All pastes #371104 Raw Edit

2 darn errors ?!

public text v1 · immutable
#371104 ·published 2007-02-25 02:48 UTC
rendered paste body
//------------------------------------------------------------------------------------------------------ !

// EDIT PLZ ! // ***********************************************
// NO ERRORS last update <<?>> @ FEB. 24* , 2007 ; By Angel and Eric ! //
// EDIT PLZ ! // ***********************************************

//PAWN SOFTWARE ? >>>>>
// Pawn compiler 3.0.3367 ** Copyright (c) 1997-2005, ITB CompuPhase

//------------------------------------------------------------------------------------------------------ !

#include <a_samp>
#include <core>
#include <float>

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA

#define PocketMoney 5000000  // Amount player recieves on spawn.
#define INACTIVE_PLAYER_ID 255
#define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.

#define NUMVALUES 4

#define CP_BANK         0
#define CP_PIRATE       1
#define CP_AMMU     2
#define CP_DRAGON   3
#define CP_SEXSHOP  4
#define CP_BAR      5
#define CP_CALIGULA 6
#define CP_ZIP      7
#define CP_BINCO    8
#define CP_TATOO    9
#define CP_BOTIQUE  10
#define CP_CASTLE   11
#define CP_PYRAMID  12

#define P_DRAGON    0
#define P_SEXSHOP   1
#define P_BAR       2
#define P_CALIGULA  3
#define P_ZIP       4
#define P_BINCO     5
#define P_TATOO     6
#define P_BOTIQUE   7
#define P_CASTLE    8
#define P_PYRAMID   9

#define P_OFFSET    3

forward MoneyGrubScoreUpdate();
forward Givecashdelaytimer(playerid);
//forward GrubModeReset();
forward SetPlayerRandomSpawn(playerid);
forward SetupPlayerForClassSelection(playerid);
forward GameModeExitFunc();


//------------------------------------------------------------------------------------------------------

new CashScoreOld;
new iSpawnSet[MAX_PLAYERS];
new bank[MAX_PLAYERS];
new bounty[MAX_PLAYERS];
new playerCheckpoint[MAX_PLAYERS];
new gambleWarning[MAX_PLAYERS];
new savePos;
new worldTime;

new playerColors[100] = {
0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0x3FE65CFF
};




#define MAX_POINTS 13 // propz

new Float:checkCoords[MAX_POINTS][4] = {
{-36.5483,-57.9948, -17.2655,-49.2967},     //BANK
{1894.6128,1445.3431, 2084.9739,1637.8186}, //PIRATE
{284.0546,-86.4384, 302.9315,-56.6674},     //AMMUNATION
{1925.1511,968.2358, 2019.0715,1067.4276},  //DRAGON
{-115.9544,-24.2706, -99.1631,-7.1391},     //SEXSHOP
{487.6558,-88.5900, 512.0635, -67.7503},    //BAR
{2216.7971,1638.0493, 2255.2097,1714.0806}, //CALIGULA
{144.9131,-96.0927, 177.4128,-70.7923},         //ZIP
{201.4462,-112.4556, 218.5237,-95.1238},    //BINCO
{-204.7623,-44.0326, -200.2330,-39.8128},   //TATOO
{416.7485,-84.4242, 422.6890,-74.0611},      //BOTIQUE
{2081.2478,1019.8578,2281.2478,1219.8578}, //The Castle
{1348.0170,2257.1948,1218.6343,2390.1880,} //Pyramid

};

new Float:checkpoints[MAX_POINTS][3] = {
{-22.2549,-55.6575,1003.5469},
{2000.3132,1538.6012,13.5859},
{291.0004,-84.5168,1001.5156},
{1989.0619,1005.5241,994.4688},
{-103.5525,-22.4661,1000.7188},
{501.4927,-75.4323,998.7578},
{2235.5408,1679.0402,1008.3594},
{161.1875,-79.9915,1001.8047},
{207.5640,-97.8188,1005.2578},
{-203.4864,-41.2045,1002.2734},
{418.5547,-80.1667,1001.8047},
{2181.2478,1119.8578,12.3885},
{2323.7346,1283.1671,97.5886}
};

new checkpointType[MAX_POINTS] = {
        CP_BANK,
        CP_PIRATE,
        CP_AMMU,
        CP_DRAGON,
        CP_SEXSHOP,
        CP_BAR,
        CP_CALIGULA,
        CP_ZIP,
        CP_BINCO,
        CP_TATOO,
        CP_BOTIQUE,
        CP_CASTLE,
        CP_PYRAMID
					};

#define MAX_PROPERTIES 10 //

new propertyNames[MAX_PROPERTIES][32] = {
        "Four Dragons",
        "Sex Shop",
        "Shithole Bar",
        "Caligula",
        "Zip Shop",
        "Binco Shop",
        "Tatoo Parlor",
        "Botique",
        "Castle",
		"Pyramid"
};

new propertyValues[MAX_PROPERTIES] = {
        1500000,
        1000000,
        1000000,
        5000000,
        950000,
        850000,
        500000,
        450000,
        3500000,
		100000
};

new propertyEarnings[MAX_PROPERTIES] = {
        35000,
        15000,
        11500,
        35000,
        7500,
        6500,
        5670,
        6750,
    	23500,
		10000
};

new propertyOwner[MAX_PROPERTIES] = {3};

#define MAX_WEAPONS 7
new weaponNames[MAX_WEAPONS][32] = {
        "Minigun",
        "Combat Shotgun",
        "Micro Uzi",
        "Tec9",
        "MP5",
        "AK47",
        "M4"
};
new weaponIDs[MAX_WEAPONS] = {
        0,     //Minigun
        27,     //Combat shotgun
        28,     //Micro Uzi
        32,     //Tec9
        29,     //MP5
        30,     //AK47
        31      //M4
};
new weaponCost[MAX_WEAPONS] = {
        7000,
        15000,
        7000,
        5000,
        15000,
        25000,
        30000
};
new weaponAmmo[MAX_WEAPONS] = {
        15,
        20,
        120,
        120,
        120,
        120,
        120
};
new playerWeapons[MAX_PLAYERS][MAX_WEAPONS];

#define MAX_CASINO      3
new Float:gambleAreas[MAX_CASINO][4] = {
        {1928.1771,987.5739, 1970.5675,1042.8369},
        {2171.3618,1584.2649, 2279.4915,1628.6199},
        {1117.5068,-11.2747, 1142.4843,12.5986}
};

#define MAX_SAVE 64
new savedInfo[MAX_SAVE][4];
new savedNames[MAX_SAVE][MAX_PLAYER_NAME];
new savedWeapons[MAX_SAVE][MAX_WEAPONS];

#define MAX_GANGS                   32
#define MAX_GANG_MEMBERS        6
#define MAX_GANG_NAME       16
new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
new gangNames[MAX_GANGS][MAX_GANG_NAME];
new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color
new gangBank[MAX_GANGS];
new playerGang[MAX_PLAYERS];
new gangInvite[MAX_PLAYERS];

//Round code stolen from mike's Manhunt :P
//new gRoundTime = 3600000;                   // Round time - 1 hour
//new gRoundTime = 1200000;                         // Round time - 20 mins
//new gRoundTime = 900000;                              // Round time - 15 mins
//new gRoundTime = 600000;                              // Round time - 10 mins
//new gRoundTime = 300000;                              // Round time - 5 mins
//new gRoundTime = 120000;                              // Round time - 2 mins
//new gRoundTime = 60000;                                   // Round time - 1 min

new gActivePlayers[MAX_PLAYERS];
new gLastGaveCash[MAX_PLAYERS];

//------------------------------------------------------------------------------------------------------
main()
{
		print("\n----------------------------------");
		print("  GAME RUNING !TEST BETA \n");
		print("         Team By");
		print("            Angel and Eric ");
		print("             <<  LOADED -HOOAH >> ");
		print("----------------------------------\n");
		worldTime = 24;
}

//------------------------------------------------------------------------------------------------------

public PlayerLeaveGang(playerid) {
        new string[256];
        new playername[MAX_PLAYER_NAME];
        new gangnum = playerGang[playerid];

    if(gangnum > 0) {
                for(new i = 0; i < gangInfo[gangnum][1]; i++) {
                        if(gangMembers[gangnum][i]==playerid) {

                            //One less gang member
                            gangInfo[gangnum][1]--;

              for(new j = i; j < gangInfo[gangnum][1]; j++) {
                                    //Shift gang members
                                    gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
                    }

                            //Disband gang if no more members
                            if(gangInfo[gangnum][1]<1) {
                                gangInfo[gangnum][0]=0;
                                gangInfo[gangnum][1]=0;
                                gangBank[gangnum]=0;
          }

                                //Notify other members
                                for(new j = 0; j < gangInfo[gangnum][1]; j++) {
                                    GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
                                        format(string, sizeof(string),"%s has quit your gang.", playername);
                                        SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
                                }

                                format(string, sizeof(string),"You have quit the gang '%s' (id: %d)", gangNames[gangnum], gangnum);
                                SendClientMessage(playerid, COLOR_ORANGE, string);

                                playerGang[playerid]=0;

                                SetPlayerColor(playerid,playerColors[playerid]);

                                return;
                        }
                }
        } else {
                SendClientMessage(playerid, COLOR_RED, "You are not in a gang.");
        }
}

public getCheckpointType(playerID) {
        return checkpointType[playerCheckpoint[playerID]];
}

public isPlayerInArea(playerID, Float:data[4])
{
        new Float:X, Float:Y, Float:Z;

        GetPlayerPos(playerID, X, Y, Z);
        if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) {
                return 1;
        }
        return 0;
}

public PayPlayerInArea(playerID, Float:x1, Float:y1, Float:x2, Float:y2, cash)
{

        if(IsPlayerConnected(playerID))
        {
                new Float:X, Float:Y, Float:Z;

                GetPlayerPos(playerID, X, Y, Z);
                if(X >= x1 && X <= x2 && Y >= y1 && Y <= y2)
                {
                        GivePlayerMoney(playerID, cash);
                        return 1;
                }
        }
        return 0;
}
//------------------------------------------------------------------------------------------------------

public TimeUpdate() {
        worldTime++;
        worldTime%=24;
        SetWorldTime(worldTime);
}

//------------------------------------------------------------------------------------------------------

public PirateShipScoreUpdate()
{
        for(new i=0; i<MAX_PLAYERS; i++)
        {
                PayPlayerInArea(i, 1995.5, 1518.0, 2006.0, 1569.0, 100);
//            {
//            SendClientMessage(i, COLOR_YELLOW, "You earned money for holding the pirate ship.");
//            }
        }
}

//------------------------------------------------------------------------------------------------------

public GambleUpdate()
{
        for(new i=0; i<MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i)) {
                for(new j=0; j < MAX_CASINO; j++) {
                    if(isPlayerInArea(i,gambleAreas[j])) {
                                        gambleWarning[i]++;
                                        GameTextForPlayer(i,"~r~NO GAMBLING ~g~Gamblers will be ~r~SHOT",10000,5);
                                        if(gambleWarning[i] > 3) {
                                                SetPlayerHealth(i,0);
                                                ResetPlayerMoney(i);
                                        }
                                }
           }
        }
        }
}

//------------------------------------------------------------------------------------------------------

public checkpointUpdate()
{
        for(new i=0; i<MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i)) {
                for(new j=0; j < MAX_POINTS; j++) {
                    if(isPlayerInArea(i, checkCoords[j])) {
                        if(playerCheckpoint[i]!=j) {
                            DisablePlayerCheckpoint(i);
                                                SetPlayerCheckpoint(i, checkpoints[j][0],checkpoints[j][1],checkpoints[j][2],2);
                                                playerCheckpoint[i] = j;
                                        }
                    } else {
                        if(playerCheckpoint[i]==j) {
                            DisablePlayerCheckpoint(i);
                            playerCheckpoint[i] = 999;
                       }
                    }
                }
                }
        }
}

//------------------------------------------------------------------------------------------------------

public PropertyScoreUpdate()
{
        new owners[MAX_PROPERTIES];
        new payments[MAX_PROPERTIES];

        for(new i=0; i < MAX_PROPERTIES; i++)
            owners[i]=999;

        for(new i=0; i < MAX_PROPERTIES; i++)
        {
                if(propertyOwner[i] < 999) {

                        for(new j=0; j < MAX_PROPERTIES; j++) {
                            if(owners[j]==propertyOwner[i]) {
                                payments[j]+=propertyEarnings[i];
                                j = MAX_PROPERTIES;
                            } else if (owners[j]==999) {
                                        owners[j]=propertyOwner[i];
                                        payments[j]+=propertyEarnings[i];
                                j = MAX_PROPERTIES;
                                }
                        }

                }
        }

        for(new i=0; i < MAX_PROPERTIES; i++) {
                if(owners[i] < 999 && IsPlayerConnected(owners[i])) {
                        new string[256];

                        GivePlayerMoney(owners[i], payments[i]);

                        format(string, sizeof(string), "You earned $%d from your properties.", payments[i]);
                        SendClientMessage(owners[i], COLOR_GREEN, string);
                }
        }

}

//------------------------------------------------------------------------------------------------------

public SavedUpdate()
{
        for(new i = 0; i < MAX_SAVE; i++) {
                if(savedInfo[i][3] < 5) {
                        if(savedInfo[i][3]==4) {
                                savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
                                savedNames[i][0]=0;
                        }
                        savedInfo[i][3]++;
                }
        }
}

//------------------------------------------------------------------------------------------------------

public MoneyGrubScoreUpdate()
{
        new CashScore;
        new name[MAX_PLAYER_NAME];
        //new string[256];
        for(new i=0; i<MAX_PLAYERS; i++)
        {
                if (IsPlayerConnected(i))
                {
                        GetPlayerName(i, name, sizeof(name));
                  CashScore = GetPlayerMoney(i);
                        SetPlayerScore(i, CashScore);
                        if (CashScore > CashScoreOld)
                        {
                                CashScoreOld = CashScore;
                                //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name);
                                //SendClientMessageToAll(COLOR_YELLOW, string);
                        }
                }
        }
}

//------------------------------------------------------------------------------------------------------

/*public GrubModeReset()
{
        for(new i=0; i<MAX_PLAYERS; i++)
        {
                if (IsPlayerConnected(i))
                {
                        SetPlayerScore(i, PocketMoney);
                        SetPlayerRandomSpawn(i, classid);
                }
        }

}*/

//------------------------------------------------------------------------------------------------------

public OnPlayerConnect(playerid)
{
        new playrname[MAX_PLAYER_NAME];

        GameTextForPlayer(playerid,"~w~SA-MP: ~r~Las Venturas ~y~TRUCECITY ~b~TEST BETA SERVER",5000,5);
  SendClientMessage(playerid, COLOR_RED, " !!! REGISTER WITH /register pass# (OR) /login urpass# !!!");
  SendPlayerFormattedText(playerid, "server is beta mode, script testing, so enjoy !", 0);
        SendClientMessage(playerid, COLOR_GREEN, "Please type /help to get started.");
        gActivePlayers[playerid]++;
        gLastGaveCash[playerid] = GetTickCount();

        playerCheckpoint[playerid]=999;
        bank[playerid]=0;
        playerGang[playerid]=0;
        gangInvite[playerid]=0;

        GetPlayerName(playerid, playrname, sizeof(playrname));
        for(new i = 0; i < MAX_SAVE; i++) {

            if(isStringSame(savedNames[i], playrname, MAX_PLAYER_NAME)) {
                        GivePlayerMoney(playerid, savedInfo[i][0]);
                        bank[playerid] = savedInfo[i][1];
                        bounty[playerid] = savedInfo[i][2];

                        savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
                        savedNames[i][0]=0;

                        for(new j = 0; j < MAX_WEAPONS; j++) {
                                playerWeapons[playerid][j]=savedWeapons[i][j];
                                savedWeapons[i][j]=0;
                        }

                        SendClientMessage(playerid, COLOR_GREEN, "Your money has been restored.");
                }
        }

        return 1;
}

//------------------------------------------------------------------------------------------------------
public OnPlayerDisconnect(playerid)
{
        new playername[MAX_PLAYER_NAME];

        gActivePlayers[playerid]--;

        for(new i = 0; i < MAX_PROPERTIES; i++) {
                if(propertyOwner[i]==playerid) {
                    propertyOwner[i] = 999;
                    GivePlayerMoney(playerid, propertyValues[i]);
              }
        }

        //Save temp info for timeouts/crashes
        GetPlayerName(playerid, playername, sizeof(playername));
        format(savedNames[savePos], MAX_PLAYER_NAME, "%s",playername);

        savedInfo[savePos][0] = GetPlayerMoney(playerid);
        savedInfo[savePos][1] = bank[playerid];
        savedInfo[savePos][2] = bounty[playerid];
        savedInfo[savePos][3] = 0;

        for(new i = 0; i < MAX_WEAPONS; i++)
                savedWeapons[savePos][i]=playerWeapons[playerid][i];
        //
        savePos++;
        if(savePos >= MAX_SAVE)
            savePos = 0;

        PlayerLeaveGang(playerid);
        bounty[playerid] = 0;

        for(new i = 0; i < MAX_WEAPONS;i++) {
                playerWeapons[playerid][i]=0;
        }
}
//------------------------------------------------------------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
        new string[256];
        new playermoney;
        new sendername[MAX_PLAYER_NAME];
        new giveplayer[MAX_PLAYER_NAME];
        new cmd[256];
        new giveplayerid, moneys, idx, weaponid;

        cmd = strtok(cmdtext, idx);

        //------------------- /help

        if(strcmp(cmd, "/help", true) == 0) {
                SendClientMessage(playerid, COLOR_GREEN,"Trucecity SR4 ");
                SendClientMessage(playerid, COLOR_YELLOW,"This is a freeroam gamemode where you can kill players to receive their money(Not For Long). You can hold");
                SendClientMessage(playerid, COLOR_YELLOW,"certain places to gain money, currently the only one is the pirate ship. You can also buy");
                SendClientMessage(playerid, COLOR_YELLOW,"properties in order to constantly gain money, go to the checkpoints in the interiors of");
                SendClientMessage(playerid, COLOR_YELLOW,"most stores on the strip for more information. You can visit ATMs in convenience stores");
                SendClientMessage(playerid, COLOR_YELLOW,"to bank your money. You can use the /hitman command to put a bounty on someone's head and");
                SendClientMessage(playerid, COLOR_YELLOW,"/givecash to send money to other players. Finally, you can purchase weapons in the");
                SendClientMessage(playerid, COLOR_YELLOW,"Ammunation that you will have every time you spawn.");
                SendClientMessage(playerid, COLOR_ORANGE,"Type /commands for a full list of commands, and /gangcommands for a list of gang commands.");
                return 1;
        }
        if(strcmp(cmd, "/commands", true) == 0) {
                SendClientMessage(playerid, COLOR_GREEN,"Available commands:");
                SendClientMessage(playerid, COLOR_YELLOW,"/register [password] /login [password]");
				SendClientMessage(playerid, COLOR_YELLOW,"/bank [amount], /withdraw [amount], /balance");
                SendClientMessage(playerid, COLOR_YELLOW,"/givecash [playerid] [amount]");
                SendClientMessage(playerid, COLOR_YELLOW,"/hitman [playerid] [amount]");
                SendClientMessage(playerid, COLOR_YELLOW,"/bounty [playerid]");
                SendClientMessage(playerid, COLOR_YELLOW,"/buy, /properties");
                SendClientMessage(playerid, COLOR_YELLOW,"/buyweapon, /weaponist");
                SendClientMessage(playerid, COLOR_YELLOW,"/bounties, /gangs");
                return 1;
        }
        if(strcmp(cmd, "/gangcommands", true) == 0) {
                SendClientMessage(playerid, COLOR_GREEN,"Gang commands:");
                SendClientMessage(playerid, COLOR_YELLOW,"/gang create [name]");
                SendClientMessage(playerid, COLOR_YELLOW,"/gang join");
                SendClientMessage(playerid, COLOR_YELLOW,"/gang invite [playerID]");
                SendClientMessage(playerid, COLOR_YELLOW,"/gang quit");
                SendClientMessage(playerid, COLOR_YELLOW,"/ganginfo [number] (no number given shows your gang's info)");
                SendClientMessage(playerid, COLOR_YELLOW,"/gbank [money] /gwithdraw [money] /gbalance");
                SendClientMessage(playerid, COLOR_YELLOW,"! (prefix text for gang-chat)");
                return 1;
        }


	//DIVE COMMAND //
	if(strcmp(cmd, "/dive", true) == 0) {
if (GetPlayerMoney(playerid) > 999){
GivePlayerMoney(playerid,-1000); // $$$$$$$$
new Float:x;
new Float:y;
new Float:z;
GivePlayerWeapon(playerid,46,1);
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y,z+2000);
GameTextForPlayer(playerid," Weeee... ! erh ? Suicide mission o.0?!",2000,5);
}
else{
SendClientMessage(playerid,COLOR_RED,"Not enough ca$h -  DOH!.");
}
return 1;
}
// END OF DIVE COMMAND //


if(strcmp(cmdtext,"/adminclear",true)==0) // Chat window is gone, OMFG !!!
		{
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
			SendClientMessage(playerid,COLOR_GREY," ");
                        SendClientMessage(playerid,COLOR_GREY," ");
		return 1;
		}

		if (strcmp(cmdtext, "/adminnight", true)==0)
	{
	    /* Do something here */
	    SetWorldTime(0);
	    GameTextForPlayer(playerid,"~r~ ] NIGHT TIME ]!",5000,5);
	    return 1;
	}

	 if (strcmp(cmdtext, "/adminday", true)==0)
   {
       /* Do something here */
       SetWorldTime(12);
       GameTextForPlayer(playerid,"~r~ ] DAY TIME ]!",5000,5);
       return 1;

       }
        //------------------- /bank

        if(strcmp(cmd, "/bank", true) == 0 || strcmp(cmd, "/gbank", true) == 0) {
            new gang;
            if(strcmp(cmd, "/gbank", true) == 0)
                gang = 1;

            if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
                SendClientMessage(playerid, COLOR_YELLOW, "You must be at a bank area to use this. ATMs are located in convenience stores.");
                        return 1;
                }

                if(gang && playerGang[playerid]==0) {
                        SendClientMessage(playerid, COLOR_RED, "You are not in a gang!");
                        return 1;
                }

                new tmp[256];
            tmp = strtok(cmdtext, idx);

            if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)bank [amount]");
                        return 1;
            }
            moneys = strval(tmp);

            if(moneys < 1) {
                        SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
                        return 1;
                }

                if(GetPlayerMoney(playerid) < moneys) {
                        moneys = GetPlayerMoney(playerid);
                }

                GivePlayerMoney(playerid, 0-moneys);

                if(gang)
                    gangBank[playerGang[playerid]]+=moneys;
                else
                        bank[playerid]+=moneys;

                if(gang)
                        format(string, sizeof(string), "You have deposited $%d, your gang's balance is $%d.", moneys, gangBank[playerGang[playerid]]);
                else
                        format(string, sizeof(string), "You have deposited $%d, your current balance is $%d.", moneys, bank[playerid]);

                SendClientMessage(playerid, COLOR_YELLOW, string);

                return 1;
        }

        //------------------- /withdraw

        if(strcmp(cmd, "/withdraw", true) == 0 || strcmp(cmd, "/gwithdraw", true) == 0) {
            new gang;

            if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
                SendClientMessage(playerid, COLOR_YELLOW, "You must be at a bank area to use this. ATMs are located in convenience stores.");
                        return 1;
                }

                if(strcmp(cmd, "/gwithdraw", true) == 0)
                    gang = 1;

                if(gang && playerGang[playerid]==0) {
                        SendClientMessage(playerid, COLOR_RED, "You are not in a gang!");
                        return 1;
                }

            new tmp[256];
            tmp = strtok(cmdtext, idx);

            if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /(g)withdraw [amount]");
                        return 1;
            }
            moneys = strval(tmp);

            if(moneys < 1) {
                        SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
                        return 1;
                }

            if(gang) {
                        if(moneys > gangBank[playerGang[playerid]])
                            moneys = gangBank[playerGang[playerid]];
            } else {
                    if(moneys > bank[playerid])
                        moneys = bank[playerid];
        }

                GivePlayerMoney(playerid, moneys);
                if(gang)
                        gangBank[playerGang[playerid]] -= moneys;
                else
                        bank[playerid] -= moneys;

                if(gang)
                        format(string, sizeof(string), "You have withdrawn $%d, your gang's balance is $%d.", moneys, gangBank[playerGang[playerid]]);
                else
                        format(string, sizeof(string), "You have withdrawn $%d, your current balance is $%d.", moneys, bank[playerid]);
                SendClientMessage(playerid, COLOR_YELLOW, string);

                return 1;
        }

        //------------------- /balance

        if(strcmp(cmd, "/balance", true) == 0 || strcmp(cmd, "/gbalance", true) == 0) {
                new gang;
                if(strcmp(cmd, "/gbalance", true) == 0)
                        gang = 1;

            if(IsPlayerInCheckpoint(playerid) == 0 || getCheckpointType(playerid) != CP_BANK) {
                SendClientMessage(playerid, COLOR_YELLOW, "You must be at a bank area to use this. ATMs are located in convenience stores.");
                        return 1;
                }

                if(gang && playerGang[playerid]==0) {
                        SendClientMessage(playerid, COLOR_RED, "You are not in a gang!");
                        return 1;
                }

                if(gang)
                        format(string, sizeof(string), "Your gang has $%d in the bank.", gangBank[playerGang[playerid]]);
                else
                        format(string, sizeof(string), "You have $%d in the bank.", bank[playerid]);
                SendClientMessage(playerid, COLOR_YELLOW, string);

                return 1;
        }



        //------------------- /givecash

        if(strcmp(cmd, "/givecash", true) == 0) {
            new tmp[256];
                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
                        return 1;
                }
                giveplayerid = strval(tmp);

                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]");
                        return 1;
                }
               moneys = strval(tmp);

                //printf("givecash_command: %d %d",giveplayerid,moneys);


                if (IsPlayerConnected(giveplayerid)) {
                        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        playermoney = GetPlayerMoney(playerid);
                        if (moneys > 0 && playermoney >= moneys) {
                                GivePlayerMoney(playerid, (0 - moneys));
                                GivePlayerMoney(giveplayerid, moneys);
                                format(string, sizeof(string), "You have sent %s (id: %d), $%d.", giveplayer,giveplayerid, moneys);
                                SendClientMessage(playerid, COLOR_YELLOW, string);
                                format(string, sizeof(string), "You have recieved $%d from %s (id: %d).", moneys, sendername, playerid);
                                SendClientMessage(giveplayerid, COLOR_YELLOW, string);
                                printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid);
                        }
                        else {
                                SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount.");
                        }
                }
                else {
                                format(string, sizeof(string), "%d is not an active player.", giveplayerid);
                                SendClientMessage(playerid, COLOR_YELLOW, string);
                        }
                return 1;
        }

        //------------------- /hitman

        if(strcmp(cmd, "/hitman", true) == 0) {
            new tmp[256];
                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitman [playerid] [amount]");
                        return 1;
                }
                giveplayerid = strval(tmp);

                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /hitman [playerid] [amount]");
                        return 1;
                }
               moneys = strval(tmp);

            if(moneys > GetPlayerMoney(playerid)) {
                        SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
                        return 1;
            }
            if(moneys < 1) {
                        SendClientMessage(playerid, COLOR_YELLOW, "Hey what are you trying to pull here.");
                        return 1;
                }
                if(IsPlayerConnected(giveplayerid)==0) {
                        SendClientMessage(playerid, COLOR_RED, "No such player exists.");
                        return 1;
                }

                bounty[giveplayerid]+=moneys;
                GivePlayerMoney(playerid, 0-moneys);

                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));

//            format(string, sizeof(string), "You have put a $%d bounty on the head of %s (id: %d).", moneys, giveplayer,giveplayerid);
//            SendClientMessage(playerid, COLOR_YELLOW, string);

                format(string, sizeof(string), "%s has had a $%d bounty put on his head from %s (total: $%d).", giveplayer, moneys, sendername, bounty[giveplayerid]);
                SendClientMessageToAll(COLOR_ORANGE, string);

                format(string, sizeof(string), "You have had a $%d bounty put on you from %s (id: %d).", moneys, sendername, playerid);
                SendClientMessage(giveplayerid, COLOR_RED, string);

                return 1;
        }

        //------------------- /bounty

        if(strcmp(cmd, "/bounty", true) == 0) {
            new tmp[256];
                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bounty [playerid]");
                        return 1;
                }
                giveplayerid = strval(tmp);

                if(IsPlayerConnected(giveplayerid)) {
                        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                        format(string, sizeof(string), "Player %s (id: %d) has a  $%d bounty on his head.", giveplayer,giveplayerid,bounty[giveplayerid]);
                        SendClientMessage(playerid, COLOR_YELLOW, string);
                } else {
                        SendClientMessage(playerid, COLOR_RED, "No such player exists!");
                }

                return 1;
        }

        //------------------- /bounties

        if(strcmp(cmd, "/bounties", true) == 0)
        {
//            new tmp[256];
                new x;

                SendClientMessage(playerid, COLOR_GREEN, "Current Bounties:");
            for(new i=0; i < MAX_PLAYERS; i++) {
                        if(IsPlayerConnected(i) && bounty[i] > 0) {
                                GetPlayerName(i, giveplayer, sizeof(giveplayer));
                                format(string, sizeof(string), "%s%s(%d): $%d", string,giveplayer,i,bounty[i]);

                                x++;
                                if(x > 3) {
                                    SendClientMessage(playerid, COLOR_YELLOW, string);
                                    x = 0;
                                        format(string, sizeof(string), "");
                                } else {
                                        format(string, sizeof(string), "%s, ", string);
                                }
                        }
                }

                if(x <= 3 && x > 0) {
                        string[strlen(string)-2] = '.';
                    SendClientMessage(playerid, COLOR_YELLOW, string);
                }

                return 1;
        }

        //------------------- /buy

        if(strcmp(cmd, "/buy", true) == 0) {
                new property=999;

                if(IsPlayerInCheckpoint(playerid)) {
                        switch (playerCheckpoint[playerid]) {
                                case CP_DRAGON:{
                                        property = P_DRAGON;
                                }
                                case CP_SEXSHOP:{
                                        property = P_SEXSHOP;
                                }
                                case CP_BAR:{
                                        property = P_BAR;
                                }
                                case CP_CALIGULA:{
                                        property = P_CALIGULA;
                                }
                                case CP_ZIP:{
                                        property = P_ZIP;
                                }
                                case CP_BINCO:{
                                        property = P_BINCO;
                                }
                                case CP_TATOO:{
                                        property = P_TATOO;
                                }
                                case CP_BOTIQUE:{
                                        property = P_BOTIQUE;
                                }
                                case CP_CASTLE:{
                                        property = P_CASTLE;
                                }
                                case CP_PYRAMID:{
                                        property = P_PYRAMID;
                        }
}
                        if (property==999) {
                                SendClientMessage(playerid, COLOR_YELLOW, "You need to be in a property checkpoint to /buy it.");
                                return 1;
                        }

//                  property--;

                        if(GetPlayerMoney(playerid) < propertyValues[property]) {
                                SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy this property.");
                                return 1;
                        }
                        if(propertyOwner[property]==playerid) {
                                SendClientMessage(playerid, COLOR_RED, "You already own this property.");
                                return 1;
                        }

                        if(propertyOwner[property] < 999) {
                                GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
                                GivePlayerMoney(propertyOwner[property], propertyValues[property]);
                                format (string, sizeof(string), "Your property, the %s, has been bought out by %s (id: %d).",propertyNames[property],giveplayer,playerid);
                                SendClientMessage(propertyOwner[property], COLOR_RED, string);
                                bounty[playerid] += 500000;
                                format (string, sizeof(string), "%s (id: %d) got $500000 more on his bounty to have stoled the %s",giveplayer,playerid,propertyNames[property]);
                SendClientMessageToAll(COLOR_RED, string);
                SendClientMessage(playerid, COLOR_RED, "You Steal, Now Face The Deal");
                        }

                        GivePlayerMoney(playerid, 0-propertyValues[property]);

                        propertyOwner[property]=playerid;

                        format(string, sizeof(string), "You have purchased the %s!", propertyNames[property]);
                        SendClientMessage(playerid, COLOR_GREEN, string);

                } else {
                        SendClientMessage(playerid, COLOR_YELLOW, "You need to be in a property checkpoint to /buy it.");
                        return 1;
                }


                return 1;
        }

        //------------------- /properties

        if(strcmp(cmd, "/properties", true) == 0) {
                SendClientMessage(playerid, COLOR_GREEN, "Property Owners:");
                for(new i = 0; i < MAX_PROPERTIES; i++) {
                        if(propertyOwner[i] < 999) {
                                GetPlayerName(propertyOwner[i], giveplayer, sizeof(giveplayer));
                                format(string, sizeof(string), "%d. %s - %s", i, propertyNames[i], giveplayer);
                        } else
                                format(string, sizeof(string), "%d. %s - None", i, propertyNames[i]);

                        SendClientMessage(playerid, COLOR_YELLOW, string);
                }

                return 1;
        }

        //------------------- /buyweapon

        if(strcmp(cmd, "/buyweapon", true) == 0) {
            new tmp[256];
                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /buyweapon [weapon number]");
                        return 1;
                }
                weaponid = strval(tmp);

                if(IsPlayerInCheckpoint(playerid)==0 || playerCheckpoint[playerid]!=CP_AMMU) {
                        SendClientMessage(playerid, COLOR_YELLOW, "You need to be in an Ammunation to purchase weapons.");
                        return 1;
                }
                if(GetPlayerMoney(playerid) < weaponCost[weaponid]) {
                        SendClientMessage(playerid, COLOR_RED, "You don't have enough money!");
                        return 1;
                }
                if(weaponid < 0 || weaponid > MAX_WEAPONS-1){
                        SendClientMessage(playerid, COLOR_RED, "Invalid weapon number.");
                        return 1;
                }

                format (string, sizeof(string), "You purchased 1 %s for when you spawn.",weaponNames[weaponid]);
                SendClientMessage(playerid, COLOR_GREEN, string);

                GivePlayerWeapon(playerid, weaponIDs[weaponid], weaponAmmo[weaponid]);
                playerWeapons[playerid][weaponid]++;

                GivePlayerMoney(playerid, 0-weaponCost[weaponid]);

                return 1;
        }

        //------------------- /weaponlist

        if(strcmp(cmd, "/weaponlist", true) == 0) {
                SendClientMessage(playerid, COLOR_GREEN, "Weapons List:");
                for(new i = 0; i < MAX_WEAPONS; i++) {
                        format (string, sizeof(string), "%d. %s - $%d",i,weaponNames[i],weaponCost[i]);
                        SendClientMessage(playerid, COLOR_YELLOW, string);
                }
                return 1;
        }

//LOCK CAR---------------------

if (strcmp(cmdtext, "/lock", true)==0)
		{
			if(IsPlayerInAnyVehicle(playerid))
			{
				new State=GetPlayerState(playerid);
				if(State!=PLAYER_STATE_DRIVER)
				{
					SendClientMessage(playerid,0xFFFF00AA,"You can only lock the doors as the driver.");
					return 1;
				}
				new i;
				for(i=0;i<MAX_PLAYERS;i++)
				{
					if(i != playerid)
					{
						SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
					}
				}
				SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
		    	new Float:pX, Float:pY, Float:pZ;
				GetPlayerPos(playerid,pX,pY,pZ);
				PlayerPlaySound(playerid,1056,pX,pY,pZ);
			}
			else
			{
				SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
			}
		return 1;
		}

//Unlock Car-------------------

if (strcmp(cmdtext, "/unlock", true)==0)
	{
		if(IsPlayerInAnyVehicle(playerid))
		{
			new State=GetPlayerState(playerid);
			if(State!=PLAYER_STATE_DRIVER)
			{
				SendClientMessage(playerid,0xFFFF00AA,"You can only unlock the doors as the driver.");
				return 1;
			}
			new i;
			for(i=0;i<MAX_PLAYERS;i++)
			{
				SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
			}
			SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
			new Float:pX, Float:pY, Float:pZ;
			GetPlayerPos(playerid,pX,pY,pZ);
			PlayerPlaySound(playerid,1057,pX,pY,pZ);
		}
		else
		{
			SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
		}
	return 1;
	}

//----------------------------------

        //------------------- /gang

        if(strcmp(cmd, "/gang", true) == 0) {
            new tmp[256];
            new gangcmd, gangnum;
                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp)) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");
                        return 1;
                }
                giveplayerid = strval(tmp);

                if(strcmp(tmp, "create", true)==0)
                    gangcmd = 1;
                else if(strcmp(tmp, "invite", true)==0)
                    gangcmd = 2;
                else if(strcmp(tmp, "join", true)==0)
                    gangcmd = 3;
                else if(strcmp(tmp, "quit", true)==0)
                    gangcmd = 4;

                tmp = strtok(cmdtext, idx);
                if(gangcmd < 3 && !strlen(tmp)) {
                    if(gangcmd==0)
                                SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]");
                        else if(gangcmd==1)
                                SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create] [name]");
                        else if(gangcmd==2)
                                SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [invite] [playerID]");
                        return 1;
                }


                //Create Gang//
                if(gangcmd==1) {
                    if(playerGang[playerid]>0) {
                                SendClientMessage(playerid, COLOR_RED, "You are already in a gang!");
                                return 1;
                    }

                        for(new i = 1; i < MAX_GANGS; i++) {
                                if(gangInfo[i][0]==0) {
                                    //name gang
                                        format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
                                        //Gang exists
                                        gangInfo[i][0]=1;
                                        //There is one member
                                        gangInfo[i][1]=1;
                                        //Gang color is player's color
                                        gangInfo[i][2]=playerColors[playerid];

                                        //Player is the first gang member
                                        gangMembers[i][0] = playerid;
                                        format(string, sizeof(string),"You have created the gang '%s' (id: %d)", gangNames[i], i);
                                        SendClientMessage(playerid, COLOR_GREEN, string);

                                        playerGang[playerid]=i;

                                        return 1;
                                }
                        }

                        return 1;

                //Join Gang//
                } else if (gangcmd==3) {
                       gangnum = gangInvite[playerid];

                    if(playerGang[playerid]>0) {
                                SendClientMessage(playerid, COLOR_RED, "You are already in a gang!");
                                return 1;
                    }
                       if(gangInvite[playerid]==0) {
                                SendClientMessage(playerid, COLOR_RED, "You have not been invited to a gang.");
                                return 1;
                        }
                        if(gangInfo[gangnum][0]==0) {
                                SendClientMessage(playerid, COLOR_RED, "That gang does not exist!");
                                return 1;
                        }

                        if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
                            new i = gangInfo[gangnum][1];

                                gangInvite[playerid]=0;

                                gangMembers[gangnum][i] = playerid;

                            GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
                                for(new j = 0; j < gangInfo[gangnum][1]; j++) {
                                        format(string, sizeof(string),"%s has joined your gang.", sendername);
                                        SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
                                }

                                gangInfo[gangnum][1]++;
                                playerGang[playerid] = gangnum;

                                SetPlayerColor(playerid,gangInfo[gangnum][2]);

                                format(string, sizeof(string),"You have joined the gang '%s' (id: %d)", gangNames[gangnum], gangnum);
                                SendClientMessage(playerid, COLOR_GREEN, string);

                                return 1;
                        }

                        SendClientMessage(playerid, COLOR_RED, "That gang is full.");
                        return 1;

                //Invite to Gang//
                } else if (gangcmd==2) {
                       giveplayerid = strval(tmp);

                        if(playerGang[playerid]==0) {
                                SendClientMessage(playerid, COLOR_RED, "You are not in a gang!");
                                return 1;
                        }
//                  if(gangMembers[playerGang[playerid]][0]!=playerid) {
//                        SendClientMessage(playerid, COLOR_RED, "You need to be the gang leader to send an invite.");
//                        return 1;
//                  }

                        if(IsPlayerConnected(giveplayerid)) {
                                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                                GetPlayerName(playerid, sendername, sizeof(sendername));

                                format(string, sizeof(string),"You have sent a gang invite to %s.", giveplayer);
                                SendClientMessage(playerid, COLOR_GREEN, string);
                                format(string, sizeof(string),"You have recieved a gang invite from %s to '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
                                SendClientMessage(giveplayerid, COLOR_GREEN, string);

                                gangInvite[giveplayerid]=playerGang[playerid];

                        } else
                                SendClientMessage(playerid, COLOR_RED, "No such player exists!");

                //Leave Gang//
                } else if (gangcmd==4) {
                    PlayerLeaveGang(playerid);
                }

                return 1;
        }

        //------------------- /ganginfo

        if(strcmp(cmd, "/ganginfo", true) == 0) {
            new tmp[256];
            new gangnum;
                tmp = strtok(cmdtext, idx);

                if(!strlen(tmp) && playerGang[playerid]==0) {
                        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ganginfo [number]");
                        return 1;
                } else if (!strlen(tmp))
                        gangnum = playerGang[playerid];
                else
                        gangnum = strval(tmp);

                if(gangInfo[gangnum][0]==0) {
                        SendClientMessage(playerid, COLOR_RED, "No such gang exists!");
                        return 1;
                }

                format(string, sizeof(string),"'%s' Gang Members (id: %d)", gangNames[gangnum], gangnum);
                SendClientMessage(playerid, COLOR_GREEN, string);

                for(new i = 0; i < gangInfo[gangnum][1]; i++) {
                        GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
                        format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
                        SendClientMessage(playerid, COLOR_YELLOW, string);
                }

                return 1;
        }

        //------------------- /gangs

        if(strcmp(cmd, "/gangs", true) == 0)
        {
                new x;

                SendClientMessage(playerid, COLOR_GREEN, "Current Gangs:");
            for(new i=0; i < MAX_GANGS; i++) {
                        if(gangInfo[i][0]==1) {
                                format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]);

                                x++;
                                if(x > 2) {
                                    SendClientMessage(playerid, COLOR_YELLOW, string);
                                    x = 0;
                                        format(string, sizeof(string), "");
                                } else {
                                        format(string, sizeof(string), "%s, ", string);
                                }
                        }
                }

                if(x <= 2 && x > 0) {
                        string[strlen(string)-2] = '.';
                    SendClientMessage(playerid, COLOR_YELLOW, string);
                }

                return 1;
        }

        return 0;
}
//------------------------------------------------------------------------------------------------------

public OnPlayerText(playerid, text[])
{
        if(text[0] == '!') {
                if(playerGang[playerid] > 0) {
                    new gangChat[256];
                    new senderName[MAX_PLAYER_NAME];
                    new string[256];

//                for(new i = 1; i < strlen(text)+1; i++)
//                        gangChat[i]=text[i];

                        strmid(gangChat,text,1,strlen(text));

                        GetPlayerName(playerid, senderName, sizeof(senderName));
                        format(string, sizeof(string),"%s: %s", senderName, gangChat);

                        for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {
                                SendClientMessage(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);
                        }
                }

                return 0;
        }
        return 1;
}

//------------------------------------------------------------------------------------------------------

//------------------------------------------------------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
        new killedplayer[MAX_PLAYER_NAME];
        new string[256];

        playercash = GetPlayerMoney(playerid);

        if(killerid == INVALID_PLAYER_ID)
        {
        SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
        }
         else
        {
        SendDeathMessage(killerid,playerid,reason);
                SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
                if(bounty[playerid] > 0 && (playerGang[killerid] == 0 || playerGang[playerid] != playerGang[killerid])) {
                        GetPlayerName(playerid, killedplayer, sizeof(killedplayer));
                        format(string, sizeof(string), "You earned a bounty of %d for killing %s.", bounty[playerid], killedplayer);
                        SendClientMessage(killerid, COLOR_GREEN, string);

                        GivePlayerMoney(killerid, bounty[playerid]);
                        bounty[playerid] = 0;
                }
                if(playercash > 0)  {
                        GivePlayerMoney(killerid, playercash);
                }
        }

        if(playercash > 0)
        {
            ResetPlayerMoney(playerid);
    }
        return 1;
}

//------------------------------------------------------------------------------------------------------

public OnPlayerEnterCheckpoint(playerid)
{
        new string[256];
        new ownplayer[MAX_PLAYER_NAME];

        switch(getCheckpointType(playerid))
        {
                case CP_BANK: {
                        SendClientMessage(playerid, COLOR_YELLOW, "You are at an ATM. To store money use '/bank amount', to withdraw");
                        SendClientMessage(playerid, COLOR_YELLOW, "money use '/withdraw amount', and '/balance' to see your balance.");
                }
                case CP_PIRATE: {
                        SendClientMessage(playerid, COLOR_YELLOW, "You can hold the pirate ship area to gain money.");
                }
                case CP_AMMU: {
                        SendClientMessage(playerid, COLOR_GREEN, "You can purchase weapons here so that you have them every");
                        SendClientMessage(playerid, COLOR_GREEN, "time you spawn. You can purchase more than once for more ammo.");
                        SendClientMessage(playerid, COLOR_YELLOW, "Type /buyweapon [weapon number] and /weaponlist for a list of weapons.");
                }
//* take out one / at start to disabled ie */
          case CP_DRAGON: {
                        SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Four Dragons Casino for $75,000 with /buy.");
                        SendClientMessage(playerid, COLOR_YELLOW, "You will earn $5,000 regularly.");

                }
                case CP_SEXSHOP: {
                        SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Sex Shop for $25,000 with /buy.");
                        SendClientMessage(playerid, COLOR_YELLOW, "You will earn $2,000 regularly.");
                }
                case CP_BAR: {
                        SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Shithole Bar for $20,000 with /buy.");
                        SendClientMessage(playerid, COLOR_YELLOW, "You will earn $1,500 regularly.");
                }
                case CP_CALIGULA: {
                        SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Caligula Casino for $100,000 with /buy.");
                        SendClientMessage(playerid, COLOR_YELLOW, "You will earn $7,000 regularly.");
                }
                case CP_ZIP: {
                        SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Zip clothes store for $15,000 with /buy.");
                        SendClientMessage(playerid, COLOR_YELLOW, "You will earn $1,000 regularly.");
                }
				case CP_PYRAMID: {
				        SendClientMessage(playerid, COLOR_YELLOW, "You can buy the Pyramid For $100,000 with /buy.");
				        SendClientMessage(playerid, COLOR_YELLOW, "You Will Earn $10,000 regularly.");

        		}

       if(getCheckpointType(playerid)>= P_OFFSET) {
                format(string, sizeof(string), "You can buy the %s for $%d with /buy.", propertyNames[playerCheckpoint[playerid]-P_OFFSET], propertyValues[playerCheckpoint[playerid]-P_OFFSET]);
                SendClientMessage(playerid, COLOR_YELLOW, string);
                format(string, sizeof(string), "You will earn $%d regularly.", propertyEarnings[playerCheckpoint[playerid]-P_OFFSET]);
                SendClientMessage(playerid, COLOR_YELLOW, string);
                if(propertyOwner[playerCheckpoint[playerid]-P_OFFSET]<999) {
                        GetPlayerName(propertyOwner[playerCheckpoint[playerid]-P_OFFSET], ownplayer, sizeof(ownplayer));
                        format(string, sizeof(string), "This property is currently owned by %s.", ownplayer);
                        SendClientMessage(playerid, COLOR_RED, string);
                }
        }
//------------------------------------------------------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
        if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6)
        {
                iSpawnSet[playerid] = 1;
        }
        else
        {
                iSpawnSet[playerid] = 0;
        }
        SetupPlayerForClassSelection(playerid);
        return 1;
}

public SetupPlayerForClassSelection(playerid)
{
        SetPlayerInterior(playerid,0);
        SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
        SetPlayerFacingAngle(playerid, 270.0);
        SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
        SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}

public GameModeExitFunc()
{
        GameModeExit();
}

public OnGameModeInit()
{
        SetGameModeText("TRUCECITY V3");

        ShowPlayerMarkers(1);
        ShowNameTags(1);

        // Player Class's

	// *Specific* Edited by: Angel R // COPS SPAWN //
	AddPlayerClass(288,2291.8447,2467.5432,10.8203,89.9302,0,0,24,500,0,0); // COP: Rancher cop
	AddPlayerClass(287,2360.6587,2377.4575,10.8203,92.1896,0,0,24,500,0,0); // COP: ARMY
	AddPlayerClass(286,2360.6587,2377.4575,10.8203,92.1896,0,0,24,500,0,0); // COP: FBI
	AddPlayerClass(282,2291.8447,2467.5432,10.8203,89.9302,0,0,24,500,0,0); // COP: LVcop(cream)
	AddPlayerClass(283,2291.8447,2467.5432,10.8203,89.9302,0,0,24,500,0,0); // COP: Rancher cop
	AddPlayerClass(280,2293.7200,2451.2124,10.8203,80.2168,0,0,24,500,0,0); // COP: reg cop
	AddPlayerClass(284,2293.7200,2451.2124,10.8203,80.2168,0,0,24,500,0,0); // Cop: Bkr cop
	AddPlayerClass(281,2293.7200,2451.2124,10.8203,80.2168,0,0,24,500,0,0); // Cop: LsCop(blck)
	AddPlayerClass(285,2360.6587,2377.4575,10.8203,92.1896,0,0,24,500,0,0); // Cop: SWAT !

	AddPlayerClass(281,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(280,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

	AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1);
	AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

	AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
    AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

	AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);
	AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1);

	// Car Spawns 1
	
	
	// BB / ANGEL SPAWN CARS //
AddStaticVehicle(521,287.9128,-1148.7729,80.4813,222.5425,6,6); // 1st.Bike@BB
AddStaticVehicle(521,289.0583,-1145.3521,80.4800,223.1203,65,65); // 2ndbike@bb
AddStaticVehicle(545,333.5349,-1152.4735,80.6834,133.2172,0,0); // car(Mafias)@bb
AddStaticVehicle(409,325.3765,-1160.1395,80.6831,133.2167,0,0); // limo@bb
AddStaticVehicle(545,316.7729,-1168.2246,80.6853,133.0853,0,0); // car(mafia)@bb
AddStaticVehicle(487,262.1569,-1169.1016,79.1900,222.3118,1,2); // heli@bb
// END ^^ //

	
	// CARMEN'S SPAWN CARS <<ADMIN>>
// icon & Shield/health !//
AddStaticPickup(1275,1,1286.1222,-612.9039,106); // icon(@Carmen's Estate)
AddStaticPickup(1242,2,2185.1472,-1206.3059,1049); // shield(@Carmen's Estate)
AddStaticPickup(1240,2,2183.3455,-1206.1821,1049); // health(@Carmen's Estate)
// ---
AddStaticVehicle(411,1313.8118,-632.6989,108.8620,287.8651,126,126); // Infern.
AddStaticVehicle(487,1354.8549,-632.0758,113.0949,30.9766,0,126); // heli
AddStaticVehicle(522,1343.9543,-634.4715,114.0349,17.4798,0,126); // NRG
AddStaticVehicle(579,1363.2509,-618.7825,109.1328,110.1867,0,0); // huntley
AddStaticVehicle(579,1359.9418,-611.4015,109.1328,115.5134,126,126); // huntley
// ^^END
	
	// ERIC' S SPAWNCARS ! <<ADMIN>>  //
AddStaticVehicle(487,1291.2935,-788.8888,97.1700,358.9742,0,17); // HELI !
AddStaticVehicle(579,1247.7104,-797.9034,88.8654,358.4382,1,1); // Huntlies
AddStaticVehicle(411,1228.6626,-811.3538,87.3873,273.7715,16,16); // Infer
AddStaticVehicle(510,1269.6261,-823.1446,82.6534,182.1532,16,16); // Mount Bike
AddStaticVehicle(522,1282.0699,-829.7582,82.6511,1.9554,0,2); // NRG
//-
AddStaticPickup(1242,2,1290.6206,-829.9240,83.1406);//Armour (@Eric's Estate)
//-
AddStaticPickup(1240,2,1273.1318,-830.0196,83.1406); // Health (@Eric's Estate
//-
AddStaticPickup(1275,1,1234.9154,-743.5805,97); // icon(@Erics's Estate)
                       
//END ^^^^  !!! //

	// PLAYERS SPAWN CAR : VON ://
	AddStaticVehicle(411,1011.5315,-659.3135,120.7090,34.1598,0,0); // 1# car:infernus
    AddStaticVehicle(522,1005.8321,-662.7777,120.7185,33.8887,0,0); // 2# car: NRG 500
   // END OF VON CAR'S //
   
// EDITED BY: Angel aka Trucecity , Aka BigBoss, Aka Bunny !
 // Exmaple 1,0  = 1 is primary (white), and ,0 is secondary colors ((black)

   // ------->>>>>> COPS / FBI / ARMY <<<<< ------- //
    AddStaticVehicle(523,2366.1899,2392.0447,10.3902,89.2459,0,0); //PD MOTOBIKE(FBI Building)
    AddStaticVehicle(490,2353.6123,2368.9785,10.5667,87.8421,0,0);//FBI TRUCK(FBI Building)
    AddStaticVehicle(490,2354.1572,2375.2793,10.5670,87.7454,1,1);//FBI TRUCK(FBI Building)
    AddStaticVehicle(490,2354.1763,2382.9658,10.5666,88.8283,0,0);//FBI TRUCK(FBI Building)


    // ADDED MORE COPS CARS / NO PD PLATES CAR  FEB 22 2007 //
	AddStaticVehicle(599,2277.7168,2460.9634,10.9260,179.0191,0,0); // 599 4X4 PD
	AddStaticVehicle(597,2269.2749,2459.9189,10.9227,178.7322,0,0); // 597 SFPD
	AddStaticVehicle(598,2273.3059,2443.0913,10.9240,359.2681,0,0); // 598 LVPD
    AddStaticVehicle(597,2282.1655,2443.0107,10.9257,0.3799,0,1);  // 597 SFPD
	AddStaticVehicle(523,2256.2222,2476.6296,10.9287,180.4303,1,1); // 523  -PD bike
	AddStaticVehicle(523,2277.9019,2476.1460,10.9245,179.6273,0,0); // 523 -PD bike
	AddStaticVehicle(599,2268.9824,2477.0059,10.9284,182.9967,0,1); // 599 4X4 PD

 // COP CAR : ( HELI)
  // Exmaple 1,0  = 1 is primary (white), and ,0 is secondary colors ((black)
AddStaticVehicle (611,2251.3040,2493.5125,10.3997,179.7484,0,0); // utiltr1 // hehe

AddStaticVehicle (497,2334.9841,2494.4414,17.9490,90.0898,0,1); // 497  Pd heli
AddStaticVehicle (497,2303.0232,2493.8137,17.9490,270.5481,0,1); //  497 PD Heli

	// END OF COPS // -------------------------------------------   // END COPS//
	
	// ***** added on : Feb 24 (usa) ***** //
// added stuff in LS
AddStaticVehicle(452,721.2345,-1628.5022,-0.7330,280.7480,1,0); // speeder
AddStaticVehicle(452,720.6730,-1637.3065,-0.3406,267.5880,1,2); // speeder
// END ^^^^^

// ***** added on : Feb 24 (usa) ***** //
//ADDED STUFF IN LV @ WATER
AddStaticVehicle(484,2327.7002,480.9064,-0.4586,264.6066,1,2); // seaspar (HELI: LAND/WATER)
AddStaticVehicle(454,2298.9854,513.1392,-0.7330,176.5825,1,125); // tropicspeeder
AddStaticVehicle(452,2289.5635,515.6593,-0.5271,178.1491,1,16); // speeder    Boats X all @ LV
AddStaticVehicle(460,2316.3691,516.9155,-0.7431,192.5392,1,3); // skimmer(PLANE BOAT)
AddStaticVehicle(447,2370.1289,515.2133,-0.6128,183.4759,1,26); // marquis
//END ^^^^^^


        // Car Spawns 2
         // Exmaple 1,0  = 1 is primary (white), and ,0 is secondary colors ((black)
  AddStaticVehicle(545,2159.5105,1703.8895,10.9477,61.5543,0,0); // Mafia	car "hustler"(Caligula)
      AddStaticVehicle(545,2175.7478,1670.5029,10.9491,0.6672,1,1); //  Mafia car "hustler"(Caligula)
  AddStaticVehicle(409,2160.4351,1657.8730,10.9477,106.0256,1,1); //  LIMO (Caligula)
//  !
 // Exmaple 1,0  = 1 is primary (white), and ,0 is secondary colors ((black)

AddStaticVehicle(500,2039.7457,1559.6436,10.3774,318.8584,14,14); // MESA (PIRATE SHIP)
AddStaticVehicle(500,2040.0833,1546.6575,10.3753,317.4429,71,71); // MESA(PIRATE SHIP)
AddStaticVehicle(463,2040.3252,1517.3859,10.4370,317.3141,2,2); //  M.BIKE(PIRATE SHIP)
AddStaticVehicle(521,2040.0055,1527.2368,10.4358,310.9135,3,3); //  M.BIKE(PIRATE SHIP)

 // Exmaple 1,0  = 1 is primary (white), and ,0 is secondary colors ((black)
 // RANDOM !!!!
AddStaticVehicle(521,2154.8000,2199.9380,10.4193,36.5325,0,6); // MB !
//																} >> = @ near casino Strip //
AddStaticVehicle(581,2155.1982,2182.8130,10.4195,39.6924,0,121); // MB !
//-
AddStaticVehicle(589,2039.4303,1353.5607,10.7803,270.9543,6,6); //
AddStaticVehicle(480,2039.5164,1342.4437,10.7781,270.0722,74,74); //
//															} Cars @ highrollers //
AddStaticVehicle(541,2039.5707,1329.0980,10.7782,271.6753,120,120); //
AddStaticVehicle(496,2039.4908,1311.8605,10.7794,265.6725,3,3); //
// END OF RANDOM !!!!

// ADDED CARS + FEB 23 2007 : BY ANGEL

// planes, heli, and other flying shit :P //
// HIDEN - lol
//AddStaticVehicle(568,2093.8962,2414.8779,74.7524,92.6849,1,3); // bandito
// LV Airport ~
AddStaticVehicle(487,1658.0258,1546.8063,10.9631,50.8582,0,70); // maverick
AddStaticVehicle(487,1618.4298,1536.3013,10.9745,355.6577,0,7); // maverick
// + more ...
AddStaticVehicle(551,1566.8612,1496.3003,11.0068,87.6472,1,2); // beagle
AddStaticVehicle(593,1568.8018,1476.4990,11.0034,84.5280,1,65); // dodo
// + more ...
AddStaticVehicle(577,1287.1504,1406.3401,10.9980,269.7950,1,3); // at400
// + more ...
AddStaticVehicle(469,1373.5735,1770.6459,10.9972,267.6457,1,1); // sparrow
AddStaticVehicle(458,1406.2468,1769.7640,10.9965,89.0194,1,1); // baggage (NOT A PLANE!)
// + more ...
AddStaticVehicle(592,1493.3174,1807.4329,10.9899,180.3986,1,0); // androm
AddStaticVehicle(553,1458.0479,1802.8522,10.9929,178.4034,1,3); // nevada
// + more ...
AddStaticVehicle(519,1562.6938,1298.5983,11.0103,355.1515,1,1); //shamal
// + more...
AddStaticVehicle(476,1280.0079,1323.8439,10.8203,268.1869,65,0); // rustler
AddStaticVehicle(476,1277.7274,1360.4635,10.8203,272.8869,126,1); // rustler
// +more...
AddStaticVehicle(555,1309.8987,1277.7473,10.8203,3.4411,3,3); // windsor
AddStaticVehicle(540,1325.5222,1277.5575,10.8203,358.7411,3,3); // vincent
//  ! END !

// RANDOMS #2
AddStaticVehicle(439,2220.4829,1840.5399,10.3908,180.0220,0,0); // stallion
//ok
AddStaticVehicle(428,1904.8066,958.0671,10.3907,183.0041,0,0); // securica !
//ok
AddStaticVehicle(559,2231.5427,1286.0443,10.2430,180.4042,77,77); // jester
//ok
AddStaticVehicle(409,2420.8999,1132.1851,10.3861,1.3824,1,1); // Limo
AddStaticVehicle(409,2421.3643,1112.9932,10.3933,1.3825,1,1); // Limo
//ok
AddStaticVehicle(451,2275.2583,1135.4802,10.3880,85.8010,3,3); // turismo
AddStaticVehicle(434,2225.5500,1029.6561,10.3870,77.4095,3,1); // hotknife
//ok
AddStaticVehicle(481,2016.2272,1181.9358,14.5000,214.4039,0,1); // BMX
AddStaticVehicle(481,2016.1781,1153.4985,14.5000,3.2386,1,1); //  BMX
//ok
AddStaticVehicle(462,2171.9209,1996.9711,11.0114,89.7820,16,16); // faggio
AddStaticVehicle(587,2173.0195,1981.1183,11.0121,89.1028,0,0); // euros
AddStaticVehicle(462,2187.4226,2000.6880,11.0031,88.8664,65,65); // faggio
AddStaticVehicle(587,2186.8364,1978.7947,11.0117,90.4769,126,126); // euros
//ok
AddStaticVehicle(473,1933.9319,1508.9392,8.0484,258.3446,0,0); // dinghy
AddStaticVehicle(473,1936.1708,1516.6056,8.0484,275.8914,1,1); // dinghy
AddStaticVehicle(473,1937.7736,1528.9019,8.0484,265.8647,2,2); // dinghy
//-----

// END [XXX] EDITS ********************************************************************************//

		// PICKUPS !!! // info : 1242 (armor) // Info: 1240 (health)
    AddStaticPickup(1240,2,2008.6201,1544.6329,12.7254);//Health (@Pirate )
	AddStaticPickup(1242,2,2000.6084,1526.1636,14.6172);//Armour (@pirate)
	// --
	AddStaticPickup(1240,2,2252.2703,2490.9868,10.9908);//Health (@LV PD)
	AddStaticPickup(1242,2,2251.9070,2487.9497,10.9908);//Armour (@LV PD)
	//--
	AddStaticPickup(1240,2,2318.2678,2355.4944,12.9318);//Health (@LV FIB/Fed building)
    AddStaticPickup(1242,2,2318.2678,2355.4944,12.9318);//Armour (@LV FIB/Fed building)
//


        SetTimer("MoneyGrubScoreUpdate", 1000, 1);
        SetTimer("checkpointUpdate", 1100, 1);
        SetTimer("PirateShipScoreUpdate", 2001, 1);
        SetTimer("PropertyScoreUpdate", 40005, 1);
        SetTimer("GambleUpdate", 5013, 1);
        SetTimer("SavedUpdate",60017, 1);
        SetTimer("TimeUpdate",60009, 1);

        //SetTimer("GameModeExitFunc", gRoundTime, 0);

        return 1;
}

public SendPlayerFormattedText(playerid, const str[], define)
{
        new tmpbuf[256];
        format(tmpbuf, sizeof(tmpbuf), str, define);
        SendClientMessage(playerid, 0xFFFF00AA, tmpbuf);
}

public SendAllFormattedText(playerid, const str[], define)
{
        new tmpbuf[256];
        format(tmpbuf, sizeof(tmpbuf), str, define);
        SendClientMessageToAll(0xFFFF00AA, tmpbuf);
}

strtok(const string[], &index)
{
        new length = strlen(string);
        while ((index < length) && (string[index] <= ' '))
        {
                index++;
        }

        new offset = index;
        new result[20];
        while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
        {
                result[index - offset] = string[index];
                index++;
        }
        result[index - offset] = EOS;
        return result;
}

isStringSame(const string1[], const string2[], len) {
        for(new i = 0; i < len; i++) {
            if(string1[i]!=string2[i])
                return 0;
                if(string1[i] == 0 || string1[i] == '\n')
                    return 1;
        }
        return 1;
}