rendered paste body//------------------------------------------------------------------------------------------------------ !
// EDIT PLZ ! // ***********************************************
// NO ERRORS last update <<?>> @ FEB. 24* , 2007 ; By Angel and Eric ! //
// EDIT PLZ ! // ***********************************************
//PAWN SOFTWARE ? >>>>>
// Pawn compiler 3.0.3367 ** Copyright (c) 1997-2005, ITB CompuPhase
//------------------------------------------------------------------------------------------------------ !
#include <a_samp>
#include <core>
#include <float>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define PocketMoney 5000000 // Amount player recieves on spawn.
#define INACTIVE_PLAYER_ID 255
#define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.
#define NUMVALUES 4
#define CP_BANK 0
#define CP_PIRATE 1
#define CP_AMMU 2
#define CP_DRAGON 3
#define CP_SEXSHOP 4
#define CP_BAR 5
#define CP_CALIGULA 6
#define CP_ZIP 7
#define CP_BINCO 8
#define CP_TATOO 9
#define CP_BOTIQUE 10
#define CP_CASTLE 11
#define CP_PYRAMID 12
#define P_DRAGON 0
#define P_SEXSHOP 1
#define P_BAR 2
#define P_CALIGULA 3
#define P_ZIP 4
#define P_BINCO 5
#define P_TATOO 6
#define P_BOTIQUE 7
#define P_CASTLE 8
#define P_PYRAMID 9
#define P_OFFSET 3
forward MoneyGrubScoreUpdate();
forward Givecashdelaytimer(playerid);
//forward GrubModeReset();
forward SetPlayerRandomSpawn(playerid);
forward SetupPlayerForClassSelection(playerid);
forward GameModeExitFunc();
//------------------------------------------------------------------------------------------------------
new CashScoreOld;
new iSpawnSet[MAX_PLAYERS];
new bank[MAX_PLAYERS];
new bounty[MAX_PLAYERS];
new playerCheckpoint[MAX_PLAYERS];
new gambleWarning[MAX_PLAYERS];
new savePos;
new worldTime;
new playerColors[100] = {
0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0x3FE65CFF
};
#define MAX_POINTS 13 // propz
new Float:checkCoords[MAX_POINTS][4] = {
{-36.5483,-57.9948, -17.2655,-49.2967}, //BANK
{1894.6128,1445.3431, 2084.9739,1637.8186}, //PIRATE
{284.0546,-86.4384, 302.9315,-56.6674}, //AMMUNATION
{1925.1511,968.2358, 2019.0715,1067.4276}, //DRAGON
{-115.9544,-24.2706, -99.1631,-7.1391}, //SEXSHOP
{487.6558,-88.5900, 512.0635, -67.7503}, //BAR
{2216.7971,1638.0493, 2255.2097,1714.0806}, //CALIGULA
{144.9131,-96.0927, 177.4128,-70.7923}, //ZIP
{201.4462,-112.4556, 218.5237,-95.1238}, //BINCO
{-204.7623,-44.0326, -200.2330,-39.8128}, //TATOO
{416.7485,-84.4242, 422.6890,-74.0611}, //BOTIQUE
{2081.2478,1019.8578,2281.2478,1219.8578}, //The Castle
{1348.0170,2257.1948,1218.6343,2390.1880,} //Pyramid
};
new Float:checkpoints[MAX_POINTS][3] = {
{-22.2549,-55.6575,1003.5469},
{2000.3132,1538.6012,13.5859},
{291.0004,-84.5168,1001.5156},
{1989.0619,1005.5241,994.4688},
{-103.5525,-22.4661,1000.7188},
{501.4927,-75.4323,998.7578},
{2235.5408,1679.0402,1008.3594},
{161.1875,-79.9915,1001.8047},
{207.5640,-97.8188,1005.2578},
{-203.4864,-41.2045,1002.2734},
{418.5547,-80.1667,1001.8047},
{2181.2478,1119.8578,12.3885},
{2323.7346,1283.1671,97.5886}
};
new checkpointType[MAX_POINTS] = {
CP_BANK,
CP_PIRATE,
CP_AMMU,
CP_DRAGON,
CP_SEXSHOP,
CP_BAR,
CP_CALIGULA,
CP_ZIP,
CP_BINCO,
CP_TATOO,
CP_BOTIQUE,
CP_CASTLE,
CP_PYRAMID
};
#define MAX_PROPERTIES 10 //
new propertyNames[MAX_PROPERTIES][32] = {
"Four Dragons",
"Sex Shop",
"Shithole Bar",
"Caligula",
"Zip Shop",
"Binco Shop",
"Tatoo Parlor",
"Botique",
"Castle",
"Pyramid"
};
new propertyValues[MAX_PROPERTIES] = {
1500000,
1000000,
1000000,
5000000,
950000,
850000,
500000,
450000,
3500000,
100000
};
new propertyEarnings[MAX_PROPERTIES] = {
35000,
15000,
11500,
35000,
7500,
6500,
5670,
6750,
23500,
10000
};
new propertyOwner[MAX_PROPERTIES] = {3};
#define MAX_WEAPONS 7
new weaponNames[MAX_WEAPONS][32] = {
"Minigun",
"Combat Shotgun",
"Micro Uzi",
"Tec9",
"MP5",
"AK47",
"M4"
};
new weaponIDs[MAX_WEAPONS] = {
0, //Minigun
27, //Combat shotgun
28, //Micro Uzi
32, //Tec9
29, //MP5
30, //AK47
31 //M4
};
new weaponCost[MAX_WEAPONS] = {
7000,
15000,
7000,
5000,
15000,
25000,
30000
};
new weaponAmmo[MAX_WEAPONS] = {
15,
20,
120,
120,
120,
120,
120
};
new playerWeapons[MAX_PLAYERS][MAX_WEAPONS];
#define MAX_CASINO 3
new Float:gambleAreas[MAX_CASINO][4] = {
{1928.1771,987.5739, 1970.5675,1042.8369},
{2171.3618,1584.2649, 2279.4915,1628.6199},
{1117.5068,-11.2747, 1142.4843,12.5986}
};
#define MAX_SAVE 64
new savedInfo[MAX_SAVE][4];
new savedNames[MAX_SAVE][MAX_PLAYER_NAME];
new savedWeapons[MAX_SAVE][MAX_WEAPONS];
#define MAX_GANGS 32
#define MAX_GANG_MEMBERS 6
#define MAX_GANG_NAME 16
new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
new gangNames[MAX_GANGS][MAX_GANG_NAME];
new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color
new gangBank[MAX_GANGS];
new playerGang[MAX_PLAYERS];
new gangInvite[MAX_PLAYERS];
//Round code stolen from mike's Manhunt :P
//new gRoundTime = 3600000; // Round time - 1 hour
//new gRoundTime = 1200000; // Round time - 20 mins
//new gRoundTime = 900000; // Round time - 15 mins
//new gRoundTime = 600000; // Round time - 10 mins
//new gRoundTime = 300000; // Round time - 5 mins
//new gRoundTime = 120000; // Round time - 2 mins
//new gRoundTime = 60000; // Round time - 1 min
new gActivePlayers[MAX_PLAYERS];
new gLastGaveCash[MAX_PLAYERS];
//------------------------------------------------------------------------------------------------------
main()
{
print("\n----------------------------------");
print(" GAME RUNING !TEST BETA \n");
print(" Team By");
print(" Angel and Eric ");
print(" << LOADED -HOOAH >> ");
print("----------------------------------\n");
worldTime = 24;
}
//------------------------------------------------------------------------------------------------------
public PlayerLeaveGang(playerid) {
new string[256];
new playername[MAX_PLAYER_NAME];
new gangnum = playerGang[playerid];
if(gangnum > 0) {
for(new i = 0; i < gangInfo[gangnum][1]; i++) {
if(gangMembers[gangnum][i]==playerid) {
//One less gang member
gangInfo[gangnum][1]--;
for(new j = i; j < gangInfo[gangnum][1]; j++) {
//Shift gang members
gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
}
//Disband gang if no more members
if(gangInfo[gangnum][1]<1) {
gangInfo[gangnum][0]=0;
gangInfo[gangnum][1]=0;
gangBank[gangnum]=0;
}
//Notify other members
for(new j = 0; j < gangInfo[gangnum][1]; j++) {
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
format(string, sizeof(string),"%s has quit your gang.", playername);
SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
}
format(string, sizeof(string),"You have quit the gang '%s' (id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, COLOR_ORANGE, string);
playerGang[playerid]=0;
SetPlayerColor(playerid,playerColors[playerid]);
return;
}
}
} else {
SendClientMessage(playerid, COLOR_RED, "You are not in a gang.");
}
}
public getCheckpointType(playerID) {
return checkpointType[playerCheckpoint[playerID]];
}
public isPlayerInArea(playerID, Float:data[4])
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerID, X, Y, Z);
if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {
return 1;
}
return 0;
}
public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash)
{
if(IsPlayerConnected(playerID))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerID, X, Y, Z);
if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2)
{
GivePlayerMoney(playerID, cash);
return 1;
}
}
return 0;
}
//------------------------------------------------------------------------------------------------------
public TimeUpdate() {
worldTime++;
worldTime%=24;
SetWorldTime(worldTime);
}
//------------------------------------------------------------------------------------------------------
public PirateShipScoreUpdate()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
PayPlayerInArea(i, 1995.5, 1518.0, 2006.0, 1569.0, 100);
// {
// SendClientMessage(i, COLOR_YELLOW, "You earned money for holding the pirate ship.");
// }
}
}
//------------------------------------------------------------------------------------------------------
public GambleUpdate()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)) {
for(new j=0; j < MAX_CASINO; j++) {
if(isPlayerInArea(i,gambleAreas[j])) {
gambleWarning[i]++;
GameTextForPlayer(i,"~r~NO GAMBLING ~g~Gamblers will be ~r~SHOT",10000,5);
if(gambleWarning[i] > 3) {
SetPlayerHealth(i,0);
ResetPlayerMoney(i);
}
}
}
}
}
}
//------------------------------------------------------------------------------------------------------
public checkpointUpdate()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i)) {
for(new j=0; j < MAX_POINTS; j++) {
if(isPlayerInArea(i, checkCoords[j])) {
if(playerCheckpoint[i]!=j) {
DisablePlayerCheckpoint(i);
SetPlayerCheckpoint(i, checkpoints[j][0],checkpoints[j][1],checkpoints[j][2],2);
playerCheckpoint[i] = j;
}
} else {
if(playerCheckpoint[i]==j) {
DisablePlayerCheckpoint(i);
playerCheckpoint[i] = 999;
}
}
}
}
}
}
//------------------------------------------------------------------------------------------------------
public PropertyScoreUpdate()
{
new owners[MAX_PROPERTIES];
new payments[MAX_PROPERTIES];
for(new i=0; i < MAX_PROPERTIES; i++)
owners[i]=999;
for(new i=0; i < MAX_PROPERTIES; i++)
{
if(propertyOwner[i] < 999) {
for(new j=0; j < MAX_PROPERTIES; j++) {
if(owners[j]==propertyOwner[i]) {
payments[j]+=propertyEarnings[i];
j = MAX_PROPERTIES;
} else if (owners[j]==999) {
owners[j]=propertyOwner[i];
payments[j]+=propertyEarnings[i];
j = MAX_PROPERTIES;
}
}
}
}
for(new i=0; i < MAX_PROPERTIES; i++) {
if(owners[i] < 999 && IsPlayerConnected(owners[i])) {
new string[256];
GivePlayerMoney(owners[i], payments[i]);
format(string, sizeof(string), "You earned $%d from your properties.", payments[i]);
SendClientMessage(owners[i], COLOR_GREEN, string);
}
}
}
//------------------------------------------------------------------------------------------------------
public SavedUpdate()
{
for(new i = 0; i < MAX_SAVE; i++) {
if(savedInfo[i][3] < 5) {
if(savedInfo[i][3]==4) {
savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
savedNames[i][0]=0;
}
savedInfo[i][3]++;
}
}
}
//------------------------------------------------------------------------------------------------------
public MoneyGrubScoreUpdate()
{
new CashScore;
new name[MAX_PLAYER_NAME];
//new string[256];
for(new i=0; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
GetPlayerName(i, name, sizeof(name));
CashScore = GetPlayerMoney(i);
SetPlayerScore(i, CashScore);
if (CashScore > CashScoreOld)
{
CashScoreOld = CashScore;
//format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
//SendClientMessageToAll(COLOR_YELLOW, string);
}
}
}
}
//------------------------------------------------------------------------------------------------------
/*public GrubModeReset()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetPlayerScore(i, PocketMoney);
SetPlayerRandomSpawn(i, classid);
}
}
}*/
//------------------------------------------------------------------------------------------------------
public OnPlayerConnect(playerid)
{
new playrname[MAX_PLAYER_NAME];
GameTextForPlayer(playerid,"~w~SA-MP: ~r~Las Venturas ~y~TRUCECITY ~b~TEST BETA SERVER",5000,5);
SendClientMessage(playerid, COLOR_RED, " !!! REGISTER WITH /register pass# (OR) /login urpass# !!!");
SendPlayerFormattedText(playerid, "server is beta mode, script testing, so enjoy !", 0);
SendClientMessage(playerid, COLOR_GREEN, "Please type /help to get started.");
gActivePlayers[playerid]++;
gLastGaveCash[playerid] = GetTickCount();
playerCheckpoint[playerid]=999;
bank[playerid]=0;
playerGang[playerid]=0;
gangInvite[playerid]=0;
GetPlayerName(playerid, playrname, sizeof(playrname));
for(new i = 0; i < MAX_SAVE; i++) {
if(isStringSame(savedNames[i], playrname, MAX_PLAYER_NAME)) {
GivePlayerMoney(playerid, savedInfo[i][0]);
bank[playerid] = savedInfo[i][1];
bounty[playerid] = savedInfo[i][2];
savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
savedNames[i][0]=0;
for(new j = 0; j < MAX_WEAPONS; j++) {
playerWeapons[playerid][j]=savedWeapons[i][j];
savedWeapons[i][j]=0;
}
SendClientMessage(playerid, COLOR_GREEN, "Your money has been restored.");
}
}
return 1;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerDisconnect(playerid)
{
new playername[MAX_PLAYER_NAME];
gActivePlayers[playerid]--;
for(new i = 0; i < MAX_PROPERTIES; i++) {
if(propertyOwner[i]==playerid) {
propertyOwner[i] = 999;
GivePlayerMoney(playerid, propertyValues[i]);
}
}
//Save temp info for timeouts/crashes
GetPlayerName(playerid, playername, sizeof(playername));
format(savedNames[savePos], MAX_PLAYER_NAME, "%s",playername);
savedInfo[savePos][0] = GetPlayerMoney(playerid);
savedInfo[savePos][1] = bank[playerid];
savedInfo[savePos][2] = bounty[playerid];
savedInfo[savePos][3] = 0;
for(new i = 0; i < MAX_WEAPONS; i++)
savedWeapons[savePos][i]=playerWeapons[playerid][i];
//
savePos++;
if(savePos >= MAX_SAVE)
savePos = 0;
PlayerLeaveGang(playerid);
bounty[playerid] = 0;
for(new i = 0; i < MAX_WEAPONS;i++) {
playerWeapons[playerid][i]=0;
}
}
//------------------------------------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new string[256];
new playermoney;
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
new cmd[256];
new giveplayerid, moneys, idx, weaponid;
cmd = strtok(cmdtext, idx);
//------------------- /help
if(strcmp(cmd, "/help", true) == 0) {
SendClientMessage(playerid, COLOR_GREEN,"Trucecity SR4 ");
SendClientMessage(playerid, COLOR_YELLOW,"This is a freeroam gamemode where you can kill players to receive their money(Not For Long). You can hold");
SendClientMessage(playerid, COLOR_YELLOW,"certain places to gain money, currently the only one is the pirate ship. You can also buy");
SendClientMessage(playerid, COLOR_YELLOW,"properties in order to constantly gain money, go to the checkpoints in the interiors of");
SendClientMessage(playerid, COLOR_YELLOW,"most stores on the strip for more information. You can visit ATMs in convenience stores");
SendClientMessage(playerid, COLOR_YELLOW,"to bank your money. You can use the /hitman command to put a bounty on someone's head and");
SendClientMessage(playerid, COLOR_YELLOW,"/givecash to send money to other players. Finally, you can purchase weapons in the");
SendClientMessage(playerid, COLOR_YELLOW,"Ammunation that you will have every time you spawn.");
SendClientMessage(playerid, COLOR_ORANGE,"Type /commands for a full list of commands, and /gangcommands for a list of gang commands.");
return 1;
}
if(strcmp(cmd, "/commands", true) == 0) {
SendClientMessage(playerid, COLOR_GREEN,"Available commands:");
SendClientMessage(playerid, COLOR_YELLOW,"/register [password] /login [password]");
SendClientMessage(playerid, COLOR_YELLOW,"/bank [amount], /withdraw [amount], /balance");
SendClientMessage(playerid, COLOR_YELLOW,"/givecash [playerid] [amount]");
SendClientMessage(playerid, COLOR_YELLOW,"/hitman [playerid] [amount]");
SendClientMessage(playerid, COLOR_YELLOW,"/bounty [playerid]");
SendClientMessage(playerid, COLOR_YELLOW,"/buy, /properties");
SendClientMessage(playerid, COLOR_YELLOW,"/buyweapon, /weaponist");
SendClientMessage(playerid, COLOR_YELLOW,"/bounties, /gangs");
return 1;
}
if(strcmp(cmd, "/gangcommands", true) == 0) {
SendClientMessage(playerid, COLOR_GREEN,"Gang commands:");
SendClientMessage(playerid, COLOR_YELLOW,"/gang create [name]");
SendClientMessage(playerid, COLOR_YELLOW,"/gang join");
SendClientMessage(playerid, COLOR_YELLOW,"/gang invite [playerID]");
SendClientMessage(playerid, COLOR_YELLOW,"/gang quit");
SendClientMessage(playerid, COLOR_YELLOW,"/ganginfo [number] (no number given shows your gang's info)");
SendClientMessage(playerid, COLOR_YELLOW,"/gbank [money] /gwithdraw [money] /gbalance");
SendClientMessage(playerid, COLOR_YELLOW,"! (prefix text for gang-chat)");
return 1;
}
//DIVE COMMAND //
if(strcmp(cmd, "/dive", true) == 0) {
if (GetPlayerMoney(playerid) > 999){
GivePlayerMoney(playerid,-1000); // $$$$$$$$
new Float:x;
new Float:y;
new Float:z;
GivePlayerWeapon(playerid,46,1);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y,z+2000);
GameTextForPlayer(playerid," Weeee... ! erh ? Suicide mission o.0?!",2000,5);
}
else{
SendClientMessage(playerid,COLOR_RED,"Not enough ca$h - DOH!.");
}
return 1;
}
// END OF DIVE COMMAND //
if(strcmp(cmdtext,"/adminclear",true)==0) // Chat window is gone, OMFG !!!
{
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
SendClientMessage(playerid,COLOR_GREY," ");
return 1;
}
if (strcmp(cmdtext, "/adminnight", true)==0)
{
/* Do something here */
SetWorldTime(0);
GameTextForPlayer(playerid,"~r~ ] NIGHT TIME ]!",5000,5);
return 1;
}
if (strcmp(cmdtext, "/adminday", true)==0)
{
/* Do something here */
SetWorldTime(12);
GameTextForPlayer(playerid,"~r~ ] DAY TIME ]!",5000,5);
return 1;
}
//------------------- /bank
if(strcmp(cmd, "/bank", true) == 0 || strcmp(cmd, "/gbank", true) == 0) {
new gang;
if(strcmp(cmd, "/gbank", true) == 0)
gang = 1;
if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
SendClientMessage(playerid, COLOR_YELLOW, "You must be at a bank area to use this. ATMs are located in convenience stores.");
return 1;
}
if(gang && playerGang[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "You are not in a gang!");
return 1;
}
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)bank [amount]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1) {
SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
return 1;
}
if(GetPlayerMoney(playerid) < moneys) {
moneys = GetPlayerMoney(playerid);
}
GivePlayerMoney(playerid, 0-moneys);
if(gang)
gangBank[playerGang[playerid]]+=moneys;
else
bank[playerid]+=moneys;
if(gang)
format(string, sizeof(string), "You have deposited $%d, your gang's balance is $%d.", moneys, gangBank[playerGang[playerid]]);
else
format(string, sizeof(string), "You have deposited $%d, your current balance is $%d.", moneys, bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
//------------------- /withdraw
if(strcmp(cmd, "/withdraw", true) == 0 || strcmp(cmd, "/gwithdraw", true) == 0) {
new gang;
if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
SendClientMessage(playerid, COLOR_YELLOW, "You must be at a bank area to use this. ATMs are located in convenience stores.");
return 1;
}
if(strcmp(cmd, "/gwithdraw", true) == 0)
gang = 1;
if(gang && playerGang[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "You are not in a gang!");
return 1;
}
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)withdraw [amount]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1) {
SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
return 1;
}
if(gang) {
if(moneys > gangBank[playerGang[playerid]])
moneys = gangBank[playerGang[playerid]];
} else {
if(moneys > bank[playerid])
moneys = bank[playerid];
}
GivePlayerMoney(playerid, moneys);
if(gang)
gangBank[playerGang[playerid]] -= moneys;
else
bank[playerid] -= moneys;
if(gang)
format(string, sizeof(string), "You have withdrawn $%d, your gang's balance is $%d.", moneys, gangBank[playerGang[playerid]]);
else
format(string, sizeof(string), "You have withdrawn $%d, your current balance is $%d.", moneys, bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
//------------------- /balance
if(strcmp(cmd, "/balance", true) == 0 || strcmp(cmd, "/gbalance", true) == 0) {
new gang;
if(strcmp(cmd, "/gbalance", true) == 0)
gang = 1;
if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
SendClientMessage(playerid, COLOR_YELLOW, "You must be at a bank area to use this. ATMs are located in convenience stores.");
return 1;
}
if(gang && playerGang[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "You are not in a gang!");
return 1;
}
if(gang)
format(string, sizeof(string), "Your gang has $%d in the bank.", gangBank[playerGang[playerid]]);
else
format(string, sizeof(string), "You have $%d in the bank.", bank[playerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
//------------------- /givecash
if(strcmp(cmd, "/givecash", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
return 1;
}
moneys = strval(tmp);
//printf("givecash_command: %d %d",giveplayerid,moneys);
if (IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
playermoney = GetPlayerMoney(playerid);
if (moneys > 0 && playermoney >= moneys) {
GivePlayerMoney(playerid, (0 - moneys));
GivePlayerMoney(giveplayerid, moneys);
format(string, sizeof(string), "You have sent %s (id: %d), $%d.", giveplayer,giveplayerid, moneys);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "You have recieved $%d from %s (id: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
}
else {
SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount.");
}
}
else {
format(string, sizeof(string), "%d is not an active player.", giveplayerid);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
//------------------- /hitman
if(strcmp(cmd, "/hitman", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitman [playerid] [amount]");
return 1;
}
giveplayerid = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitman [playerid] [amount]");
return 1;
}
moneys = strval(tmp);
if(moneys > GetPlayerMoney(playerid)) {
SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
return 1;
}
if(moneys < 1) {
SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
return 1;
}
if(IsPlayerConnected(giveplayerid)==0) {
SendClientMessage(playerid, COLOR_RED, "No such player exists.");
return 1;
}
bounty[giveplayerid]+=moneys;
GivePlayerMoney(playerid, 0-moneys);
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
// format(string, sizeof(string), "You have put a $%d bounty on the head of %s (id: %d).", moneys, giveplayer,giveplayerid);
// SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "%s has had a $%d bounty put on his head from %s (total: $%d).", giveplayer, moneys, sendername, bounty[giveplayerid]);
SendClientMessageToAll(COLOR_ORANGE, string);
format(string, sizeof(string), "You have had a $%d bounty put on you from %s (id: %d).", moneys, sendername, playerid);
SendClientMessage(giveplayerid, COLOR_RED, string);
return 1;
}
//------------------- /bounty
if(strcmp(cmd, "/bounty", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bounty [playerid]");
return 1;
}
giveplayerid = strval(tmp);
if(IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "Player %s (id: %d) has a $%d bounty on his head.", giveplayer,giveplayerid,bounty[giveplayerid]);
SendClientMessage(playerid, COLOR_YELLOW, string);
} else {
SendClientMessage(playerid, COLOR_RED, "No such player exists!");
}
return 1;
}
//------------------- /bounties
if(strcmp(cmd, "/bounties", true) == 0)
{
// new tmp[256];
new x;
SendClientMessage(playerid, COLOR_GREEN, "Current Bounties:");
for(new i=0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i) && bounty[i] > 0) {
GetPlayerName(i, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "%s%s(%d): $%d", string,giveplayer,i,bounty[i]);
x++;
if(x > 3) {
SendClientMessage(playerid, COLOR_YELLOW, string);
x = 0;
format(string, sizeof(string), "");
} else {
format(string, sizeof(string), "%s, ", string);
}
}
}
if(x <= 3 && x > 0) {
string[strlen(string)-2] = '.';
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
//------------------- /buy
if(strcmp(cmd, "/buy", true) == 0) {
new property=999;
if(IsPlayerInCheckpoint(playerid)) {
switch (playerCheckpoint[playerid]) {
case CP_DRAGON:{
property = P_DRAGON;
}
case CP_SEXSHOP:{
property = P_SEXSHOP;
}
case CP_BAR:{
property = P_BAR;
}
case CP_CALIGULA:{
property = P_CALIGULA;
}
case CP_ZIP:{
property = P_ZIP;
}
case CP_BINCO:{
property = P_BINCO;
}
case CP_TATOO:{
property = P_TATOO;
}
case CP_BOTIQUE:{
property = P_BOTIQUE;
}
case CP_CASTLE:{
property = P_CASTLE;
}
case CP_PYRAMID:{
property = P_PYRAMID;
}
}
if (property==999) {
SendClientMessage(playerid, COLOR_YELLOW, "You need to be in a property checkpoint to /buy it.");
return 1;
}
// property--;
if(GetPlayerMoney(playerid) < propertyValues[property]) {
SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this property.");
return 1;
}
if(propertyOwner[property]==playerid) {
SendClientMessage(playerid, COLOR_RED, "You already own this property.");
return 1;
}
if(propertyOwner[property] < 999) {
GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
GivePlayerMoney(propertyOwner[property], propertyValues[property]);
format (string, sizeof(string), "Your property, the %s, has been bought out by %s (id: %d).",propertyNames[property],giveplayer,playerid);
SendClientMessage(propertyOwner[property], COLOR_RED, string);
bounty[playerid] += 500000;
format (string, sizeof(string), "%s (id: %d) got $500000 more on his bounty to have stoled the %s",giveplayer,playerid,propertyNames[property]);
SendClientMessageToAll(COLOR_RED, string);
SendClientMessage(playerid, COLOR_RED, "You Steal, Now Face The Deal");
}
GivePlayerMoney(playerid, 0-propertyValues[property]);
propertyOwner[property]=playerid;
format(string, sizeof(string), "You have purchased the %s!", propertyNames[property]);
SendClientMessage(playerid, COLOR_GREEN, string);
} else {
SendClientMessage(playerid, COLOR_YELLOW, "You need to be in a property checkpoint to /buy it.");
return 1;
}
return 1;
}
//------------------- /properties
if(strcmp(cmd, "/properties", true) == 0) {
SendClientMessage(playerid, COLOR_GREEN, "Property Owners:");
for(new i = 0; i < MAX_PROPERTIES; i++) {
if(propertyOwner[i] < 999) {
GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);
} else
format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
//------------------- /buyweapon
if(strcmp(cmd, "/buyweapon", true) == 0) {
new tmp[256];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /buyweapon [weapon number]");
return 1;
}
weaponid = strval(tmp);
if(IsPlayerInCheckpoint(playerid)==0 || playerCheckpoint[playerid]!=CP_AMMU) {
SendClientMessage(playerid, COLOR_YELLOW, "You need to be in an Ammunation to purchase weapons.");
return 1;
}
if(GetPlayerMoney(playerid) < weaponCost[weaponid]) {
SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
return 1;
}
if(weaponid < 0 || weaponid > MAX_WEAPONS-1){
SendClientMessage(playerid, COLOR_RED, "Invalid weapon number.");
return 1;
}
format (string, sizeof(string), "You purchased 1 %s for when you spawn.",weaponNames[weaponid]);
SendClientMessage(playerid, COLOR_GREEN, string);
GivePlayerWeapon(playerid, weaponIDs[weaponid], weaponAmmo[weaponid]);
playerWeapons[playerid][weaponid]++;
GivePlayerMoney(playerid, 0-weaponCost[weaponid]);
return 1;
}
//------------------- /weaponlist
if(strcmp(cmd, "/weaponlist", true) == 0) {
SendClientMessage(playerid, COLOR_GREEN, "Weapons List:");
for(new i = 0; i < MAX_WEAPONS; i++) {
format (string, sizeof(string), "%d. %s - $%d",i,weaponNames[i],weaponCost[i]);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
//LOCK CAR---------------------
if (strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFFFF00AA,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
//Unlock Car-------------------
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFFFF00AA,"You can only unlock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
//----------------------------------
//------------------- /gang
if(strcmp(cmd, "/gang", true) == 0) {
new tmp[256];
new gangcmd, gangnum;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");
return 1;
}
giveplayerid = strval(tmp);
if(strcmp(tmp, "create", true)==0)
gangcmd = 1;
else if(strcmp(tmp, "invite", true)==0)
gangcmd = 2;
else if(strcmp(tmp, "join", true)==0)
gangcmd = 3;
else if(strcmp(tmp, "quit", true)==0)
gangcmd = 4;
tmp = strtok(cmdtext, idx);
if(gangcmd < 3 && !strlen(tmp)) {
if(gangcmd==0)
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");
else if(gangcmd==1)
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create] [name]");
else if(gangcmd==2)
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [invite] [playerID]");
return 1;
}
//Create Gang//
if(gangcmd==1) {
if(playerGang[playerid]>0) {
SendClientMessage(playerid, COLOR_RED, "You are already in a gang!");
return 1;
}
for(new i = 1; i < MAX_GANGS; i++) {
if(gangInfo[i][0]==0) {
//name gang
format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
//Gang exists
gangInfo[i][0]=1;
//There is one member
gangInfo[i][1]=1;
//Gang color is player's color
gangInfo[i][2]=playerColors[playerid];
//Player is the first gang member
gangMembers[i][0] = playerid;
format(string, sizeof(string),"You have created the gang '%s' (id: %d)", gangNames[i], i);
SendClientMessage(playerid, COLOR_GREEN, string);
playerGang[playerid]=i;
return 1;
}
}
return 1;
//Join Gang//
} else if (gangcmd==3) {
gangnum = gangInvite[playerid];
if(playerGang[playerid]>0) {
SendClientMessage(playerid, COLOR_RED, "You are already in a gang!");
return 1;
}
if(gangInvite[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "You have not been invited to a gang.");
return 1;
}
if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, COLOR_RED, "That gang does not exist!");
return 1;
}
if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
new i = gangInfo[gangnum][1];
gangInvite[playerid]=0;
gangMembers[gangnum][i] = playerid;
GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
for(new j = 0; j < gangInfo[gangnum][1]; j++) {
format(string, sizeof(string),"%s has joined your gang.", sendername);
SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
}
gangInfo[gangnum][1]++;
playerGang[playerid] = gangnum;
SetPlayerColor(playerid,gangInfo[gangnum][2]);
format(string, sizeof(string),"You have joined the gang '%s' (id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, COLOR_GREEN, string);
return 1;
}
SendClientMessage(playerid, COLOR_RED, "That gang is full.");
return 1;
//Invite to Gang//
} else if (gangcmd==2) {
giveplayerid = strval(tmp);
if(playerGang[playerid]==0) {
SendClientMessage(playerid, COLOR_RED, "You are not in a gang!");
return 1;
}
// if(gangMembers[playerGang[playerid]][0]!=playerid) {
// SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite.");
// return 1;
// }
if(IsPlayerConnected(giveplayerid)) {
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string),"You have sent a gang invite to %s.", giveplayer);
SendClientMessage(playerid, COLOR_GREEN, string);
format(string, sizeof(string),"You have recieved a gang invite from %s to '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
SendClientMessage(giveplayerid, COLOR_GREEN, string);
gangInvite[giveplayerid]=playerGang[playerid];
} else
SendClientMessage(playerid, COLOR_RED, "No such player exists!");
//Leave Gang//
} else if (gangcmd==4) {
PlayerLeaveGang(playerid);
}
return 1;
}
//------------------- /ganginfo
if(strcmp(cmd, "/ganginfo", true) == 0) {
new tmp[256];
new gangnum;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp) && playerGang[playerid]==0) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ganginfo [number]");
return 1;
} else if (!strlen(tmp))
gangnum = playerGang[playerid];
else
gangnum = strval(tmp);
if(gangInfo[gangnum][0]==0) {
SendClientMessage(playerid, COLOR_RED, "No such gang exists!");
return 1;
}
format(string, sizeof(string),"'%s' Gang Members (id: %d)", gangNames[gangnum], gangnum);
SendClientMessage(playerid, COLOR_GREEN, string);
for(new i = 0; i < gangInfo[gangnum][1]; i++) {
GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
//------------------- /gangs
if(strcmp(cmd, "/gangs", true) == 0)
{
new x;
SendClientMessage(playerid, COLOR_GREEN, "Current Gangs:");
for(new i=0; i < MAX_GANGS; i++) {
if(gangInfo[i][0]==1) {
format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]);
x++;
if(x > 2) {
SendClientMessage(playerid, COLOR_YELLOW, string);
x = 0;
format(string, sizeof(string), "");
} else {
format(string, sizeof(string), "%s, ", string);
}
}
}
if(x <= 2 && x > 0) {
string[strlen(string)-2] = '.';
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
return 0;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerText(playerid, text[])
{
if(text[0] == '!') {
if(playerGang[playerid] > 0) {
new gangChat[256];
new senderName[MAX_PLAYER_NAME];
new string[256];
// for(new i = 1; i < strlen(text)+1; i++)
// gangChat[i]=text[i];
strmid(gangChat,text,1,strlen(text));
GetPlayerName(playerid, senderName, sizeof(senderName));
format(string, sizeof(string),"%s: %s", senderName, gangChat);
for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {
SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);
}
}
return 0;
}
return 1;
}
//------------------------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
new killedplayer[MAX_PLAYER_NAME];
new string[256];
playercash = GetPlayerMoney(playerid);
if(killerid == INVALID_PLAYER_ID)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}
else
{
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
if(bounty[playerid] > 0 && (playerGang[killerid] == 0 || playerGang[playerid] != playerGang[killerid])) {
GetPlayerName(playerid, killedplayer, sizeof(killedplayer));
format(string, sizeof(string), "You earned a bounty of %d for killing %s.", bounty[playerid], killedplayer);
SendClientMessage(killerid, COLOR_GREEN, string);
GivePlayerMoney(killerid, bounty[playerid]);
bounty[playerid] = 0;
}
if(playercash > 0) {
GivePlayerMoney(killerid, playercash);
}
}
if(playercash > 0)
{
ResetPlayerMoney(playerid);
}
return 1;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerEnterCheckpoint(playerid)
{
new string[256];
new ownplayer[MAX_PLAYER_NAME];
switch(getCheckpointType(playerid))
{
case CP_BANK: {
SendClientMessage(playerid, COLOR_YELLOW, "You are at an ATM. To store money use '/bank amount', to withdraw");
SendClientMessage(playerid, COLOR_YELLOW, "money use '/withdraw amount', and '/balance' to see your balance.");
}
case CP_PIRATE: {
SendClientMessage(playerid, COLOR_YELLOW, "You can hold the pirate ship area to gain money.");
}
case CP_AMMU: {
SendClientMessage(playerid, COLOR_GREEN, "You can purchase weapons here so that you have them every");
SendClientMessage(playerid, COLOR_GREEN, "time you spawn. You can purchase more than once for more ammo.");
SendClientMessage(playerid, COLOR_YELLOW, "Type /buyweapon [weapon number] and /weaponlist for a list of weapons.");
}
//* take out one / at start to disabled ie */
case CP_DRAGON: {
SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Four Dragons Casino for $75,000 with /buy.");
SendClientMessage(playerid, COLOR_YELLOW, "You will earn $5,000 regularly.");
}
case CP_SEXSHOP: {
SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Sex Shop for $25,000 with /buy.");
SendClientMessage(playerid, COLOR_YELLOW, "You will earn $2,000 regularly.");
}
case CP_BAR: {
SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Shithole Bar for $20,000 with /buy.");
SendClientMessage(playerid, COLOR_YELLOW, "You will earn $1,500 regularly.");
}
case CP_CALIGULA: {
SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Caligula Casino for $100,000 with /buy.");
SendClientMessage(playerid, COLOR_YELLOW, "You will earn $7,000 regularly.");
}
case CP_ZIP: {
SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Zip clothes store for $15,000 with /buy.");
SendClientMessage(playerid, COLOR_YELLOW, "You will earn $1,000 regularly.");
}
case CP_PYRAMID: {
SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Pyramid For $100,000 with /buy.");
SendClientMessage(playerid, COLOR_YELLOW, "You Will Earn $10,000 regularly.");
}
if(getCheckpointType(playerid)>= P_OFFSET) {
format(string, sizeof(string), "You can buy the %s for $%d with /buy.", propertyNames[playerCheckpoint[playerid]-P_OFFSET], propertyValues[playerCheckpoint[playerid]-P_OFFSET]);
SendClientMessage(playerid, COLOR_YELLOW, string);
format(string, sizeof(string), "You will earn $%d regularly.", propertyEarnings[playerCheckpoint[playerid]-P_OFFSET]);
SendClientMessage(playerid, COLOR_YELLOW, string);
if(propertyOwner[playerCheckpoint[playerid]-P_OFFSET]<999) {
GetPlayerName(propertyOwner[playerCheckpoint[playerid]-P_OFFSET], ownplayer, sizeof(ownplayer));
format(string, sizeof(string), "This property is currently owned by %s.", ownplayer);
SendClientMessage(playerid, COLOR_RED, string);
}
}
//------------------------------------------------------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6)
{
iSpawnSet[playerid] = 1;
}
else
{
iSpawnSet[playerid] = 0;
}
SetupPlayerForClassSelection(playerid);
return 1;
}
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}
public GameModeExitFunc()
{
GameModeExit();
}
public OnGameModeInit()
{
SetGameModeText("TRUCECITY V3");
ShowPlayerMarkers(1);
ShowNameTags(1);
// Player Class's
// *Specific* Edited by: Angel R // COPS SPAWN //
AddPlayerClass(288,2291.8447,2467.5432,10.8203,89.9302,0,0,24,500,0,0); // COP: Rancher cop
AddPlayerClass(287,2360.6587,2377.4575,10.8203,92.1896,0,0,24,500,0,0); // COP: ARMY
AddPlayerClass(286,2360.6587,2377.4575,10.8203,92.1896,0,0,24,500,0,0); // COP: FBI
AddPlayerClass(282,2291.8447,2467.5432,10.8203,89.9302,0,0,24,500,0,0); // COP: LVcop(cream)
AddPlayerClass(283,2291.8447,2467.5432,10.8203,89.9302,0,0,24,500,0,0); // COP: Rancher cop
AddPlayerClass(280,2293.7200,2451.2124,10.8203,80.2168,0,0,24,500,0,0); // COP: reg cop
AddPlayerClass(284,2293.7200,2451.2124,10.8203,80.2168,0,0,24,500,0,0); // Cop: Bkr cop
AddPlayerClass(281,2293.7200,2451.2124,10.8203,80.2168,0,0,24,500,0,0); // Cop: LsCop(blck)
AddPlayerClass(285,2360.6587,2377.4575,10.8203,92.1896,0,0,24,500,0,0); // Cop: SWAT !
AddPlayerClass(281,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(280,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1);
AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
// Car Spawns 1
// BB / ANGEL SPAWN CARS //
AddStaticVehicle(521,287.9128,-1148.7729,80.4813,222.5425,6,6); // 1st.Bike@BB
AddStaticVehicle(521,289.0583,-1145.3521,80.4800,223.1203,65,65); // 2ndbike@bb
AddStaticVehicle(545,333.5349,-1152.4735,80.6834,133.2172,0,0); // car(Mafias)@bb
AddStaticVehicle(409,325.3765,-1160.1395,80.6831,133.2167,0,0); // limo@bb
AddStaticVehicle(545,316.7729,-1168.2246,80.6853,133.0853,0,0); // car(mafia)@bb
AddStaticVehicle(487,262.1569,-1169.1016,79.1900,222.3118,1,2); // heli@bb
// END ^^ //
// CARMEN'S SPAWN CARS <<ADMIN>>
// icon & Shield/health !//
AddStaticPickup(1275,1,1286.1222,-612.9039,106); // icon(@Carmen's Estate)
AddStaticPickup(1242,2,2185.1472,-1206.3059,1049); // shield(@Carmen's Estate)
AddStaticPickup(1240,2,2183.3455,-1206.1821,1049); // health(@Carmen's Estate)
// ---
AddStaticVehicle(411,1313.8118,-632.6989,108.8620,287.8651,126,126); // Infern.
AddStaticVehicle(487,1354.8549,-632.0758,113.0949,30.9766,0,126); // heli
AddStaticVehicle(522,1343.9543,-634.4715,114.0349,17.4798,0,126); // NRG
AddStaticVehicle(579,1363.2509,-618.7825,109.1328,110.1867,0,0); // huntley
AddStaticVehicle(579,1359.9418,-611.4015,109.1328,115.5134,126,126); // huntley
// ^^END
// ERIC' S SPAWNCARS ! <<ADMIN>> //
AddStaticVehicle(487,1291.2935,-788.8888,97.1700,358.9742,0,17); // HELI !
AddStaticVehicle(579,1247.7104,-797.9034,88.8654,358.4382,1,1); // Huntlies
AddStaticVehicle(411,1228.6626,-811.3538,87.3873,273.7715,16,16); // Infer
AddStaticVehicle(510,1269.6261,-823.1446,82.6534,182.1532,16,16); // Mount Bike
AddStaticVehicle(522,1282.0699,-829.7582,82.6511,1.9554,0,2); // NRG
//-
AddStaticPickup(1242,2,1290.6206,-829.9240,83.1406);//Armour (@Eric's Estate)
//-
AddStaticPickup(1240,2,1273.1318,-830.0196,83.1406); // Health (@Eric's Estate
//-
AddStaticPickup(1275,1,1234.9154,-743.5805,97); // icon(@Erics's Estate)
//END ^^^^ !!! //
// PLAYERS SPAWN CAR : VON ://
AddStaticVehicle(411,1011.5315,-659.3135,120.7090,34.1598,0,0); // 1# car:infernus
AddStaticVehicle(522,1005.8321,-662.7777,120.7185,33.8887,0,0); // 2# car: NRG 500
// END OF VON CAR'S //
// EDITED BY: Angel aka Trucecity , Aka BigBoss, Aka Bunny !
// Exmaple 1,0 = 1 is primary (white), and ,0 is secondary colors ((black)
// ------->>>>>> COPS / FBI / ARMY <<<<< ------- //
AddStaticVehicle(523,2366.1899,2392.0447,10.3902,89.2459,0,0); //PD MOTOBIKE(FBI Building)
AddStaticVehicle(490,2353.6123,2368.9785,10.5667,87.8421,0,0);//FBI TRUCK(FBI Building)
AddStaticVehicle(490,2354.1572,2375.2793,10.5670,87.7454,1,1);//FBI TRUCK(FBI Building)
AddStaticVehicle(490,2354.1763,2382.9658,10.5666,88.8283,0,0);//FBI TRUCK(FBI Building)
// ADDED MORE COPS CARS / NO PD PLATES CAR FEB 22 2007 //
AddStaticVehicle(599,2277.7168,2460.9634,10.9260,179.0191,0,0); // 599 4X4 PD
AddStaticVehicle(597,2269.2749,2459.9189,10.9227,178.7322,0,0); // 597 SFPD
AddStaticVehicle(598,2273.3059,2443.0913,10.9240,359.2681,0,0); // 598 LVPD
AddStaticVehicle(597,2282.1655,2443.0107,10.9257,0.3799,0,1); // 597 SFPD
AddStaticVehicle(523,2256.2222,2476.6296,10.9287,180.4303,1,1); // 523 -PD bike
AddStaticVehicle(523,2277.9019,2476.1460,10.9245,179.6273,0,0); // 523 -PD bike
AddStaticVehicle(599,2268.9824,2477.0059,10.9284,182.9967,0,1); // 599 4X4 PD
// COP CAR : ( HELI)
// Exmaple 1,0 = 1 is primary (white), and ,0 is secondary colors ((black)
AddStaticVehicle (611,2251.3040,2493.5125,10.3997,179.7484,0,0); // utiltr1 // hehe
AddStaticVehicle (497,2334.9841,2494.4414,17.9490,90.0898,0,1); // 497 Pd heli
AddStaticVehicle (497,2303.0232,2493.8137,17.9490,270.5481,0,1); // 497 PD Heli
// END OF COPS // ------------------------------------------- // END COPS//
// ***** added on : Feb 24 (usa) ***** //
// added stuff in LS
AddStaticVehicle(452,721.2345,-1628.5022,-0.7330,280.7480,1,0); // speeder
AddStaticVehicle(452,720.6730,-1637.3065,-0.3406,267.5880,1,2); // speeder
// END ^^^^^
// ***** added on : Feb 24 (usa) ***** //
//ADDED STUFF IN LV @ WATER
AddStaticVehicle(484,2327.7002,480.9064,-0.4586,264.6066,1,2); // seaspar (HELI: LAND/WATER)
AddStaticVehicle(454,2298.9854,513.1392,-0.7330,176.5825,1,125); // tropicspeeder
AddStaticVehicle(452,2289.5635,515.6593,-0.5271,178.1491,1,16); // speeder Boats X all @ LV
AddStaticVehicle(460,2316.3691,516.9155,-0.7431,192.5392,1,3); // skimmer(PLANE BOAT)
AddStaticVehicle(447,2370.1289,515.2133,-0.6128,183.4759,1,26); // marquis
//END ^^^^^^
// Car Spawns 2
// Exmaple 1,0 = 1 is primary (white), and ,0 is secondary colors ((black)
AddStaticVehicle(545,2159.5105,1703.8895,10.9477,61.5543,0,0); // Mafia car "hustler"(Caligula)
AddStaticVehicle(545,2175.7478,1670.5029,10.9491,0.6672,1,1); // Mafia car "hustler"(Caligula)
AddStaticVehicle(409,2160.4351,1657.8730,10.9477,106.0256,1,1); // LIMO (Caligula)
// !
// Exmaple 1,0 = 1 is primary (white), and ,0 is secondary colors ((black)
AddStaticVehicle(500,2039.7457,1559.6436,10.3774,318.8584,14,14); // MESA (PIRATE SHIP)
AddStaticVehicle(500,2040.0833,1546.6575,10.3753,317.4429,71,71); // MESA(PIRATE SHIP)
AddStaticVehicle(463,2040.3252,1517.3859,10.4370,317.3141,2,2); // M.BIKE(PIRATE SHIP)
AddStaticVehicle(521,2040.0055,1527.2368,10.4358,310.9135,3,3); // M.BIKE(PIRATE SHIP)
// Exmaple 1,0 = 1 is primary (white), and ,0 is secondary colors ((black)
// RANDOM !!!!
AddStaticVehicle(521,2154.8000,2199.9380,10.4193,36.5325,0,6); // MB !
// } >> = @ near casino Strip //
AddStaticVehicle(581,2155.1982,2182.8130,10.4195,39.6924,0,121); // MB !
//-
AddStaticVehicle(589,2039.4303,1353.5607,10.7803,270.9543,6,6); //
AddStaticVehicle(480,2039.5164,1342.4437,10.7781,270.0722,74,74); //
// } Cars @ highrollers //
AddStaticVehicle(541,2039.5707,1329.0980,10.7782,271.6753,120,120); //
AddStaticVehicle(496,2039.4908,1311.8605,10.7794,265.6725,3,3); //
// END OF RANDOM !!!!
// ADDED CARS + FEB 23 2007 : BY ANGEL
// planes, heli, and other flying shit :P //
// HIDEN - lol
//AddStaticVehicle(568,2093.8962,2414.8779,74.7524,92.6849,1,3); // bandito
// LV Airport ~
AddStaticVehicle(487,1658.0258,1546.8063,10.9631,50.8582,0,70); // maverick
AddStaticVehicle(487,1618.4298,1536.3013,10.9745,355.6577,0,7); // maverick
// + more ...
AddStaticVehicle(551,1566.8612,1496.3003,11.0068,87.6472,1,2); // beagle
AddStaticVehicle(593,1568.8018,1476.4990,11.0034,84.5280,1,65); // dodo
// + more ...
AddStaticVehicle(577,1287.1504,1406.3401,10.9980,269.7950,1,3); // at400
// + more ...
AddStaticVehicle(469,1373.5735,1770.6459,10.9972,267.6457,1,1); // sparrow
AddStaticVehicle(458,1406.2468,1769.7640,10.9965,89.0194,1,1); // baggage (NOT A PLANE!)
// + more ...
AddStaticVehicle(592,1493.3174,1807.4329,10.9899,180.3986,1,0); // androm
AddStaticVehicle(553,1458.0479,1802.8522,10.9929,178.4034,1,3); // nevada
// + more ...
AddStaticVehicle(519,1562.6938,1298.5983,11.0103,355.1515,1,1); //shamal
// + more...
AddStaticVehicle(476,1280.0079,1323.8439,10.8203,268.1869,65,0); // rustler
AddStaticVehicle(476,1277.7274,1360.4635,10.8203,272.8869,126,1); // rustler
// +more...
AddStaticVehicle(555,1309.8987,1277.7473,10.8203,3.4411,3,3); // windsor
AddStaticVehicle(540,1325.5222,1277.5575,10.8203,358.7411,3,3); // vincent
// ! END !
// RANDOMS #2
AddStaticVehicle(439,2220.4829,1840.5399,10.3908,180.0220,0,0); // stallion
//ok
AddStaticVehicle(428,1904.8066,958.0671,10.3907,183.0041,0,0); // securica !
//ok
AddStaticVehicle(559,2231.5427,1286.0443,10.2430,180.4042,77,77); // jester
//ok
AddStaticVehicle(409,2420.8999,1132.1851,10.3861,1.3824,1,1); // Limo
AddStaticVehicle(409,2421.3643,1112.9932,10.3933,1.3825,1,1); // Limo
//ok
AddStaticVehicle(451,2275.2583,1135.4802,10.3880,85.8010,3,3); // turismo
AddStaticVehicle(434,2225.5500,1029.6561,10.3870,77.4095,3,1); // hotknife
//ok
AddStaticVehicle(481,2016.2272,1181.9358,14.5000,214.4039,0,1); // BMX
AddStaticVehicle(481,2016.1781,1153.4985,14.5000,3.2386,1,1); // BMX
//ok
AddStaticVehicle(462,2171.9209,1996.9711,11.0114,89.7820,16,16); // faggio
AddStaticVehicle(587,2173.0195,1981.1183,11.0121,89.1028,0,0); // euros
AddStaticVehicle(462,2187.4226,2000.6880,11.0031,88.8664,65,65); // faggio
AddStaticVehicle(587,2186.8364,1978.7947,11.0117,90.4769,126,126); // euros
//ok
AddStaticVehicle(473,1933.9319,1508.9392,8.0484,258.3446,0,0); // dinghy
AddStaticVehicle(473,1936.1708,1516.6056,8.0484,275.8914,1,1); // dinghy
AddStaticVehicle(473,1937.7736,1528.9019,8.0484,265.8647,2,2); // dinghy
//-----
// END [XXX] EDITS ********************************************************************************//
// PICKUPS !!! // info : 1242 (armor) // Info: 1240 (health)
AddStaticPickup(1240,2,2008.6201,1544.6329,12.7254);//Health (@Pirate )
AddStaticPickup(1242,2,2000.6084,1526.1636,14.6172);//Armour (@pirate)
// --
AddStaticPickup(1240,2,2252.2703,2490.9868,10.9908);//Health (@LV PD)
AddStaticPickup(1242,2,2251.9070,2487.9497,10.9908);//Armour (@LV PD)
//--
AddStaticPickup(1240,2,2318.2678,2355.4944,12.9318);//Health (@LV FIB/Fed building)
AddStaticPickup(1242,2,2318.2678,2355.4944,12.9318);//Armour (@LV FIB/Fed building)
//
SetTimer("MoneyGrubScoreUpdate", 1000, 1);
SetTimer("checkpointUpdate", 1100, 1);
SetTimer("PirateShipScoreUpdate", 2001, 1);
SetTimer("PropertyScoreUpdate", 40005, 1);
SetTimer("GambleUpdate", 5013, 1);
SetTimer("SavedUpdate",60017, 1);
SetTimer("TimeUpdate",60009, 1);
//SetTimer("GameModeExitFunc", gRoundTime, 0);
return 1;
}
public SendPlayerFormattedText(playerid, const str[], define)
{
new tmpbuf[256];
format(tmpbuf, sizeof(tmpbuf), str, define);
SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);
}
public SendAllFormattedText(playerid, const str[], define)
{
new tmpbuf[256];
format(tmpbuf, sizeof(tmpbuf), str, define);
SendClientMessageToAll(0xFFFF00AA, tmpbuf);
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
isStringSame(const string1[], const string2[], len) {
for(new i = 0; i < len; i++) {
if(string1[i]!=string2[i])
return 0;
if(string1[i] == 0 || string1[i] == '\n')
return 1;
}
return 1;
}