PrimaryAttack()	if ( ScopeLevel == 0 ) then		self.Primary.Recoil = 1		self.Primary.Cone = 0.1		self.Primary.Delay	= 0.1	else		self.Primary.Automatic = false		self.Primary.Recoil = 0.0		self.Primary.Cone = 0.0001		self.Primary.Delay = 0.9	end	self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay )	self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )		if ( !self:CanPrimaryAttack() ) then return end		// Play shoot sound	self.Weapon:EmitSound( self.Primary.Sound )		// Shoot the bullet	self:CSShootBullet( self.Primary.Damage, self.Primary.Recoil, self.Primary.NumShots, self.Primary.Cone )		// Remove 1 bullet from our clip	self:TakePrimaryAmmo( 1 )		// Punch the player's view	self.Owner:ViewPunch( Angle( math.Rand(-0.2,-0.1) * self.Primary.Recoil, math.Rand(-0.1,0.1) *self.Primary.Recoil, 0 ) )	end/*---------------------------------------------------------	SecondaryAttack---------------------------------------------------------*/function SWEP:SecondaryAttack()	if(ScopeLevel == 0) then			if (SERVER) then			self.Owner:SetFOV( 45, 0 )		end					ScopeLevel = 1			else if (ScopeLevel == 1) then			if (SERVER) then			self.Owner:SetFOV( 25, 0 )		end					ScopeLevel = 2			else		if (SERVER) then			self.Owner:SetFOV( 0, 0 )		end						ScopeLevel = 0			end	end	end/*---------------------------------------------------------	Holster---------------------------------------------------------*/function SWEP:Holster()	self.Owner:SetFOV( 0, 0 )	ScopeLevel = 0		return trueend